/// <summary>
        /// Reads a <see cref="IBufferReader{T}"/> to completion, writing to a <see cref="IBufferWriterAsync{T}"/>
        /// </summary>
        /// <typeparam name="T">The type of element</typeparam>
        /// <param name="reader">The reader to read from</param>
        /// <param name="writer">The writer to write to</param>
        /// <param name="token">A cancellation token to abort the operation</param>
        /// <returns>A task representing the progress fo the write operation</returns>
        public static async ValueTask CopyToAsync <T>(this IBufferReader <T> reader, IBufferWriterAsync <T> writer, CancellationToken token = default)
        {
            while (reader.CanRead)
            {
                var InBuffer = reader.GetMemory(0);

                if (InBuffer.IsEmpty)
                {
                    break;
                }

                InBuffer.Span.CopyTo(writer.GetSpan(InBuffer.Length));

                await writer.AdvanceAsync(InBuffer.Length, token);

                reader.Advance(InBuffer.Length);
            }
        }
Beispiel #2
0
        public static void CopyTo(this IBufferReader <byte> source, Stream target) => source.CopyTo(target, 81920);        // Same buffer size as Stream.CopyTo

        /// <summary>
        /// Synchronously reads the bytes from the current <see cref="IBufferReader{Byte}"/> and writes them to a Stream
        /// </summary>
        /// <param name="source">The current buffer reader to read from</param>
        /// <param name="target">The stream to write to</param>
        /// <param name="blockSize">The size of the blocks to read and write</param>
        public static void CopyTo(this IBufferReader <byte> source, Stream target, int blockSize)
        {
            if (blockSize < 0)
            {
                throw new ArgumentOutOfRangeException(nameof(blockSize));
            }

#if NETSTANDARD2_0
            byte[]? InBuffer = null;

            try
            {
                for (; ;)
                {
                    var Buffer = source.GetMemory(blockSize);

                    if (Buffer.IsEmpty)
                    {
                        break;
                    }

                    if (MemoryMarshal.TryGetArray(Buffer, out var Segment))
                    {
                        // Have the stream write directly from the source buffer
                        target.Write(Segment.Array, Segment.Offset, Segment.Count);

                        source.Advance(Segment.Count);
                    }
                    else
                    {
                        // Not a buffer we can pass to Stream.Write, so we have to copy
                        if (InBuffer == null)
                        {
                            InBuffer = ArrayPool <byte> .Shared.Rent(Buffer.Length);
                        }

                        var Length = Math.Min(Buffer.Length, InBuffer.Length);

                        Buffer.Slice(0, Length).CopyTo(InBuffer);

                        target.Write(InBuffer, 0, Length);

                        source.Advance(Length);
                    }
                }
            }
            finally
            {
                if (InBuffer != null)
                {
                    ArrayPool <byte> .Shared.Return(InBuffer);
                }
            }
#else
            for (; ;)
            {
                var Buffer = source.GetSpan(blockSize);

                if (Buffer.IsEmpty)
                {
                    break;
                }

                target.Write(Buffer);

                source.Advance(Buffer.Length);
            }
#endif
        }