private void ChaseStateOnExit() { _chaseMusicPlayback?.Stop(); _chaseMusicPlayback = null; }
private void ChaseStateOnEnter() { _chaseMusicPlayback?.Stop(); _chaseMusicPlayback = _audioManager.Play(GameAudio.Chase, true); }
private void ChaseStateOnExit() { _chaseMusicPlayback?.Stop(); _chaseMusicPlayback = null; }
private void ChaseStateOnEnter() { _chaseMusicPlayback?.Stop(); _chaseMusicPlayback = _audioManager.Play(GameAudio.Chase, true); }