Beispiel #1
0
    public async Task JoinAudio(IGuild guild, IVoiceChannel channel)
    {
        try
        {
            if (ConnectedChannels.TryGetValue(guild.Id, out client))
            {
                Console.WriteLine("1");
                return;
            }
            if (channel.Guild.Id != guild.Id)
            {
                Console.WriteLine("2");
                return;
            }

            if (channel == null)
            {
                Console.WriteLine("Aucune chaîne n'a été trouvée");
                return;
            }


            IAudioClient audioClient = await channel.ConnectAsync();

            if (ConnectedChannels.TryAdd(guild.Id, audioClient))
            {
                Console.WriteLine(" La connexion été effectuée sur " + guild.Name);
            }
            else
            {
                await ReplyAsync("Connexion echouée");
            }

            Console.WriteLine("\n------------------------CONNEXION CHANNEL AUDIO-----------------------------------------\n");
            PropertyInfo[] infos = audioClient.GetType().GetProperties();
            foreach (var i in infos)
            {
                Console.WriteLine(i.Name + " : " + i.GetValue(audioClient, null));
            }
        }
        catch (Exception ex)
        {
            Console.WriteLine(ex);
        }
    }
Beispiel #2
0
    public async Task JoinAudio(IGuild guild, IVoiceChannel channel)
    {
        try
        {
            if (ConnectedChannels.TryGetValue(guild.Id, out client))
            {
                Console.WriteLine("1");
                return;
            }
            if (channel.Guild.Id != guild.Id)
            {
                Console.WriteLine("2");
                return;
            }

            if (channel == null)
            {
                Console.WriteLine("You need to be in a voice channel, or pass one as an argument.");
                return;
            }


            IAudioClient audioClient = await channel.ConnectAsync();

            if (ConnectedChannels.TryAdd(guild.Id, audioClient))
            {
                // If you add a method to log happenings from this service,
                // you can uncomment these commented lines to make use of that.
                //Console.WriteLine("Connected to voice on {0}.", guild.Name);
                Console.WriteLine(" La connexion été effectuée sur " + guild.Name);
            }

            Console.WriteLine("\n------------------------CONNEXION CHANNEL AUDIO-----------------------------------------\n");
            PropertyInfo[] infos = audioClient.GetType().GetProperties();
            foreach (var i in infos)
            {
                Console.WriteLine(i.Name + " : " + i.GetValue(audioClient, null));
            }
        }
        catch (Exception ex)
        {
            Console.WriteLine(ex);
        }
    }