/// <summary> /// Default implementation of the build player method. /// </summary> /// <param name="options"></param> public static void BuildPlayer(BuildPlayerOptions options) { if (!UnityConnect.instance.canBuildWithUPID) { if (!EditorUtility.DisplayDialog("Missing Project ID", "Because you are not a member of this project this build will not access Unity services.\nDo you want to continue?", "Yes", "No")) { throw new BuildMethodException(); } } if (!BuildPipeline.IsBuildTargetSupported(options.targetGroup, options.target)) { throw new BuildMethodException("Build target is not supported."); } string module = ModuleManager.GetTargetStringFrom(EditorUserBuildSettings.selectedBuildTargetGroup, options.target); IBuildWindowExtension buildWindowExtension = ModuleManager.GetBuildWindowExtension(module); if (buildWindowExtension != null && (options.options & BuildOptions.AutoRunPlayer) != 0 && !buildWindowExtension.EnabledBuildAndRunButton()) { throw new BuildMethodException(); } if (Unsupported.IsBleedingEdgeBuild()) { var sb = new System.Text.StringBuilder(); sb.AppendLine("This version of Unity is a BleedingEdge build that has not seen any manual testing."); sb.AppendLine("You should consider this build unstable."); sb.AppendLine("We strongly recommend that you use a normal version of Unity instead."); if (EditorUtility.DisplayDialog("BleedingEdge Build", sb.ToString(), "Cancel", "OK")) { throw new BuildMethodException(); } } // See if we need to switch platforms and delay the build. We do this whenever // we're trying to build for a target different from the active one so as to ensure // that the compiled script code we have loaded is built for the same platform we // are building for. As we can't reload while our editor stuff is still executing, // we need to defer to after the next script reload then. bool delayToAfterScriptReload = false; if (EditorUserBuildSettings.activeBuildTarget != options.target || EditorUserBuildSettings.activeBuildTargetGroup != options.targetGroup) { if (!EditorUserBuildSettings.SwitchActiveBuildTargetAsync(options.targetGroup, options.target)) { // Switching the build target failed. No point in trying to continue // with a build. var errStr = string.Format("Could not switch to build target '{0}', '{1}'.", BuildPipeline.GetBuildTargetGroupDisplayName(options.targetGroup), BuildPlatforms.instance.GetBuildTargetDisplayName(options.targetGroup, options.target)); throw new BuildMethodException(errStr); } if (EditorApplication.isCompiling) { delayToAfterScriptReload = true; } } // Trigger build. // Note: report will be null, if delayToAfterScriptReload = true var report = BuildPipeline.BuildPlayerInternalNoCheck(options.scenes, options.locationPathName, null, options.targetGroup, options.target, options.options, delayToAfterScriptReload); if (report != null) { var resultStr = String.Format("Build completed with a result of '{0}'", report.summary.result.ToString("g")); switch (report.summary.result) { case Build.Reporting.BuildResult.Unknown: Debug.LogWarning(resultStr); break; case Build.Reporting.BuildResult.Failed: DeleteBuildFolderIfEmpty(report.summary.outputPath); Debug.LogError(resultStr); throw new BuildMethodException(report.SummarizeErrors()); default: Debug.Log(resultStr); break; } buildCompletionHandler?.Invoke(report); } }
