Beispiel #1
0
        private void DataBind(bool clearItems)
        {
            if (m_items == null)
            {
                m_listBox.SelectedItems = null;
                m_listBox.Items         = null;
            }
            else
            {
                if (clearItems)
                {
                    if (m_listBox == null)
                    {
                        Debug.LogError("ListBox is null");
                    }
                    m_listBox.Items = null;
                }

                m_listBox.SelectedItems = null;

                List <ProjectItem> itemsList = m_items.ToList();
                if (TypeFilter != null)
                {
                    for (int i = itemsList.Count - 1; i >= 0; i--)
                    {
                        ProjectItem item = itemsList[i];
                        if (item.IsFolder)
                        {
                            itemsList.Remove(item);
                        }
                        else
                        {
                            AssetItem assetItem = (AssetItem)item;
                            Type      type      = m_typeMap.ToType(assetItem.TypeGuid);
                            if (type == null)
                            {
                                itemsList.RemoveAt(i);
                            }
                            else if (!TypeFilter.IsAssignableFrom(type))
                            {
                                itemsList.RemoveAt(i);
                            }
                        }
                    }

                    if (typeof(GameObject) == TypeFilter)
                    {
                        IEnumerable <GameObject> sceneObjects = RuntimeEditorApplication.IsPlaying ?
                                                                ExposeToEditor.FindAll(ExposeToEditorObjectType.PlayMode) :
                                                                ExposeToEditor.FindAll(ExposeToEditorObjectType.EditorMode);

                        foreach (GameObject go in sceneObjects)
                        {
                            AssetItem sceneItem = new AssetItem();
                            sceneItem.ItemID   = m_assetDB.ToID(go);
                            sceneItem.Name     = go.name;
                            sceneItem.Ext      = m_project.GetExt(go);
                            sceneItem.TypeGuid = m_typeMap.ToGuid(typeof(GameObject));
                            itemsList.Add(sceneItem);
                        }
                    }
                    else if (typeof(Component).IsAssignableFrom(TypeFilter))
                    {
                        IEnumerable <GameObject> sceneObjects = RuntimeEditorApplication.IsPlaying ?
                                                                ExposeToEditor.FindAll(ExposeToEditorObjectType.PlayMode) :
                                                                ExposeToEditor.FindAll(ExposeToEditorObjectType.EditorMode);

                        foreach (GameObject go in sceneObjects)
                        {
                            Component component = go.GetComponent(TypeFilter);
                            Guid      typeGuid  = m_typeMap.ToGuid(component.GetType());
                            if (component != null && typeGuid != Guid.Empty)
                            {
                                AssetItem sceneItem = new AssetItem();
                                sceneItem.ItemID   = m_assetDB.ToID(go);
                                sceneItem.Name     = go.name;
                                sceneItem.Ext      = m_project.GetExt(go);
                                sceneItem.TypeGuid = typeGuid;

                                itemsList.Add(sceneItem);
                            }
                        }
                    }

                    //itemsList.Insert(0, none);
                    m_listBox.Items = itemsList;
                }
                else
                {
                    m_listBox.Items = itemsList;
                }


                //if (m_selectedItems != null)
                //{
                //    m_listBox.SelectedItems = SelectionToProjectItemObjectPair(m_selectedItems);
                //}
            }
        }
        private static void SaveDependencies(GetDepsFromContext context, ITypeMap typeMap, IAssetDB assetDB, string path)
        {
            object[] dependencies = context.Dependencies.ToArray();
            foreach (UnityObject dep in dependencies)
            {
                Type persistentType = typeMap.ToPersistentType(dep.GetType());
                if (persistentType != null)
                {
                    context.Dependencies.Clear();

                    IPersistentSurrogate persistentObject = (IPersistentSurrogate)Activator.CreateInstance(persistentType);
                    persistentObject.GetDepsFrom(dep, context);

