Beispiel #1
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        protected virtual void SetupTest()
        {
            _reg = new Registry <IModel>();
            _reg.Bind <Service.ICardTemplateService, Service.Impl.CardTemplateService>(new Service.Impl.CardTemplateService());
            _reg.Bind <IBoardModel, BoardModel>(new BoardModel(8, 8));
            _reg.Bind <IArbiterModel, ArbiterModel>(new ArbiterModel());
            _reg.Bind <IWhitePlayerModel, WhitePlayerModel>();
            _reg.Bind <IBlackPlayerModel, BlackPlayerModel>();
            _reg.Bind <ICardModel, CardModel>();
            _reg.Bind <IDeckModel, MockDeck>();
            _reg.Bind <IHandModel, MockHand>();
            _reg.Bind <IPieceModel, PieceModel>();
            _reg.Bind <IEndTurnButtonModel, EndTurnButtonModel>();
            _reg.Resolve();

            _board   = _reg.Get <IBoardModel>();
            _arbiter = _reg.Get <IArbiterModel>();
            _white   = _reg.Get <IWhitePlayerModel>();
            _black   = _reg.Get <IBlackPlayerModel>();

            foreach (var model in _reg.Instances.ToList())
            {
                model.PrepareModels();
            }
        }
Beispiel #2
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 private void Start()
 {
     _model = new BoardModel();
     _model.Setup(BOARD_SIZE, MINES);
     _view = GetComponent <BoardView>();
     Initialize();
 }
Beispiel #3
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        private void BindModels()
        {
            _models = new ModelRegistry();
            _models.Bind <Service.ICardTemplateService, CardTemplateService>(new CardTemplateService());
            _models.Bind <IBoardModel, BoardModel>(new BoardModel(8, 8));
            _models.Bind <IArbiterModel, ArbiterModel>(new ArbiterModel());
            _models.Bind <IEndTurnButtonModel, EndTurnButtonModel>();
            _models.Bind <ICardModel, CardModel>();
            _models.Bind <IDeckModel, DeckModel>();
            _models.Bind <IHandModel, HandModel>();
            _models.Bind <IPieceModel, PieceModel>();
            _models.Bind <IPlayerModel, PlayerModel>();
            _models.Bind <IPopupModel, PopupModel>();
            _models.Resolve();

            // make the required minimal components for a game
            _boardModel       = _models.Get <IBoardModel>();
            _arbiterModel     = _models.Get <IArbiterModel>();
            _whitePlayerModel = _models.Get <IPlayerModel>(EColor.White);
            _blackPlayerModel = _models.Get <IPlayerModel>(EColor.Black);

            // resolve any cycles of dependency for singletons,
            // as well as creates models used internally by other models.
            foreach (var model in _models.Instances.ToList())
            {
                model.PrepareModels();
            }
        }
Beispiel #4
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        private void BuildBoard(int numLines, int numColumns, ICellModel cellModelPrototype, float cellWidth = 1f, float cellHeight = 1f)
        {
            _boardModel = new BoardModel(numLines, numColumns, cellModelPrototype, cellWidth, cellHeight);

            float halfWidth  = cellWidth * (numColumns - 1) * 0.5f;
            float halfHeight = cellHeight * (numLines - 1) * 0.5f;

            for (int i = 0; i < numLines; i++)
            {
                for (int j = 0; j < numColumns; j++)
                {
                    float x = Mathf.Lerp(-halfWidth, halfWidth, j / (numColumns - 1f));
                    float y = Mathf.Lerp(halfHeight, -halfHeight, i / (numLines - 1f));

                    ICellModel cellModelInstance = _boardModel.Cells[i, j];
                    cellModelInstance.OnClick.AddListener(OnClick);
                    cellModelInstance.Transform.localScale = new Vector3(cellWidth, cellHeight, 1f);
                    cellModelInstance.GameObject.name      = string.Format("Cell [{0}:{1}]", i, j);

