Beispiel #1
0
 public void test_Health_and_Dead_change_State()
 {
     agent.hitted(101);
     Assert.AreEqual(dead.GetType(), agent.getState().GetType());
     Assert.AreEqual(MIN_HP, agent.getHP(), "Test heal(Health -> Dead)");
     agent.heal(80);
     Assert.AreEqual(health.GetType(), agent.getState().GetType());
 }
Beispiel #2
0
 public void test_Injured_and_Dead_change_State()
 {
     agent.hitted(31);
     Assert.AreEqual(injured.GetType(), agent.getState().GetType());
     agent.hitted(70);
     Assert.AreEqual(dead.GetType(), agent.getState().GetType());
     Assert.AreEqual(MIN_HP, agent.getHP(), "Test heal(Injured -> Dead)");
     agent.heal(1);
     Assert.AreEqual(dying.GetType(), agent.getState().GetType());
 }
Beispiel #3
0
 public void test_Health_and_Injured_change_State()
 {
     agent.hitted(30);
     Assert.AreEqual(health.GetType(), agent.getState().GetType());
     agent.hitted(1);
     Assert.AreEqual(injured.GetType(), agent.getState().GetType());
     agent.heal(80);
     Assert.AreEqual(health.GetType(), agent.getState().GetType());
     Assert.AreEqual(MAX_HP, agent.getHP(), "Test heal(Injured -> Health)");
 }
Beispiel #4
0
        public void test_default_state_when_game_start()
        {
            Assert.IsNotNull(agent.getState());

            Assert.AreEqual(health.GetType(), agent.getState().GetType(), "Test default state is Health");
            Assert.AreEqual(MAX_HP, agent.getHP(), "Test default HP is MAX_HP");
        }