Beispiel #1
0
        /// <summary>
        /// Initializes the server by preallocating reusable buffers and context objects.  These objects do not
        /// need to be preallocated or reused, by is done this way to illustrate how the API can easily be used
        /// to create reusable objects to increase server performance.
        /// </summary>
        private void Init()
        {
            string message = string.Format("Listener on {0}, MessageTransport = {1}, BufferManager = {2}",
                                           Configuration.EndPoint, MessageTransport.GetType().Name, _compressionBufferManager.GetType().Name);

            Logger.Info(message, LogType.System);
            Console.WriteLine(message);

            // preallocate pool
            for (int i = 0; i < this._configuration.ConnectionCapacity; i++)
            {
                SocketAsyncEventArgs disconnectSocketEventArg = new SocketAsyncEventArgs {
                    DisconnectReuseSocket = true
                };
                disconnectSocketEventArg.Completed += DisconnectSocketCompletedHandler;
                this._disconnectSocketArgsPool.Put(disconnectSocketEventArg);

                this._clientConnectionInfoPool.Put(new ClientConnectionInfo());
            }
        }