//public override List<SpellCardAbilityTime> SpellCardAbilityTimes { get; set; } = new List<SpellCardAbilityTime>() { SpellCardAbilityTime.己方回合开始 };
        public override bool TryCapture(Card card, IEvent @event)
        {
            ICardLocationFilter filter = GameActivator <F> .CreateInstance();

            UserContext uc = @event.Parameter.GameContext.GetUserContextByMyCard(card);

            return(filter.Filter(card) && @event.GetType() == typeof(MyTurnStartEvent) && uc.IsActivation);
        }
Beispiel #2
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        public bool TryCapture(Card card, IEvent @event)
        {
            F locationFilter = GameActivator <F> .CreateInstance();

            ICardLocationFilter filter = GameActivator <F> .CreateInstance();

            return(filter.Filter(card) && Activator.CreateInstance <EVENT>().Compare(@event) && @event.Parameter.GameContext.IsThisActivationUserCard(card));
        }
        //public override List<SpellCardAbilityTime> SpellCardAbilityTimes { get; set; } = new List<SpellCardAbilityTime>() { SpellCardAbilityTime.己方随从受到伤害后 };
        public override bool TryCapture(Card card, IEvent @event)
        {
            ICardLocationFilter filter = GameActivator <F> .CreateInstance();

            return(filter.Filter(card) && @event.GetType() == typeof(MyServantHurtEvent) && @event.EventCard.IsFirstPlayerCard == card.IsFirstPlayerCard);
        }
Beispiel #4
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        public override bool TryCapture(Card card, IEvent @event)
        {
            ICardLocationFilter filter = GameActivator <F> .CreateInstance();

            return(filter.Filter(card) && @event.GetType() == typeof(ServantAttackingEvent));
        }
        public override bool TryCapture(Card card, IEvent @event)
        {
            ICardLocationFilter filter = GameActivator <F> .CreateInstance();

            return(filter.Filter(card) && @event.GetType() == typeof(PrimaryPlayerPlayCardEvent) && @event.Parameter.GameContext.IsThisActivationUserCard(card));
        }