                    Vector3 cellPosition = transform.TransformPoint(new Vector3(x, y, transform.localPosition.z));
                    cellModelInstance.Transform.localPosition = cellPosition;
                    cellModelInstance.Transform.parent        = transform;
                }
            }
        }
Beispiel #5
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    public MatchModel(IBoardModel board, int sequenceLength, GameObject[] slotContentVariants)
    {
        SlotContentVariants = slotContentVariants;
        SequenceLength      = sequenceLength;
        Board = board;

        tileShifter = new MatchTileShifter(Board.Slots);
        Interaction = new MatchInteraction();
    }
Beispiel #6
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 public GamePresenter(IBoardView boardView,
                      IGameMaster gameMaster,
                      IBoardModel boardModel,
                      IBoardViewModel boardViewModel)
 {
     BoardView      = boardView.CheckNull();
     GameMaster     = gameMaster.CheckNull();
     BoardModel     = boardModel.CheckNull();
     BoardViewModel = boardViewModel.CheckNull();
 }
Beispiel #7
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 public BoardPreparation(IBoardCreator boardCreator,
                         IFigureCreator figureCreator,
                         IBoardModel boardModel,
                         IFigureController figureController)
 {
     BoardCreator     = boardCreator.CheckNull();
     FigureCreator    = figureCreator.CheckNull();
     BoardModel       = boardModel.CheckNull();
     FigureController = figureController.CheckNull();
 }
Beispiel #8
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 public AiRandomGameControl(IBoardModel boardModel,
                            IFigureModel figureModel,
                            IGameMaster gameMaster,
                            IGameSwitcherTurn gameSwitcherTurn)
 {
     BoardModel       = boardModel.CheckNull();
     FigureModel      = figureModel.CheckNull();
     GameMaster       = gameMaster.CheckNull();
     GameSwitcherTurn = gameSwitcherTurn.CheckNull();
 }
Beispiel #9
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 private void UpdateViewToMatchModel(IBoardModel model, IBoardView view)
 {
     for (int row = 0; row < this.boardModel.BoardSize; row++)
     {
         for (int column = 0; column < this.boardModel.BoardSize; column++)
         {
             this.boardView.UpdateCellState(column, row, this.boardModel.Board[column, row]);
         }
     }
 }
 public List <ISlotModel> GetMatchSequences(IBoardModel board, int sequenceLength, ICompareGameObjects comparison)
 {
     matchingSlotsToErase = new List <ISlotModel>();
     this.comparison      = comparison;
     this.sequenceLength  = sequenceLength;
     SearchRows(board);
     SearchColumns(board);
     matchingSlotsToErase = matchingSlotsToErase.Distinct().ToList();
     return(matchingSlotsToErase);
 }
Beispiel #11
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        public (IBoardModel, IBoardView) GetBoard(Renderer blocksPrefab, Theme blocks, float blockScale, Transform blocksParent, int numLines, int numColumns)
        {
            // Create Builder
            BoardModel.Builder modelBuilder = new BoardModel.Builder();
            BoardView.Builder  viewBuilder  = new BoardView.Builder();

            IBoardModel boardModel = modelBuilder.Build(numLines, numColumns);
            IBoardView  boardView  = viewBuilder.Build(boardModel, blocksPrefab, blocks, blockScale, blocksParent);

            return(boardModel, boardView);
        }
Beispiel #12
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 public GameMaster(IFigureController figureController,
                   IBoardModel boardModel,
                   IGameModel gameModel,
                   IFigurePostTurnLogicManager figurePostTurnLogicManager,
                   IGameMoveTurnManager gameMoveTurnManager)
 {
     FigureController           = figureController.CheckNull();
     BoardModel                 = boardModel.CheckNull();
     GameModel                  = gameModel.CheckNull();
     FigurePostTurnLogicManager = figurePostTurnLogicManager.CheckNull();
     GameMoveTurnManager        = gameMoveTurnManager.CheckNull();
 }
Beispiel #13
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 public void UpdateView(IBoardModel boardModel, Theme blocks)
 {
     for (int line = 0; line < boardModel.NumLines; line++)
     {
         for (int column = 0; column < boardModel.NumColumns; column++)
         {
             if (line >= 0 && line < boardModel.NumLines && column >= 0 && column < boardModel.NumColumns)
             {
                 int blockType = boardModel.Blocks[line, column];
                 Blocks[line, column].sharedMaterial = blocks.GetMaterial(blockType);
             }
         }
     }
 }
        private void DrawHoldPiece(IBoardModel boardModel, IBoardView boardView, ITetrominoModel tetromino)
        {
            for (int line = 0; line < boardModel.NumLines; line++)
            {
                for (int column = 0; column < boardModel.NumColumns; column++)
                {
                    int blockType = tetromino.BlocksPreview[line, column];
                    boardModel.Blocks[line, column] = blockType;
                }
            }

