void Start() { /** * required so that when socket server launches, does not pause Unity * will go away in future iterations * */ Application.runInBackground = true; StartCoroutine(launchServer()); orientationAngles = GameObject.Find("[EnfluxVRHumanoid]") .GetComponent <EVRHumanoidLimbMap>(); scanUpdater = GameObject.Find("ScanResultsUpdater").GetComponent <ScanResultsUpdater>(); }
void Start() { RefreshPorts(); // required so that when socket server launches, does not pause Unity Application.runInBackground = true; StartCoroutine(launchServer()); orientationAngles = GameObject.Find("[EnfluxVRHumanoid]") .GetComponent <EVRHumanoidLimbMap>(); scanUpdater = GameObject.Find("ScanResultsUpdater").GetComponent <ScanResultsUpdater>(); EnfluxVRSuit.registerResponseCallbacks(callbacks); operatingState = ConnectionState.NONE; }