/** * Reset the buffer and cipher. After resetting the object is in the same * state as it was after the last init (if there was one). */ public override void Reset() { cipher.Reset(); }
public void Reset() { aeadCipher.Reset(); }
/** * Reset the buffer and cipher. After resetting the object is in the same * state as it was after the last init (if there was one). */ public override void Reset() { cipher.Reset(); }
public void Reset() { aeadCipher.Reset(); }