Beispiel #1
0
        /// <summary>
        /// Updates the world.
        /// </summary>
        /// <param name="gt">The gt.</param>
        protected virtual void UpdateWorld(GameTime gt)
        {
            camera2D.Update(gt);

            PhysicWorld.iUpdate(gt);

            I2DObject[] toPass = Objects.ToArray();
            for (int i = 0; i < toPass.Count(); i++)
            {
                toPass[i].iUpdateObject(gt);
            }

            if (ParticleManager != null)
            {
                ParticleManager.iUpdate2D(gt, camera2D.View, camera2D.SimProjection);
            }

            foreach (ISoundEmitter2D item in SoundEmiters2D)
            {
                item.iUpdate(gt, camera2D);
            }
        }