public BoardGameDemos(ILoggerFactory loggerFactory, IBoardGameManager boardGameManager)
        {
            if (null == loggerFactory)
            {
                throw new ArgumentNullException(ErrorMessageILoggerFactoryWrapperIsNull, (Exception)null);
            }

            this.logger           = loggerFactory.CreateLogger <BoardGameDemos>();
            this.boardGameManager = boardGameManager ?? throw new ArgumentNullException(ErrorMessageIBoardGameManagerIsNull, (Exception)null);
        }
Beispiel #2
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 public CollectionController(IMemoryCache cache, IConfiguration configuration, IBoardGameManager boardGameManager)
 {
     _cache            = cache;
     _configuration    = configuration;
     _boardGameManager = boardGameManager;
 }
        public static int Main(string[] args)
        {
            ILog lgr = LogManager.GetLogger(typeof(Program));

            try
            {
                /* look at the Project-Properties/Debug(Tab) for this environment variable */
                string environmentName = Environment.GetEnvironmentVariable("ASPNETCORE_ENVIRONMENT");
                Console.WriteLine(string.Format("ASPNETCORE_ENVIRONMENT='{0}'", environmentName));
                Console.WriteLine(string.Empty);

                IConfigurationBuilder builder = new ConfigurationBuilder()
                                                .SetBasePath(Directory.GetCurrentDirectory())
                                                .AddJsonFile("appsettings.json")
                                                .AddJsonFile($"appsettings.{environmentName}.json", true, true)
                                                .AddEnvironmentVariables();

                IConfigurationRoot configuration = builder.Build();

                string defaultConnectionStringValue = configuration.GetConnectionString("DefaultConnection");
                Console.WriteLine(string.Format("defaultConnectionStringValue='{0}'", defaultConnectionStringValue));
                Console.WriteLine(string.Empty);

                ////setup our DI
                IServiceCollection servColl = new ServiceCollection()
                                              .AddSingleton(lgr)
                                              .AddLogging()
                                              .AddSingleton <IBoardGameManager, BoardGameManager>()
                                              .AddSingleton <IUsaStateDefinitionConfigurationRetriever, UsaStateDefinitionConfigurationRetriever>()
                                              .AddSingleton <IUsaStateDefinitionFinder, UsaStateDefinitionFinder>()
                                              .AddSingleton(configuration);

                ServiceProvider servProv = servColl.BuildServiceProvider();

                CustomConfiguration.Domain.FosterExample.AppConfig my7AppConfig = configuration.Get <CustomConfiguration.Domain.FosterExample.AppConfig>();
                ////UsaStateConfigurationWrapperThisObjectNameDoesNotReallyMatter myUsaStateDefinitionConfigurationSectionName = configuration.Get<UsaStateConfigurationWrapperThisObjectNameDoesNotReallyMatter>();

                IUsaStateDefinitionConfigurationRetriever customConfigRetriever = servProv.GetService <IUsaStateDefinitionConfigurationRetriever>();

                UsaStateConfigurationWrapperThisObjectNameDoesNotReallyMatter myUsaStateDefinitionConfigurationSectionName = customConfigRetriever.GetUsaStateConfigurationWrapperThisObjectNameDoesNotReallyMatter();

                if (null != myUsaStateDefinitionConfigurationSectionName)
                {
                    ShowUsaStateObjects("configuration.Get", myUsaStateDefinitionConfigurationSectionName.UsaStateDefinitions);
                }

                Console.WriteLine(string.Empty);

                IUsaStateDefinitionFinder finder = servProv.GetService <IUsaStateDefinitionFinder>();
                UsaStateObject            foundUsaStateObject = finder.FindUsaStateObject("Virginia");
                ShowUsaStateObject("FindUsaStateObject:(ByVirginia)", foundUsaStateObject);
                Console.WriteLine(string.Empty);

                IBoardGameManager boardGameManager = servProv.GetService <IBoardGameManager>();
                boardGameManager.DemonstrateIUsaStateDefinitionConfigurationRetriever();
                Console.WriteLine(string.Empty);

                boardGameManager.DemonstrateIUsaStateDefinitionFinder();
                Console.WriteLine(string.Empty);
            }
            catch (Exception ex)
            {
                string flattenMsg = GenerateFullFlatMessage(ex, true);
                Console.WriteLine(flattenMsg);
            }

            Console.WriteLine("Press ENTER to exit");
            Console.ReadLine();

            return(0);
        }
 public HomeController(IUnitOfWork unitOfWork, IBoardGameGeekInfoManager bggInfoManager, IBoardGameManager boardGameManager)
 {
     this.unitOfWork = unitOfWork;
     this.bggInfoManager = bggInfoManager;
     this.boardGameManager = boardGameManager;
 }