Beispiel #1
0
        public static void MysteryCheat(IChapterSave chapterSave)
        {
            var timeMachine = new Model.NewGamePlus.TimeMachine(chapterSave);
            var randomizer  = new Model.NewGamePlus.Randomizer(chapterSave);

            timeMachine.RemoveEveryoneButCorrin();
            timeMachine.InsertCharacters();
            randomizer.RandomizeClasses();
            randomizer.EquipWeapons();
            timeMachine.LevelUpAllUnits();
            timeMachine.EmptyConvoy();
            //timeMachine.ReturnToChapter7();
            timeMachine.ReturnToPrologue();
        }
Beispiel #2
0
 public static void UnlockAllStatues(IChapterSave chapterSave)
 {
     // TODO: Verify values. Not all of these probably need to be 0xFF (there are more bits than statues)
     // This gives both Corrins and both Kanas. If that ends up problematic, we'll have to change this a bit.
     chapterSave.MyCastleRegion.StatuesPaidFor = new byte[] {
         0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
         0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
     };
     chapterSave.MyCastleRegion.StatuesUnlocked = new byte[] {
         0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
         0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
     };
     chapterSave.MyCastleRegion.StatuesMarkedAsRead = new byte[] {
         0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
         0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
     };
 }