Beispiel #1
0
        private void RemoveMaterialInFace(Primitive.TextureEntryFace face)
        {
            UUID id = face.MaterialID;

            if (id == UUID.Zero)
            {
                return;
            }

            lock (materialslock)
            {
                if (!m_Materials.ContainsKey(id))
                {
                    return;
                }
                else
                {
                    m_MaterialsRefCount[id]--;
                    if (m_MaterialsRefCount[id] <= 0)
                    {
                        FaceMaterial oldFaceMat = m_Materials[id];
                        m_changed.Remove(oldFaceMat);
                        m_Materials.Remove(id);
                        m_MaterialsRefCount.Remove(id);
                        m_cache.Expire(id.ToString());
                    }
                }
            }
        }
Beispiel #2
0
        public bool Delete(string id)
        {
            if (m_Cache != null)
            {
                m_Cache.Expire(id);
            }

            bool result = false;

            if (IsHG(id))
            {
                result = m_HGService.Delete(id);
            }
            else
            {
                result = m_GridService.Delete(id);
            }

            if (result && m_Cache != null)
            {
                m_Cache.Expire(id);
            }

            return(result);
        }
Beispiel #3
0
        public bool Delete(string id)
        {
            if (m_Cache != null)
            {
                m_Cache.Expire(id);
            }

            return(m_AssetService.Delete(id));
        }
Beispiel #4
0
        public virtual bool Delete(string id)
        {
            m_Cache?.Expire(id);

            if (m_ServerURI == null)
            {
                return(false);
            }

            string uri = m_ServerURI + "/assets/" + id;

            return(SynchronousRestObjectRequester.MakeRequest <int, bool>("DELETE", uri, 0, m_Auth));
        }
        public bool Delete(string id)
        {
            string uri = MapServer(id) + "/assets/" + id;

            if (SynchronousRestObjectRequester.MakeRequest <int, bool>("DELETE", uri, 0, m_Auth))
            {
                if (m_Cache != null)
                {
                    m_Cache.Expire(id);
                }

                return(true);
            }
            return(false);
        }
        /// <summary>
        /// Delete an asset
        /// </summary>
        /// <param name="id"></param>
        /// <returns></returns>
        public bool Delete(string id)
        {
            if (String.IsNullOrEmpty(m_serverUrl))
            {
                m_log.Error("[SIMIAN ASSET CONNECTOR]: No AssetServerURI configured");
                throw new InvalidOperationException();
            }

            if (m_cache != null)
            {
                m_cache.Expire(id);
            }

            return(SimianDeleteOperation(id));
        }
Beispiel #7
0
        private void EventManager_OnBackup(ISimulationDataService datastore, bool forcedBackup)
        {
            List <FaceMaterial> toStore = null;

            lock (materialslock)
            {
                if (m_storeBusy && !forcedBackup)
                {
                    return;
                }

                if (m_changed.Count == 0)
                {
                    if (forcedBackup)
                    {
                        return;
                    }

                    UUID id;
                    int  throttle = 0;
                    while (delayedDelete.Count > 0 && throttle < 5)
                    {
                        id = delayedDelete.Dequeue();
                        if (m_Materials.ContainsKey(id))
                        {
                            if (m_MaterialsRefCount[id] <= 0)
                            {
                                m_Materials.Remove(id);
                                m_MaterialsRefCount.Remove(id);
                                m_cache.Expire(id.ToString());
                                ++throttle;
                            }
                        }
                    }
                    return;
                }

                if (forcedBackup)
                {
                    toStore = new List <FaceMaterial>(m_changed.Keys);
                    m_changed.Clear();
                }
                else
                {
                    toStore = new List <FaceMaterial>();
                    double storetime = Util.GetTimeStamp() - 30.0;
                    foreach (KeyValuePair <FaceMaterial, double> kvp in m_changed)
                    {
                        if (kvp.Value < storetime)
                        {
                            toStore.Add(kvp.Key);
                        }
                    }
                    foreach (FaceMaterial fm in toStore)
                    {
                        m_changed.Remove(fm);
                    }
                }
            }

            if (toStore.Count > 0)
            {
                m_storeBusy = true;
                if (forcedBackup)
                {
                    foreach (FaceMaterial fm in toStore)
                    {
                        AssetBase a = MakeAsset(fm, false);
                        m_scene.AssetService.Store(a);
                    }
                    m_storeBusy = false;
                }
                else
                {
                    Util.FireAndForget(delegate
                    {
                        foreach (FaceMaterial fm in toStore)
                        {
                            AssetBase a = MakeAsset(fm, false);
                            m_scene.AssetService.Store(a);
                        }
                        m_storeBusy = false;
                    });
                }
            }
        }
Beispiel #8
0
        public string RenderMaterialsPutCap(string request, UUID agentID)
        {
            OSDMap req  = (OSDMap)OSDParser.DeserializeLLSDXml(request);
            OSDMap resp = new OSDMap();

