/// <summary>
 /// Is specified asset exist in current bundle settings?
 /// </summary>
 public static bool Exists(this IBundledAssetPath path)
 {
     return(BundleManager.IsAssetExist(path.GetBundleName(), path.GetAssetName()));
 }
 /// <summary>
 /// Load AssetAsync
 /// </summary>
 public static BundleRequest <T> LoadAsync <T>(this IBundledAssetPath path) where T : Object
 {
     return(BundleManager.LoadAsync <T>(path.GetBundleName(), path.GetAssetName()));
 }