            // Update view after showing tetromino
            boardView.UpdateView(boardModel, _blocks);
        }
Beispiel #15
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 public void UpdateView(IBoardModel boardModel, int startLine, int startColumn, int endLine, int endColumn, Theme blocks)
 {
     for (int line = startLine; line < endLine; line++)
     {
         for (int column = startColumn; column < endColumn; column++)
         {
             if (line >= 0 && line < boardModel.NumLines && column >= 0 && column < boardModel.NumColumns)
             {
                 int blockType = boardModel.Blocks[line, column];
                 Blocks[line, column].sharedMaterial = blocks.GetMaterial(blockType);
             }
         }
     }
 }
    // Controller depends on interfaces for the model and view
    public BoardController(IBoardModel model, IBoardView view)
    {
        this.model = model;
        this.view  = view;

        // Listen to input from the view
        view.OnClicked += HandleClicked;

        // Listen to changes in the model
        model.OnBlocksChanged += HandleBlocksChanged;

        // Set the view's initial state by syncing with the model
        SyncBlocks();
    }
    void CreateBoard(GameObject[,] slotContent)
    {
        BoardModelFactory modelFactory = new BoardModelFactory();

        boardModel = modelFactory.Create(new SlotModelFactory(), rows, columns);

        BoardViewFactory viewFactory = new BoardViewFactory();

        boardView = viewFactory.Create(new SlotViewFactory(), rows, columns, transform);

        BoardControllerFactory controllerFactory = new BoardControllerFactory();

        boardController = controllerFactory.Create(new SlotControllerFactory(), boardModel, boardView);

        boardModel.SetSlotsContent(slotContent);
    }
Beispiel #18
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        public void SetUp()
        {
            var cells = new IBoardCell[, ]
            {
                {
                    new BoardCell(BoardCellCol.ColA, BoardCellRow.Row1, 0, 0),
                    new BoardCell(BoardCellCol.ColB, BoardCellRow.Row1, 1, 0)
                },
                {
                    new BoardCell(BoardCellCol.ColC, BoardCellRow.Row2, 0, 1),
                    new BoardCell(BoardCellCol.ColD, BoardCellRow.Row2, 1, 1)
                }
            };

            BoardModel = new BoardModel();
            BoardModel.SetCells(cells);
        }
    public IBoardController Create(ISlotControllerFactory slotFactory, IBoardModel model, IBoardView view)
    {
        int rows    = model.Rows;
        int columns = model.Columns;

        ISlotController[,] slots = new ISlotController[rows, columns];

        for (int r = 0; r < rows; r++)
        {
            for (int c = 0; c < columns; c++)
            {
                slots[r, c] = slotFactory.Create(model.Slots[r, c], view.Slots[r, c]);
            }
        }

        return(new BoardController(slots, model, view));
    }
    private void SearchColumns(IBoardModel board)
    {
        List <ISlotModel> matches = new List <ISlotModel>();

        for (int c = 0; c < board.Columns; c++)
        {
            for (int r = 0; r < board.Rows; r++)
            {
                currentSlot = board.Slots[r, c];
                CheckTileInSequence(matches);
                previousSlot = currentSlot;
            }

            CheckIfSequenceIsLongEnough(matches);
            matches.Clear();
        }
    }
Beispiel #21
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        public void CreateCells(IBoardModel boardModel)
        {
            var cells = new IBoardCell[MaxColCells, MaxRowCells];

            for (var i = 0; i < MaxRowCells; i++)
            {
                for (var j = 0; j < MaxColCells; j++)
                {
                    var col = Cols[j];
                    var row = Rows[i];

                    var cell = new BoardCell(col, row, i, j);
                    cells[i, j] = cell;
                }
            }

            boardModel.SetCells(cells);
        }
Beispiel #22
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        public void SetUp()
        {
            BoardModel = new BoardModel();

            var boardCreator = new BoardCreator();

            boardCreator.CreateCells(BoardModel);