            OSDMap materialsFromViewer = null;

            OSDArray respArr = new OSDArray();

            HashSet <SceneObjectPart> parts = new HashSet <SceneObjectPart>();

            if (req.ContainsKey("Zipped"))
            {
                OSD osd = null;

                byte[] inBytes = req["Zipped"].AsBinary();

                try
                {
                    osd = ZDecompressBytesToOsd(inBytes);

                    if (osd != null && osd is OSDMap)
                    {
                        materialsFromViewer = osd as OSDMap;

                        if (materialsFromViewer.ContainsKey("FullMaterialsPerFace"))
                        {
                            OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"];
                            if (matsOsd is OSDArray)
                            {
                                OSDArray matsArr = matsOsd as OSDArray;

                                try
                                {
                                    foreach (OSDMap matsMap in matsArr)
                                    {
                                        uint primLocalID = 0;
                                        try {
                                            primLocalID = matsMap["ID"].AsUInteger();
                                        }
                                        catch (Exception e) {
                                            m_log.Warn("[Materials]: cannot decode \"ID\" from matsMap: " + e.Message);
                                            continue;
                                        }

                                        SceneObjectPart sop = m_scene.GetSceneObjectPart(primLocalID);
                                        if (sop == null)
                                        {
                                            m_log.WarnFormat("[Materials]: SOP not found for localId: {0}", primLocalID.ToString());
                                            continue;
                                        }

                                        if (!m_scene.Permissions.CanEditObject(sop.UUID, agentID))
                                        {
                                            m_log.WarnFormat("User {0} can't edit object {1} {2}", agentID, sop.Name, sop.UUID);
                                            continue;
                                        }

                                        OSDMap mat = null;
                                        try
                                        {
                                            mat = matsMap["Material"] as OSDMap;
                                        }
                                        catch (Exception e)
                                        {
                                            m_log.Warn("[Materials]: cannot decode \"Material\" from matsMap: " + e.Message);
                                            continue;
                                        }

                                        Primitive.TextureEntry te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
                                        if (te == null)
                                        {
                                            m_log.WarnFormat("[Materials]: Error in TextureEntry for SOP {0} {1}", sop.Name, sop.UUID);
                                            continue;
                                        }

                                        UUID id;
                                        if (mat == null)
                                        {
                                            // This happens then the user removes a material from a prim
                                            id = UUID.Zero;
                                        }
                                        else
                                        {
                                            id = getNewID(mat);
                                        }

                                        int  face  = -1;
                                        UUID oldid = UUID.Zero;
                                        if (matsMap.ContainsKey("Face"))
                                        {
                                            face = matsMap["Face"].AsInteger();
                                            Primitive.TextureEntryFace faceEntry = te.CreateFace((uint)face);
                                            oldid = faceEntry.MaterialID;
                                            faceEntry.MaterialID = id;
                                        }
                                        else
                                        {
                                            if (te.DefaultTexture == null)
                                            {
                                                m_log.WarnFormat("[Materials]: TextureEntry.DefaultTexture is null in {0} {1}", sop.Name, sop.UUID);
                                            }
                                            else
                                            {
                                                oldid = te.DefaultTexture.MaterialID;
                                                te.DefaultTexture.MaterialID = id;
                                            }
                                        }

                                        //m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id);

                                        // We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually
                                        sop.Shape.TextureEntry = te.GetBytes();

                                        lock (m_Materials)
                                        {
                                            if (oldid != UUID.Zero && m_MaterialsRefCount.ContainsKey(oldid))
                                            {
                                                m_MaterialsRefCount[oldid]--;
                                                if (m_MaterialsRefCount[oldid] <= 0)
                                                {
                                                    m_Materials.Remove(oldid);
                                                    m_MaterialsRefCount.Remove(oldid);
                                                    m_cache.Expire(oldid.ToString());
                                                }
                                            }

