public override bool BuildSteps(IBuildBridgeSteps steps, BuildOptions options, string args, Action generateCallback, Action buildCallback, Action deployCallback) { // put together the last callback (invoking deploy step) Action buildStepCallback = () => { if ((steps & IBuildBridgeSteps.Deploy) == IBuildBridgeSteps.Deploy) { UnityEngine.Debug.Log("Deploy..."); this.Deploy(deployCallback); } if (buildCallback != null) { buildCallback.Invoke(); } }; // put together the second callback (invoking build step) Action generateStepCallback = () => { if ((steps & IBuildBridgeSteps.Build) == IBuildBridgeSteps.Build) { this.Build(args, buildStepCallback); } if (generateCallback != null) { generateCallback.Invoke(); } }; // put together the initial callback (invoking generate step) Action callback = () => { if ((steps & IBuildBridgeSteps.Generate) == IBuildBridgeSteps.Generate) { this.Generate(options, generateStepCallback); } }; callback.Invoke(); return(true); }
public abstract bool BuildSteps(IBuildBridgeSteps steps, BuildOptions options, string args, Action generateCallback, Action buildCallback, Action deployCallback);
public override bool BuildSteps(IBuildBridgeSteps steps, BuildOptions options, string args, Action generateCallback, Action buildCallback, Action deployCallback) { return(false); }