private void BattleManagerOnExitTurn(IBattleManager battle, ICombatList attackers, ICombatList defenders, uint turn) { var properties = battle.ListProperties(); if (properties.Count == 0) { return; } var packet = CreatePacket(battle, Command.BattlePropertyUpdate); PacketHelper.AddBattleProperties(battle.ListProperties(), packet); channel.Post(channelName, packet); }