                    SaveDependencies(context, typeMap, assetDB, path);
                }
            }

            foreach (UnityObject dep in dependencies)
            {
                if (dep is Component || dep is GameObject || !assetDB.IsDynamicResourceID(assetDB.ToID(dep)))
                {
                    continue;
                }

                string name = dep.name;
                if (string.IsNullOrWhiteSpace(name))
                {
                    name = dep.GetType().Name;
                }

                string uniqueAssetPath = AssetDatabase.GenerateUniqueAssetPath(string.Format("{0}/{1}.asset", path, name));
                AssetDatabase.CreateAsset(dep, uniqueAssetPath);
            }
        }
 protected long ToID(UnityObject uo)
 {
     return(m_assetDB.ToID(uo));
 }
Beispiel #4
0
 protected virtual TID ToID(UnityObject uo)
 {
     return(m_assetDB.ToID(uo));
 }
Beispiel #5
0
        private void OnLoadCompleted(AssetItem rootItem, AssetItem[] assetItems, PersistentObject[] persistentObjects, ProjectEventHandler <UnityObject> callback)
        {
            for (int i = 0; i < assetItems.Length; ++i)
            {
                AssetItem assetItem = assetItems[i];
                if (!m_assetDB.IsMapped(assetItem.ItemID))
                {
                    if (m_assetDB.IsStaticResourceID(assetItem.ItemID))
                    {
                        int ordinal = m_assetDB.ToOrdinal(assetItem.ItemID);
                        if (m_assetDB.IsLibraryRefLoaded(ordinal))
                        {
                            m_assetDB.RemoveLibrary(ordinal);
                        }

                        if (!m_assetDB.IsLibraryLoaded(ordinal))
                        {
                            AssetLibraryReferenceInfo reference = m_projectInfo.References.FirstOrDefault(r => r.Ordinal == ordinal);
                            if (reference != null)
                            {
                                m_assetDB.LoadLibrary(reference.AssetLibrary, reference.Ordinal);
                            }
                        }
                    }
                    else if (m_assetDB.IsDynamicResourceID(assetItem.ItemID))
                    {
                        PersistentObject persistentObject = persistentObjects[i];
                        if (persistentObject != null)
                        {
                            if (persistentObject is PersistentPrefab)
                            {
                                PersistentPrefab persistentPrefab                = (PersistentPrefab)persistentObject;
                                Dictionary <int, UnityObject> idToObj            = new Dictionary <int, UnityObject>();
                                List <GameObject>             createdGameObjects = new List <GameObject>();
                                persistentPrefab.CreateGameObjectWithComponents(m_typeMap, persistentPrefab.Descriptors[0], idToObj, createdGameObjects);
                                m_assetDB.RegisterDynamicResources(idToObj);
                                for (int j = 0; j < createdGameObjects.Count; ++j)
                                {
                                    GameObject createdGO = createdGameObjects[i];
                                    createdGO.transform.SetParent(createdGO.transform, false);
                                    m_dynamicResources.Add(unchecked ((int)m_assetDB.ToID(createdGO)), createdGO);
                                }
                            }
                            else
                            {
                                Type        type     = m_typeMap.ToType(assetItem.TypeGuid);
                                UnityObject instance = m_factory.CreateInstance(type);
                                m_assetDB.RegisterDynamicResource(unchecked ((int)assetItem.ItemID), instance);
                                m_dynamicResources.Add(unchecked ((int)assetItem.ItemID), instance);
                            }
                        }
                    }
                }
            }

            for (int i = 0; i < persistentObjects.Length; ++i)
            {
                PersistentObject persistentObject = persistentObjects[i];
                if (persistentObject != null)
                {
                    if (m_assetDB.IsSceneID(assetItems[i].ItemID))
                    {
                        persistentObject.WriteTo(SceneManager.GetActiveScene());
                    }
                    else
                    {
                        UnityObject obj = m_assetDB.FromID <UnityObject>(assetItems[i].ItemID);
                        Debug.Assert(obj != null);
                        if (obj != null)
                        {
                            persistentObject.WriteTo(obj);
                        }
                    }
                }
            }

            UnityObject result = m_assetDB.FromID <UnityObject>(rootItem.ItemID);

            callback(new Error(Error.OK), result);
        }
Beispiel #6
0
 public long ToID(UnityObject obj)
 {
     return(m_assetDB.ToID(obj));
 }