/**
  * Stops the current remote display session. This can be used in the middle of the game to let
  * the user stop and disconnect and later select another Cast device.
  */
 public void StopRemoteDisplaySession()
 {
     if (castRemoteDisplayExtension != null)
     {
         castRemoteDisplayExtension.StopRemoteDisplaySession();
     }
 }
Beispiel #2
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 /**
  * Stops the current remote display session. This can be used in the middle of the game to let
  * the user stop and disconnect and later select another Cast device.
  */
 public void StopRemoteDisplaySession()
 {
     DiscardGeneratedTextureIfNeeded();
     connectedCastDevice = null;
     isCasting           = false;
     if (castRemoteDisplayExtension != null)
     {
         castRemoteDisplayExtension.StopRemoteDisplaySession();
     }
 }