public AnimationNameEditor(IAnimationSelector animationSelector, IAnimationsScroll animationsScroll, int x, int y) : base(x, y) { _animationSelector = animationSelector; _animationsScroll = animationsScroll; _settings = DependencyInjection.Resolve<ISettings>(); var definitionsLoader = DependencyInjection.Resolve<IDefinitionsLoader>(); UpdateFocus(); _settings.SelectedAnimationChanged += UpdateFocus; _animationsScroll.ScrollIndexChanged += UpdateVisibility; _animationsScroll.ScrollIndexChanged += UpdatePosition; definitionsLoader.DefinitionsLoaded += UpdateText; Change = v => _settings.SelectedAnimation.Name = v; }
public AnimationNameEditor(IAnimationSelector animationSelector, IAnimationsScroll animationsScroll, int x, int y) : base(x, y) { _animationSelector = animationSelector; _animationsScroll = animationsScroll; _settings = DependencyInjection.Resolve <ISettings>(); var definitionsLoader = DependencyInjection.Resolve <IDefinitionsLoader>(); UpdateFocus(); _settings.SelectedAnimationChanged += UpdateFocus; _animationsScroll.ScrollIndexChanged += UpdateVisibility; _animationsScroll.ScrollIndexChanged += UpdatePosition; definitionsLoader.DefinitionsLoaded += UpdateText; Change = v => _settings.SelectedAnimation.Name = v; }
public AnimationSelector(int x, int y, int yIncrement, IAnimationsScroll animationsScroll) { _animationsScroll = animationsScroll; _settings = DependencyInjection.Resolve <ISettings>(); _characterDefinition = DependencyInjection.Resolve <CharacterDefinition>(); _options = new TextButtonOption[_animationsScroll.Limit]; var definitionsLoader = DependencyInjection.Resolve <IDefinitionsLoader>(); for (var i = 0; i < _options.Length; i++) { _options[i] = AddOption(i, GetAnimationText(i), new Vector2(x, y + i * yIncrement)); } SelectedValue = _settings.SelectedAnimationIndex; Change = ValueChange; _animationsScroll.ScrollIndexChanged += UpdateOptions; _settings.SelectedAnimationIndexChanged += UpdateAnimationWithoutName; definitionsLoader.DefinitionsLoaded += UpdateOptions; }