                                            if (id != UUID.Zero)
                                            {
                                                AssetBase asset = CacheMaterialAsAsset(id, agentID, mat, sop);
                                                if (asset != null)
                                                {
                                                    ulong materialHash = (ulong)primLocalID << 32;
                                                    if (face < 0)
                                                    {
                                                        materialHash += 0xffffffff;
                                                    }
                                                    else
                                                    {
                                                        materialHash += (ulong)face;
                                                    }

                                                    m_changes[materialHash]     = asset;
                                                    m_changesTime[materialHash] = Util.GetTimeStampMS();
                                                }
                                            }
                                        }

                                        if (!parts.Contains(sop))
                                        {
                                            parts.Add(sop);
                                        }
                                    }

                                    foreach (SceneObjectPart sop in parts)
                                    {
                                        if (sop.ParentGroup != null && !sop.ParentGroup.IsDeleted)
                                        {
                                            sop.TriggerScriptChangedEvent(Changed.TEXTURE);
                                            sop.ScheduleFullUpdate();
                                            sop.ParentGroup.HasGroupChanged = true;
                                        }
                                    }
                                }
                                catch (Exception e)
                                {
                                    m_log.Warn("[Materials]: exception processing received material ", e);
                                }
                            }
                        }
                    }
                }
                catch (Exception e)
                {
                    m_log.Warn("[Materials]: exception decoding zipped CAP payload ", e);
                    //return "";
                }
            }

            resp["Zipped"] = ZCompressOSD(respArr, false);
            string response = OSDParser.SerializeLLSDXmlString(resp);

            //m_log.Debug("[Materials]: cap request: " + request);
            //m_log.Debug("[Materials]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary()));
            //m_log.Debug("[Materials]: cap response: " + response);
            return(response);
        }
            /// <summary>
            /// Called once new texture data has been received for this updater.
            /// </summary>
            /// <param name="data"></param>
            /// <param name="scene"></param>
            /// <param name="isReuseable">True if the data given is reuseable.</param>
            /// <returns>The asset UUID given to the incoming data.</returns>
            public UUID DataReceived(byte[] data, Scene scene)
            {
                // this are local assets and will not work without cache
                IAssetCache iac = scene.RequestModuleInterface <IAssetCache>();

                if (iac == null)
                {
                    return(UUID.Zero);
                }

                SceneObjectPart part = scene.GetSceneObjectPart(PrimID);

                if (part == null || data == null || data.Length <= 1)
                {
                    string msg = string.Format("DynamicTextureModule: Error preparing image using URL {0}", Url);
                    scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say,
                                  0, part.ParentGroup.RootPart.AbsolutePosition, part.Name, part.UUID, false);

                    return(UUID.Zero);
                }

                byte[]    assetData = null;
                AssetBase oldAsset  = null;

                if (BlendWithOldTexture)
                {
                    Primitive.TextureEntryFace curFace;
                    if (Face == ALL_SIDES)
                    {
                        curFace = part.Shape.Textures.DefaultTexture;
                    }
                    else
                    {
                        try
                        {
                            curFace = part.Shape.Textures.GetFace((uint)Face);
                        }
                        catch
                        {
                            curFace = null;
                        }
                    }
                    if (curFace != null)
                    {
                        oldAsset = scene.AssetService.Get(curFace.TextureID.ToString());

                        if (oldAsset != null)
                        {
                            assetData = BlendTextures(data, oldAsset.Data, FrontAlpha);
                        }
                    }
                }
                else if (FrontAlpha < 255)
                {
                    assetData = BlendTextures(data, null, FrontAlpha);
                }


                if (assetData == null)
                {
                    assetData = new byte[data.Length];
                    Array.Copy(data, assetData, data.Length);
                }

                // Create a new asset for user
                AssetBase asset = new AssetBase(
                    UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture,
                    part.OwnerID.ToString());

                asset.Data        = assetData;
                asset.Description = string.Format("URL image : {0}", Url);
                if (asset.Description.Length > 128)
                {
                    asset.Description = asset.Description.Substring(0, 128);
                }
                asset.Local     = true; // dynamic images aren't saved in the assets server
                asset.Temporary = ((Disp & DISP_TEMP) != 0);

                iac.Cache(asset);

                UUID oldID = UpdatePart(part, asset.FullID);

                if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0))
                {
                    if (oldAsset == null)
                    {
                        oldAsset = scene.AssetService.Get(oldID.ToString());
                    }

                    if (oldAsset != null)
                    {
                        if (oldAsset.Temporary)
                        {
                            iac.Expire(oldID.ToString());
                        }
                    }
                }

                return(asset.FullID);
            }