/// <summary>
 /// Builds a world using an IBuilder from the stored information
 /// </summary>
 /// <param name="builder">The environment builder to use</param>
 public void BuildWorldWith(IBuilder builder)
 {
     foreach (var savedItem in saveableItems) {
         builder.Place(WorldObject.DetermineObject(savedItem.type), savedItem.position.Vector3(), savedItem.wallNormal.Vector3());
     }
 }