Beispiel #1
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 public PoGoMap(IPoGoNavigation navigation, IApiMap map, ISettings settings, ILogicSettings logicSettings)
 {
     _navigation = navigation;
     _map = map;
     _settings = settings;
     _logicSettings = logicSettings;
 }
Beispiel #2
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 public PoGoPokemon(IPoGoNavigation navigation, IPoGoEncounter encounter, IApiMap map, ILogicSettings logicSettings)
 {
     _navigation    = navigation;
     _encounter     = encounter;
     _map           = map;
     _logicSettings = logicSettings;
 }
Beispiel #3
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 public PoGoPokemon(IPoGoNavigation navigation, IPoGoEncounter encounter, IApiMap map, ILogicSettings logicSettings)
 {
     _navigation = navigation;
     _encounter = encounter;
     _map = map;
     _logicSettings = logicSettings;
 }
Beispiel #4
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 public PoGoMap(IPoGoNavigation navigation, IApiMap map, ISettings settings, ILogicSettings logicSettings)
 {
     _navigation    = navigation;
     _map           = map;
     _settings      = settings;
     _logicSettings = logicSettings;
 }
Beispiel #5
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 public PoGoPokestop(IPoGoFort fort, IApiMap map, ISettings settings, IPoGoNavigation navigation, ILogicSettings logicSettings)
 {
     _fort = fort;
     _map = map;
     _settings = settings;
     _navigation = navigation;
     _logicSettings = logicSettings;
 }
Beispiel #6
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 public PoGoPokestop(IPoGoFort fort, IApiMap map, ISettings settings, IPoGoNavigation navigation, ILogicSettings logicSettings)
 {
     _fort          = fort;
     _map           = map;
     _settings      = settings;
     _navigation    = navigation;
     _logicSettings = logicSettings;
 }