public MainViewModel(IKinectService kinectService, ICarControllerService carControllerService, ICarCameraService carCameraService, IControlLogic controlLogic) : this() { //Setup Camera _carCameraService = carCameraService; _carCameraService.ImageReady += (sender, args) => CarCameraImage = args.BitmapImage; //Setup Car Controller _carControllerService = carControllerService; CarControllerStatus = _carControllerService.Status; _carControllerService.CarControllerStatusChanged += CarControllerServiceOnCarControllerStatusChanged; //Setup Kinect _kinectService = kinectService; KinectSensorStatus = _kinectService.Status; _kinectService.KinectStatusChanged += KinectServiceOnKinectStatusChanged; _kinectService.SkeletonFrameReady += KinectServiceOnSkeletonFrameReady; _kinectService.ColorImageReady += (sender, args) => KinectCameraImage = args.BitmapSource; //setup Control logic (business logic) _controlLogic = controlLogic; _controlLogic.ControllingEvent += (sender, args) => IsControlling = args.IsControlling; _controlLogic.NewDirectionEvent += (sender, args) => Direction = args.Direction; _controlLogic.NewVelocityEvent += (sender, args) => Velocity = args.Velocity; _controlLogic.TimeLeftTickEvent += (sender, args) => CountDown = args.TickTime; CountDown = _controlLogic.OriginalTime; //Setup Commands RetryCommand = new DelegateCommand(Retry); CancelCommand = new DelegateCommand(Cancel); ConnectCommand = new DelegateCommand(Connect); SetKinectAngleCommand = new DelegateCommand(SetKinectAngle); }
public MainViewModel(IKinectService kinectService, ICarControllerService carControllerService, ICarCameraService carCameraService, IControlLogic controlLogic) : this() { //Setup Camera _carCameraService = carCameraService; _carCameraService.ImageReady += (sender, args) => CarCameraImage = args.BitmapImage; //Setup Car Controller _carControllerService = carControllerService; CarControllerStatus = _carControllerService.Status; _carControllerService.CarControllerStatusChanged += CarControllerServiceOnCarControllerStatusChanged; //Setup Kinect _kinectService = kinectService; KinectSensorStatus = _kinectService.Status; _kinectService.KinectStatusChanged += KinectServiceOnKinectStatusChanged; _kinectService.SkeletonFrameReady += KinectServiceOnSkeletonFrameReady; _kinectService.ColorImageReady += (sender, args) => KinectCameraImage = args.BitmapSource; //setup Control logic (business logic) _controlLogic = controlLogic; _controlLogic.ControllingEvent += (sender, args) => IsControlling = args.IsControlling; _controlLogic.NewDirectionEvent += (sender, args) => Direction = args.Direction; _controlLogic.NewVelocityEvent += (sender, args) => Velocity = args.Velocity; _controlLogic.TimeLeftTickEvent += (sender, args) => CountDown = args.TickTime; CountDown = _controlLogic.OriginalTime; //Setup Commands RetryCommand = new DelegateCommand(Retry); CancelCommand = new DelegateCommand(Cancel); ConnectCommand = new DelegateCommand(Connect); SetKinectAngleCommand = new DelegateCommand(SetKinectAngle); }
public ControlLogic(IKinectService kinectService, ICarControllerService carControllerService, IWpfUISettings settings, IUnityContainer container) { _kinectService = kinectService; _carControllerService = carControllerService; _container = container; _settings = settings; _kinectService.SkeletonFrameReady += KinectServiceOnSkeletonFrameReady; SetupCountdownTimer(); }
public ControlLogic(IKinectService kinectService, ICarControllerService carControllerService, IWpfUISettings settings, IUnityContainer container) { _kinectService = kinectService; _carControllerService = carControllerService; _container = container; _settings = settings; _kinectService.SkeletonFrameReady += KinectServiceOnSkeletonFrameReady; SetupCountdownTimer(); }