private static void GUIBuildButtons(IBuildWindowExtension buildWindowExtension, bool enableBuildButton, bool enableBuildAndRunButton, bool canInstallInBuildFolder, BuildPlatform platform) { GUILayout.FlexibleSpace(); if (canInstallInBuildFolder) { GUILayout.BeginHorizontal(); EditorUserBuildSettings.installInBuildFolder = GUILayout.Toggle(EditorUserBuildSettings.installInBuildFolder, "Install in Builds folder\n(for debugging with source code)", GUILayout.ExpandWidth(false)); var content = new GUIContent(EditorGUI.GUIContents.helpIcon); content.tooltip = "Open documentation for debugging source code"; if (GUILayout.Button(content, EditorStyles.iconButton)) { var path = Path.Combine(Directory.GetParent(EditorApplication.applicationPath).FullName, "../../Documentation/BuildDocs/view_build_docs"); if (Application.platform == RuntimePlatform.WindowsEditor) { System.Diagnostics.Process.Start(path + ".cmd"); } else { System.Diagnostics.Process.Start("/bin/bash", path); } } GUILayout.EndHorizontal(); } else { EditorUserBuildSettings.installInBuildFolder = false; } if ((buildWindowExtension != null) && Unsupported.IsSourceBuild()) { buildWindowExtension.ShowInternalPlatformBuildOptions(); } if (buildWindowExtension != null) { buildWindowExtension.ShowPlatformBuildWarnings(); } // Disable the 'Build' and 'Build And Run' buttons when the project setup doesn't satisfy the platform requirements if (!IsColorSpaceValid(platform) && enableBuildButton && enableBuildAndRunButton) { enableBuildAndRunButton = false; enableBuildButton = false; EditorGUILayout.HelpBox(styles.invalidColorSpaceMessage); } else if (!IsLightmapEncodingValid(platform) && enableBuildButton && enableBuildAndRunButton) { enableBuildAndRunButton = false; enableBuildButton = false; EditorGUILayout.HelpBox(styles.invalidLightmapEncodingMessage); } if (EditorApplication.isCompiling || EditorApplication.isUpdating) { enableBuildAndRunButton = false; enableBuildButton = false; EditorGUILayout.HelpBox(styles.compilingMessage); } GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (EditorGUILayout.LinkLabel(styles.learnAboutUnityCloudBuild)) { Application.OpenURL(string.Format("{0}/from/editor/buildsettings?upid={1}&pid={2}¤tplatform={3}&selectedplatform={4}&unityversion={5}", UnityEditorInternal.WebURLs.cloudBuildPage, CloudProjectSettings.projectId, PlayerSettings.productGUID, EditorUserBuildSettings.activeBuildTarget, EditorUserBuildSettingsUtils.CalculateSelectedBuildTarget(), Application.unityVersion)); } GUILayout.EndHorizontal(); // Space 6 for alignment with platform column and to reduce missclicks with Build And Run button GUILayout.Space(6); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUIContent buildButton = null; GUIContent buildAndRunButton = null; bool askForBuildLocation = true; if (buildWindowExtension != null) { buildWindowExtension.GetBuildButtonTitles(out buildButton, out buildAndRunButton); askForBuildLocation = buildWindowExtension.AskForBuildLocation(); } buildButton = buildButton ?? styles.build; buildAndRunButton = buildAndRunButton ?? styles.buildAndRun; // Switching build target in the editor BuildTarget selectedTarget = EditorUserBuildSettingsUtils.CalculateSelectedBuildTarget(); BuildTargetGroup selectedTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup; bool selectedTargetIsActive = EditorUserBuildSettings.activeBuildTarget == selectedTarget && EditorUserBuildSettings.activeBuildTargetGroup == selectedTargetGroup; if (selectedTargetIsActive) { // Build Button GUI.enabled = enableBuildButton; if (GUILayout.Button(buildButton, GUILayout.Width(Styles.kButtonWidth))) { CallBuildMethods(askForBuildLocation, BuildOptions.ShowBuiltPlayer); GUIUtility.ExitGUI(); } } else { GUI.enabled = BuildPipeline.IsBuildTargetSupported(selectedTargetGroup, selectedTarget) && EditorUserBuildSettings.activeBuildTargetGroup != selectedTargetGroup; if (GUILayout.Button(styles.switchPlatform, GUILayout.Width(Styles.kButtonWidth))) { EditorUserBuildSettings.SwitchActiveBuildTargetAsync(selectedTargetGroup, selectedTarget); GUIUtility.ExitGUI(); } } // Build and Run button GUI.enabled = enableBuildAndRunButton && selectedTargetIsActive; if (GUILayout.Button(buildAndRunButton, GUILayout.Width(Styles.kButtonWidth))) { BuildPlayerAndRun(askForBuildLocation); GUIUtility.ExitGUI(); } GUILayout.EndHorizontal(); }
