Beispiel #1
0
 /// <summary>
 /// Create a Back Process, which is used
 /// to leave a subgrid.
 /// </summary>
 /// <param name="previous"></param>
 /// <returns></returns>
 public static Process GenerateBack(IButtonable previous)
 {
     return(new Process(
                "Back",
                Util.GetSprite("plain-arrow"),
                string.Format("Go back to {0}.", previous.ButtonText),
                () => previous.Invoke()
                ));
 }
Beispiel #2
0
 private static Process GetUnequipProcess(Page current, CastUnequipItem unequipSpell, Character owner, IButtonable previous, Action <IPlayable> handlePlayable)
 {
     return(new Process(unequipSpell.Name, unequipSpell.Icon, unequipSpell.CreateDescription(owner),
                        () => {
         handlePlayable(owner.Spells.CreateSpell(current, unequipSpell, owner, owner));
         previous.Invoke();
     },
                        () => unequipSpell.IsCastable(owner, owner)
                        ));
 }
Beispiel #3
0
 private static Process GenerateTargetProcessHelper(
     Page current,
     IButtonable previous,
     Character owner,
     Character target,
     SpellBook sb,
     Action <IPlayable> handlePlayable,
     string name,
     Sprite icon)
 {
     return(new Process(name,
                        icon,
                        sb.CreateTargetDescription(owner, target),
                        () => {
         if (sb.IsCastable(owner, target))
         {
             handlePlayable(owner.Spells.CreateSpell(current, sb, owner, target));
             previous.Invoke();
         }
     }));
 }