            GameModel = Substitute.For <IGameModel>();
            GameModel.CurTeamTurn.Returns(Team);

            //create figure and cell
            _mainFigure = Substitute.For <IFigureEntity>();
            _mainFigure.Team.Returns(Team);

            _mainCell = BoardModel.GetCell(CellCol, CellRow);
            _mainFigure.PlacedCell.Returns(_mainCell);
        }
Beispiel #23
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            public IBoardView Build(IBoardModel boardModel, Renderer blockPrefab, Theme blocks, float blockScale, Transform parent)
            {
                Renderer[,] blockRenderers = new Renderer[boardModel.NumLines, boardModel.NumColumns];

                float   halfBoardWidth  = blockScale * (boardModel.NumColumns - 1) * 0.5f;
                float   halfBoardHeight = blockScale * (boardModel.NumLines - 1) * 0.5f;
                Vector3 localScale      = new Vector3(blockScale, blockScale, blockScale - Mathf.Epsilon);

                // Create Board View from Model
                for (int line = 0; line < boardModel.NumLines; line++)
                {
                    for (int col = 0; col < boardModel.NumColumns; col++)
                    {
                        // Set position and scale
                        float   normalizedColumn = col / (boardModel.NumColumns - 1f);
                        float   normalizedLine   = line / (boardModel.NumLines - 1f);
                        float   blockX           = Mathf.Lerp(-halfBoardWidth, halfBoardWidth, normalizedColumn);
                        float   blockY           = Mathf.Lerp(halfBoardHeight, -halfBoardHeight, normalizedLine);
                        Vector3 localPosition    = new Vector3(blockX, blockY, 0);

                        // Create a transform
                        Renderer blockInstance = Object.Instantiate(blockPrefab, parent);
                        blockInstance.transform.localPosition = localPosition;
                        blockInstance.transform.localScale    = localScale;

                        int blockType = boardModel.Blocks[line, col];
                        blockInstance.sharedMaterial = blocks.GetMaterial(blockType);
                        blockRenderers[line, col]    = blockInstance;

                        blockInstance.gameObject.name = string.Format("Block [{0}, {1}] Value: {2}", line, col, blockType);
                    }
                }

                IBoardView boardView = new BoardView()
                {
                    Blocks = blockRenderers
                };

                return(boardView);
            }
Beispiel #24
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 // Create the model
 public BoardModelFactory()
 {
     Model = new BoardModel();
 }
Beispiel #25
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 public LifeSimulator(IBoardModel boardModel, IBoardView boardView, IBoardController boardController)
 {
     this.boardModel      = boardModel;
     this.boardView       = boardView;
     this.boardController = boardController;
 }
 public BoardConsoleView(IBoardModel board)
 {
     _board = board;
 }
Beispiel #27
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 public BoardConsoleView(IBoardModel board)
 {
     _board = board;
 }
 public void Construct(IBoardModel boardModel, IGameModel gameModel)
 {
     BoardModel = boardModel.CheckNull();
     GameModel  = gameModel.CheckNull();
 }
Beispiel #29
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 public void setBoardModel(IBoardModel i_Model)
 {
 }
Beispiel #30
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 public void setBoardModel(IBoardModel i_Model)
 {
     m_BoardModel = i_Model;
 }
Beispiel #31
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 public BoardController(IBoardModel model, IBoardView view)
 {
     this.boardModel = model;
     this.boardView  = view;
 }
Beispiel #32
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 public void SetModel(IBoardModel i_BoardModel)
 {
     m_BoardModel = i_BoardModel;
     initializeCurrentPlayer();
 }
Beispiel #33
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 // Create just the controller
 public BoardControllerFactory(IBoardModel model, IBoardView view)
 {
     Controller = new BoardController(model, view);
 }