private static void GUIBuildButtons(IBuildWindowExtension buildWindowExtension, bool enableBuildButton, bool enableBuildAndRunButton, bool canInstallInBuildFolder, BuildPlayerWindow.BuildPlatform platform) { GUILayout.FlexibleSpace(); if (canInstallInBuildFolder) EditorUserBuildSettings.installInBuildFolder = GUILayout.Toggle((EditorUserBuildSettings.installInBuildFolder ? 1 : 0) != 0, "Install in Builds folder\n(for debugging with source code)", new GUILayoutOption[1] { GUILayout.ExpandWidth(false) }); else EditorUserBuildSettings.installInBuildFolder = false; if (buildWindowExtension != null && Unsupported.IsDeveloperBuild()) buildWindowExtension.ShowInternalPlatformBuildOptions(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (EditorGUILayout.LinkLabel(BuildPlayerWindow.styles.learnAboutUnityCloudBuild)) Application.OpenURL(string.Format("{0}/from/editor/buildsettings?upid={1}&pid={2}¤tplatform={3}&selectedplatform={4}&unityversion={5}", (object) WebURLs.cloudBuildPage, (object) PlayerSettings.cloudProjectId, (object) PlayerSettings.productGUID, (object) EditorUserBuildSettings.activeBuildTarget, (object) BuildPlayerWindow.CalculateSelectedBuildTarget(), (object) Application.unityVersion)); GUILayout.EndHorizontal(); GUILayout.Space(6f); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUIContent content = BuildPlayerWindow.styles.build; if (platform.targetGroup == BuildTargetGroup.Android && EditorUserBuildSettings.exportAsGoogleAndroidProject) content = BuildPlayerWindow.styles.export; if (platform.targetGroup == BuildTargetGroup.iPhone && Application.platform != RuntimePlatform.OSXEditor) enableBuildAndRunButton = false; GUI.enabled = enableBuildButton; if (GUILayout.Button(content, new GUILayoutOption[1] { GUILayout.Width(110f) })) { BuildPlayerWindow.BuildPlayerWithDefaultSettings(true, BuildOptions.ShowBuiltPlayer); GUIUtility.ExitGUI(); } GUI.enabled = enableBuildAndRunButton; if (GUILayout.Button(BuildPlayerWindow.styles.buildAndRun, new GUILayoutOption[1] { GUILayout.Width(110f) })) { BuildPlayerWindow.BuildPlayerWithDefaultSettings(true, BuildOptions.AutoRunPlayer); GUIUtility.ExitGUI(); } GUILayout.EndHorizontal(); }
void ShowBuildTargetSettings() { EditorGUIUtility.labelWidth = Mathf.Min(180, (position.width - 265) * 0.47f); BuildTarget buildTarget = EditorUserBuildSettingsUtils.CalculateSelectedBuildTarget(); BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup; BuildPlatform platform = BuildPlatforms.instance.BuildPlatformFromTargetGroup(buildTargetGroup); bool licensed = BuildPipeline.LicenseCheck(buildTarget); // Draw the group name GUILayout.Space(18); // Draw icon and text of title separately so we can control the space between them Rect r = GUILayoutUtility.GetRect(50, 36); r.x += 1; GUI.Label(new Rect(r.x + 3, r.y + 3, 32, 32), platform.title.image, GUIStyle.none); GUI.Toggle(r, false, platform.title.text, styles.platformSelector); GUILayout.Space(10); if (platform.targetGroup == BuildTargetGroup.WebGL && !BuildPipeline.IsBuildTargetSupported(platform.targetGroup, buildTarget)) { if (IntPtr.Size == 4) { GUILayout.Label("Building for WebGL requires a 64-bit Unity editor."); GUIBuildButtons(false, false, false, platform); return; } } string moduleName = Modules.ModuleManager.GetTargetStringFrom(buildTargetGroup, buildTarget); if (IsModuleNotInstalled(buildTargetGroup, buildTarget)) { GUILayout.Label(EditorGUIUtility.TextContent(string.Format(styles.noModuleLoaded, BuildPlatforms.instance.GetModuleDisplayName(buildTargetGroup, buildTarget)))); if (GUILayout.Button(styles.openDownloadPage, EditorStyles.miniButton, GUILayout.ExpandWidth(false))) { string url = GetPlaybackEngineDownloadURL(moduleName); Help.BrowseURL(url); } GUIBuildButtons(false, false, false, platform); return; } else if (Application.HasProLicense() && !InternalEditorUtility.HasAdvancedLicenseOnBuildTarget(buildTarget)) { // Show copy for using personal edition build targets with pro edition editor string infoText = string.Format(styles.infoText, BuildPlatforms.instance.GetBuildTargetDisplayName(buildTargetGroup, buildTarget)); GUILayout.BeginVertical(EditorStyles.helpBox); GUILayout.Label(infoText, EditorStyles.wordWrappedMiniLabel); GUILayout.BeginHorizontal(); if (GUILayout.Button(styles.eula, EditorStyles.miniButton)) { Application.OpenURL("http://unity3d.com/legal/eula"); } if (GUILayout.Button(string.Format(styles.addToYourPro, BuildPlatforms.instance.GetBuildTargetDisplayName(buildTargetGroup, buildTarget)), EditorStyles.miniButton)) { Application.OpenURL("http://unity3d.com/get-unity"); } GUILayout.EndHorizontal(); GUILayout.EndVertical(); } GUIContent error = styles.GetDownloadErrorForTarget(buildTarget); if (error != null) { GUILayout.Label(error, EditorStyles.wordWrappedLabel); GUIBuildButtons(false, false, false, platform); return; } // Draw not licensed buy now UI if (!licensed) { string niceName = BuildPipeline.GetBuildTargetGroupDisplayName(buildTargetGroup); string licenseMsg = "Your license does not cover {0} Publishing."; string buttonMsg = "Go to Our Online Store"; if (BuildTargetDiscovery.PlatformHasFlag(buildTarget, TargetAttributes.IsConsole)) { licenseMsg += "Please see the {0} section of the Platform Module Installation documentation for more details."; buttonMsg = "Platform Module Installation"; } else if (BuildTargetDiscovery.PlatformHasFlag(buildTarget, TargetAttributes.IsStandalonePlatform)) { buttonMsg = ""; } GUIContent[] notLicensedMessage = { EditorGUIUtility.TextContent(string.Format(L10n.Tr(licenseMsg), niceName)), EditorGUIUtility.TextContent(L10n.Tr(buttonMsg)), new GUIContent(styles.shopURL) }; GUILayout.Label(notLicensedMessage[0], EditorStyles.wordWrappedLabel); GUILayout.Space(5); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (notLicensedMessage[1].text.Length != 0) { if (GUILayout.Button(notLicensedMessage[1])) { Application.OpenURL(notLicensedMessage[2].text); } } GUILayout.EndHorizontal(); GUIBuildButtons(false, false, false, platform); return; } // FIXME: WHY IS THIS ALL IN ONE FUNCTION?! // Draw the side bar to the right. Different options like specific Standalone player to build, profiling and debugging options, etc. string module = ModuleManager.GetTargetStringFrom(platform.targetGroup, buildTarget); IBuildWindowExtension buildWindowExtension = ModuleManager.GetBuildWindowExtension(module); if (buildWindowExtension != null) { buildWindowExtension.ShowPlatformBuildOptions(); } GUI.changed = false; GUI.enabled = true; bool enableBuildButton = buildWindowExtension != null?buildWindowExtension.EnabledBuildButton() : true; bool enableBuildAndRunButton = false; bool shouldDrawDebuggingToggle = buildWindowExtension != null?buildWindowExtension.ShouldDrawScriptDebuggingCheckbox() : true; bool shouldDrawExplicitNullChecksToggle = buildWindowExtension != null?buildWindowExtension.ShouldDrawExplicitNullCheckbox() : false; bool shouldDrawDivideByZeroChecksToggle = buildWindowExtension != null?buildWindowExtension.ShouldDrawExplicitDivideByZeroCheckbox() : false; bool shouldDrawArrayBoundsChecksToggle = buildWindowExtension != null?buildWindowExtension.ShouldDrawExplicitArrayBoundsCheckbox() : false; bool shouldDrawDevelopmentPlayerToggle = buildWindowExtension != null?buildWindowExtension.ShouldDrawDevelopmentPlayerCheckbox() : true; IBuildPostprocessor postprocessor = ModuleManager.GetBuildPostProcessor(buildTargetGroup, buildTarget); bool enableBuildScriptsOnly = (postprocessor != null ? postprocessor.SupportsScriptsOnlyBuild() : false); bool canInstallInBuildFolder = false; if (BuildPipeline.IsBuildTargetSupported(buildTargetGroup, buildTarget)) { bool shouldDrawConnectProfilerToggle = buildWindowExtension != null?buildWindowExtension.ShouldDrawProfilerCheckbox() : true; GUI.enabled = shouldDrawDevelopmentPlayerToggle; if (shouldDrawDevelopmentPlayerToggle) { EditorUserBuildSettings.development = EditorGUILayout.Toggle(styles.debugBuild, EditorUserBuildSettings.development); } bool developmentBuild = EditorUserBuildSettings.development; GUI.enabled = developmentBuild; if (shouldDrawConnectProfilerToggle) { if (!GUI.enabled) { if (!developmentBuild) { styles.profileBuild.tooltip = "Profiling only enabled in Development Player"; } } else { styles.profileBuild.tooltip = ""; } EditorUserBuildSettings.connectProfiler = EditorGUILayout.Toggle(styles.profileBuild, EditorUserBuildSettings.connectProfiler); } GUI.enabled = developmentBuild; if (shouldDrawDebuggingToggle) { using (new EditorGUI.DisabledScope(buildWindowExtension != null ? buildWindowExtension.ShouldDisableManagedDebuggerCheckboxes() : false)) { EditorUserBuildSettings.allowDebugging = EditorGUILayout.Toggle(styles.allowDebugging, EditorUserBuildSettings.allowDebugging); // Not all platforms have native dialog implemented in Runtime\Misc\GiveDebuggerChanceToAttachIfRequired.cpp // Display this option only for developer builds bool shouldDrawWaitForManagedDebugger = buildWindowExtension != null?buildWindowExtension.ShouldDrawWaitForManagedDebugger() : false; if (EditorUserBuildSettings.allowDebugging && shouldDrawWaitForManagedDebugger) { var buildTargetName = BuildPipeline.GetBuildTargetName(buildTarget); bool value = EditorGUILayout.Toggle(styles.waitForManagedDebugger, EditorUserBuildSettings.GetPlatformSettings(buildTargetName, kSettingDebuggingWaitForManagedDebugger) == "true"); EditorUserBuildSettings.SetPlatformSettings(buildTargetName, kSettingDebuggingWaitForManagedDebugger, value.ToString().ToLower()); } } if (EditorUserBuildSettings.allowDebugging && PlayerSettings.GetScriptingBackend(buildTargetGroup) == ScriptingImplementation.IL2CPP) { var apiCompatibilityLevel = PlayerSettings.GetApiCompatibilityLevel(buildTargetGroup); bool isDebuggerUsable = apiCompatibilityLevel == ApiCompatibilityLevel.NET_4_6 || apiCompatibilityLevel == ApiCompatibilityLevel.NET_Standard_2_0; if (!isDebuggerUsable) { EditorGUILayout.HelpBox("Script debugging is only supported with IL2CPP on .NET 4.x and .NET Standard 2.0 API Compatibility Levels.", MessageType.Warning); } } } if (shouldDrawExplicitNullChecksToggle) { // Force 'ExplicitNullChecks' to true if it's a development build. GUI.enabled = !developmentBuild; if (GUI.enabled == false) { EditorUserBuildSettings.explicitNullChecks = true; } EditorUserBuildSettings.explicitNullChecks = EditorGUILayout.Toggle(styles.explicitNullChecks, EditorUserBuildSettings.explicitNullChecks); // Undo force from above GUI.enabled = developmentBuild; } if (shouldDrawDivideByZeroChecksToggle) { // Force 'explicitDivideByZeroChecks' to true if it's a development build. GUI.enabled = !developmentBuild; if (GUI.enabled == false) { EditorUserBuildSettings.explicitDivideByZeroChecks = true; } EditorUserBuildSettings.explicitDivideByZeroChecks = EditorGUILayout.Toggle(styles.explicitDivideByZeroChecks, EditorUserBuildSettings.explicitDivideByZeroChecks); // Undo force from above GUI.enabled = developmentBuild; } if (shouldDrawArrayBoundsChecksToggle) { // Force 'explicitArrayBoundsChecks' to true if it's a development build. GUI.enabled = !developmentBuild; if (GUI.enabled == false) { EditorUserBuildSettings.explicitArrayBoundsChecks = true; } EditorUserBuildSettings.explicitArrayBoundsChecks = EditorGUILayout.Toggle(styles.explicitArrayBoundsChecks, EditorUserBuildSettings.explicitArrayBoundsChecks); // Undo force from above GUI.enabled = developmentBuild; } if (buildWindowExtension != null && enableBuildScriptsOnly) { buildWindowExtension.DoScriptsOnlyGUI(); } GUI.enabled = true; GUILayout.FlexibleSpace(); if (postprocessor != null && postprocessor.SupportsLz4Compression()) { var cmpIdx = Array.IndexOf(styles.compressionTypes, EditorUserBuildSettings.GetCompressionType(buildTargetGroup)); if (cmpIdx == -1) { cmpIdx = 1; // Lz4 by default. } cmpIdx = EditorGUILayout.Popup(styles.compressionMethod, cmpIdx, styles.compressionStrings); EditorUserBuildSettings.SetCompressionType(buildTargetGroup, styles.compressionTypes[cmpIdx]); } canInstallInBuildFolder = Unsupported.IsSourceBuild() && PostprocessBuildPlayer.SupportsInstallInBuildFolder(buildTargetGroup, buildTarget); if (enableBuildButton) { enableBuildAndRunButton = buildWindowExtension != null?buildWindowExtension.EnabledBuildAndRunButton() && !(EditorUserBuildSettings.installInBuildFolder) : !(EditorUserBuildSettings.installInBuildFolder); } } else { GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginVertical(GUILayout.ExpandWidth(true)); GUILayout.Label(string.Format(L10n.Tr("{0} is not supported in this build.\nDownload a build that supports it."), BuildPipeline.GetBuildTargetGroupDisplayName(buildTargetGroup))); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } if (buildTarget == BuildTarget.Android) { AndroidPublishGUI(); } GUIBuildButtons(buildWindowExtension, enableBuildButton, enableBuildAndRunButton, canInstallInBuildFolder, platform); }
private static void GUIBuildButtons(IBuildWindowExtension buildWindowExtension, bool enableBuildButton, bool enableBuildAndRunButton, bool canInstallInBuildFolder, BuildPlatform platform) { GUILayout.FlexibleSpace(); if (canInstallInBuildFolder) { GUILayoutOption[] optionArray1 = new GUILayoutOption[] { GUILayout.ExpandWidth(false) }; EditorUserBuildSettings.installInBuildFolder = GUILayout.Toggle(EditorUserBuildSettings.installInBuildFolder, "Install in Builds folder\n(for debugging with source code)", optionArray1); } else { EditorUserBuildSettings.installInBuildFolder = false; } if ((buildWindowExtension != null) && Unsupported.IsDeveloperBuild()) { buildWindowExtension.ShowInternalPlatformBuildOptions(); } GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.FlexibleSpace(); GUIContent build = styles.build; if ((platform.targetGroup == BuildTargetGroup.Android) && EditorUserBuildSettings.exportAsGoogleAndroidProject) { build = styles.export; } if ((platform.targetGroup == BuildTargetGroup.iPhone) && (Application.platform != RuntimePlatform.OSXEditor)) { enableBuildAndRunButton = false; } GUI.enabled = enableBuildButton; GUILayoutOption[] options = new GUILayoutOption[] { GUILayout.Width(110f) }; if (GUILayout.Button(build, options)) { BuildPlayerWithDefaultSettings(true, BuildOptions.ShowBuiltPlayer); GUIUtility.ExitGUI(); } GUI.enabled = enableBuildAndRunButton; GUILayoutOption[] optionArray3 = new GUILayoutOption[] { GUILayout.Width(110f) }; if (GUILayout.Button(styles.buildAndRun, optionArray3)) { BuildPlayerWithDefaultSettings(true, BuildOptions.AutoRunPlayer); GUIUtility.ExitGUI(); } GUILayout.EndHorizontal(); }