Beispiel #1
0
        /*   public void Load(SpriteBatch spriteBatch,SpriteFont _damage)
         * {
         *     this.spriteBatch = spriteBatch;
         *     font_damage = _damage;
         * }*/

        protected override void LoadContent()
        {
            CelCount celCount = new CelCount(3, 1);

            celAnimationManager.AddAnimation("my_ghost", "my_ghost", celCount, 10);
            frameheight = celAnimationManager.GetAnimationFrameHeight("my_ghost");
            frameWidth  = celAnimationManager.GetAnimationFrameWidth("my_ghost");
            celAnimationManager.ToggleAnimation("my_ghost");

            celAnimationManager.AddAnimation("Ghost_death", "Ghost_death", celCount, 10);
            frameheight = celAnimationManager.GetAnimationFrameHeight("Ghost_death");
            frameWidth  = celAnimationManager.GetAnimationFrameWidth("Ghost_death");
            celAnimationManager.ToggleAnimation("Ghost_death");
        }
Beispiel #2
0
        /* public void Load(SpriteBatch spriteBatch,SpriteFont _damage)
         * {
         *   this.spriteBatch = spriteBatch;
         *   font_damage = _damage;
         * }*/

        protected override void LoadContent()
        {
            CelCount celCount = new CelCount(8, 1);

            celAnimationManager.AddAnimation("Ramona_Swing", "Ramona_Swing", celCount, 10);
            celAnimationManager.PauseAnimation("Ramona_Swing");
            celCount = new CelCount(8, 1);
            celAnimationManager.AddAnimation("Ramona_Slam", "Ramona_Slam", celCount, 10);
            celAnimationManager.PauseAnimation("Ramona_Slam");

            celCount = new CelCount(8, 1);
            celAnimationManager.AddAnimation("Ramona_run", "Ramona_run", celCount, 10);

            frameheight = celAnimationManager.GetAnimationFrameHeight("Ramona_run");
            frameWidth  = celAnimationManager.GetAnimationFrameWidth("Ramona_run");

            celAnimationManager.ToggleAnimation("Ramona_run");
        }