Beispiel #1
0
    void Start()
    {
        /**
         * required so that when socket server launches, does not pause Unity
         * will go away in future iterations
         * */
        Application.runInBackground = true;
        StartCoroutine(launchServer());
        orientationAngles = GameObject.Find("[EnfluxVRHumanoid]")
                            .GetComponent <EVRHumanoidLimbMap>();

        scanUpdater = GameObject.Find("ScanResultsUpdater").GetComponent <ScanResultsUpdater>();
    }
    void Start()
    {
        RefreshPorts();

        // required so that when socket server launches, does not pause Unity
        Application.runInBackground = true;
        StartCoroutine(launchServer());
        orientationAngles = GameObject.Find("[EnfluxVRHumanoid]")
                            .GetComponent <EVRHumanoidLimbMap>();

        scanUpdater = GameObject.Find("ScanResultsUpdater").GetComponent <ScanResultsUpdater>();
        EnfluxVRSuit.registerResponseCallbacks(callbacks);
        operatingState = ConnectionState.NONE;
    }