Beispiel #1
0
        /// <summary>
        /// This method requires some cleaning up.
        /// </summary>
        /// <returns></returns>
        public IEnumerator BowlingCycle()
        {
            //Bowling cycle
            while (true)
            {
                yield return(new WaitForSeconds(2));

                //New Ball Event
                ball.Initialize();
                EventManager.Instance.TriggerEvent(new NewBallEvent());

                //Start new ball
                yield return(new WaitUntil(() => controller.IsReady()));

                state = States.Spinner;

                //Start spinner
                EventManager.Instance.TriggerEvent(new ToggleSpinnerEvent(true));
                yield return(null);

                //Wait for player's input
                yield return(new WaitUntil(() => controller.IsReady()));

                state = States.Indicator;

                //Stop spinner, start indicator
                EventManager.Instance.TriggerEvent(new ToggleSpinnerEvent(false));
                EventManager.Instance.TriggerEvent(new ToggleIndicatorEvent(true));
                yield return(null);

                //Wait for player's input
                yield return(new WaitUntil(() => controller.IsReady()));

                state = States.Bouncer;

                //Stop indicator, start bounce selector
                EventManager.Instance.TriggerEvent(new ToggleIndicatorEvent(false));
                EventManager.Instance.TriggerEvent(new ToggleBounceSelectorEvent(true));
                yield return(null);

                //Wait for player's input
                yield return(new WaitUntil(() => controller.IsReady()));

                state = States.EndBall;

                //Stop bounce selector
                EventManager.Instance.TriggerEvent(new ToggleBounceSelectorEvent(false));
                yield return(null);

                //Bowl
                ball.Bowl();

                //Wait for player's input to start next bowling cycle
                yield return(new WaitUntil(() => state == States.NewBall));
            }
        }