public override void OnInspectorGUI()
        {
            var antiAliasingTarget = (AntiAliasing)target;

            m_SelectedMethod = antiAliasingTarget.method;

            EditorGUI.BeginChangeCheck();
            m_SelectedMethod = EditorGUILayout.Popup("Method", m_SelectedMethod, methodNames);

            bool dirty = false;

            if (EditorGUI.EndChangeCheck())
            {
                if (m_SelectedMethod < 0)
                    m_SelectedMethod = 0;
                else if (m_SelectedMethod > 1)
                    m_SelectedMethod = 1;

                antiAliasingTarget.method = m_SelectedMethod;
                dirty = true;
            }

            if (m_SelectedMethod == 0)
                m_AntiAliasingEditor = m_SMAAEditor;
            else
                m_AntiAliasingEditor = m_FXAAEditor;

            dirty |= m_AntiAliasingEditor.OnInspectorGUI(antiAliasingTarget.current);

            if (dirty)
            {
                EditorUtility.SetDirty(antiAliasingTarget);
                serializedObject.ApplyModifiedProperties();
            }
        }
        public override void OnInspectorGUI()
        {
            var antiAliasingTarget = (AntiAliasing)target;

            m_SelectedMethod = antiAliasingTarget.method;

            EditorGUI.BeginChangeCheck();
            m_SelectedMethod = EditorGUILayout.Popup("Method", m_SelectedMethod, methodNames);

            bool dirty = false;

            if (EditorGUI.EndChangeCheck())
            {
                if (m_SelectedMethod < 0)
                {
                    m_SelectedMethod = 0;
                }
                else if (m_SelectedMethod > 1)
                {
                    m_SelectedMethod = 1;
                }

                antiAliasingTarget.method = m_SelectedMethod;
                dirty = true;
            }

            if (m_SelectedMethod == 0)
            {
                m_AntiAliasingEditor = m_SMAAEditor;
            }
            else
            {
                m_AntiAliasingEditor = m_FXAAEditor;
            }

            dirty |= m_AntiAliasingEditor.OnInspectorGUI(antiAliasingTarget.current);

            if (dirty)
            {
                EditorUtility.SetDirty(antiAliasingTarget);
                serializedObject.ApplyModifiedProperties();
            }
        }