Beispiel #1
0
        //constructors
        public BulletBase(Vector2 centerLocation, Int16 hitBoxRadius, IBulletBehavior bulletBehavior, int entryFrame)
        {
            CenterLocation = centerLocation;
            HitBoxRadius = hitBoxRadius;
            this.bulletBehavior = bulletBehavior;
            EntryFrame = entryFrame;
            TimeManipulationFactor = 1; //default flow of time is 1

            InUse = false;  //initially set to not in use
        }
Beispiel #2
0
 //Public Methods
 public void Create(Vector2 centerLocation, short hitBoxRadius, IBulletBehavior bulletBehavior, int entryFrame)
 {
     for (int i = 0; i < PoolSize; i++)
     {
         if (!bullets[i].InUse)
         {
             //initializes bullet data
             bullets[i].CenterLocation = centerLocation;
             bullets[i].HitBoxRadius = hitBoxRadius;
             bullets[i].SetBulletBehavior(bulletBehavior);
             bullets[i].EntryFrame = entryFrame;
             bullets[i].InUse = true;
             return;
         }
     }
 }
Beispiel #3
0
 //sets the bullet behavior of the bullet
 public void SetBulletBehavior(IBulletBehavior bulletBehavior)
 {
     this.bulletBehavior = bulletBehavior;
 }