Beispiel #1
0
    void Awake()
    {
        gameObject.AddComponent(typeof(VirusCanEnterOnScreen));
        CanEnterOnScreen = GetComponent <ICanEnterOnScreen>();

        gameObject.GetComponent <VirusCanMove>().EnterOnScreen = gameObject.GetComponent <IEnterOnScreen>();

        gameObject.GetComponent <VirusPMove>().EnterOnScreen = gameObject.GetComponent <IEnterOnScreen>();

        direction = Random.insideUnitCircle.normalized;
        timeShoot = 1f;

        HasEndedEnterOnScreen = false;
    }
Beispiel #2
0
 void Awake()
 {
     CanEnterOnScreen      = GetComponent <ICanEnterOnScreen>();
     HasEndedEnterOnScreen = false;
 }