Beispiel #1
0
        public IActorChannel GetActorChannel(string actorType, string actorName)
        {
            if (string.IsNullOrEmpty(actorName))
            {
                return(GetActorChannel(actorType));
            }

            IActorChannel channel  = null;
            var           actorKey = ActorIdentity.GetKey(actorType, actorName);

            if (_channels.TryGetValue(actorKey, out channel))
            {
                return(channel);
            }

            lock (_syncLock)
            {
                if (_channels.TryGetValue(actorKey, out channel))
                {
                    return(channel);
                }

                channel = _factory.BuildActorChannel(_localActor, actorType, actorName);
                bool activated = ActivateChannel(channel);
                if (activated)
                {
                    return(channel);
                }
                else
                {
                    throw new ActorNotFoundException(string.Format(
                                                         "Activate channel failed, cannot connect remote actor, Type[{0}], Name[{1}].", actorType, actorName));
                }
            }
        }
Beispiel #2
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 private void CloseChannel(IActorChannel channel)
 {
     channel.Close();
     channel.ChannelConnected    -= OnActorChannelConnected;
     channel.ChannelDisconnected -= OnActorChannelDisconnected;
     channel.ChannelDataReceived -= OnActorChannelDataReceived;
 }
        public ActorDirectory(
            ActorDescription centerActor, IActorChannel centerChannel,
            IActorMessageEncoder encoder, IActorMessageDecoder decoder)
        {
            if (centerActor == null)
            {
                throw new ArgumentNullException("centerActor");
            }
            if (centerChannel == null)
            {
                throw new ArgumentNullException("centerChannel");
            }
            if (encoder == null)
            {
                throw new ArgumentNullException("encoder");
            }
            if (decoder == null)
            {
                throw new ArgumentNullException("decoder");
            }

            _centerActor   = centerActor;
            _centerChannel = centerChannel;
            _encoder       = encoder;
            _decoder       = decoder;
        }
Beispiel #4
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 public void Close()
 {
     if (_centerChannel != null)
     {
         _centerChannel.Close();
         _centerChannel = null;
     }
 }
Beispiel #5
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 public void Close()
 {
     if (_centerChannel != null)
     {
         _centerChannel.Close();
         _centerChannel.ChannelDataReceived -= OnCenterChannelDataReceived;
         _centerChannel = null;
     }
 }
Beispiel #6
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        public IActorChannel GetActorChannel(string actorType)
        {
            IActorChannel channel = null;
            var           actor   = _actorKeys.Values.Where(a => a.Type == actorType).OrderBy(t => Guid.NewGuid()).FirstOrDefault();

            if (actor != null && _channels.TryGetValue(actor.GetKey(), out channel))
            {
                return(channel);
            }

            lock (_syncLock)
            {
                actor = _actorKeys.Values.Where(a => a.Type == actorType).OrderBy(t => Guid.NewGuid()).FirstOrDefault();

                if (actor != null && _channels.TryGetValue(actor.GetKey(), out channel))
                {
                    return(channel);
                }

                channel               = _factory.BuildActorChannel(_localActor, actorType);
                channel.Connected    += OnActorConnected;
                channel.Disconnected += OnActorDisconnected;
                channel.DataReceived += OnActorDataReceived;

                ManualResetEventSlim waitingConnected = new ManualResetEventSlim(false);
                object connectedSender = null;
                ActorConnectedEventArgs connectedEvent             = null;
                EventHandler <ActorConnectedEventArgs> onConnected =
                    (s, e) =>
                {
                    connectedSender = s;
                    connectedEvent  = e;
                    waitingConnected.Set();
                };

                channel.Connected += onConnected;
                channel.Open();

                bool connected = waitingConnected.Wait(TimeSpan.FromSeconds(30));
                channel.Connected -= onConnected;
                waitingConnected.Dispose();

                if (connected)
                {
                    _channels.Add(connectedEvent.RemoteActor.GetKey(), (IActorChannel)connectedSender);
                    _actorKeys.Add(connectedEvent.RemoteActor.GetKey(), connectedEvent.RemoteActor);
                    return(channel);
                }
                else
                {
                    CloseChannel(channel);
                    throw new ActorNotFoundException(string.Format(
                                                         "Cannot connect remote actor, Type[{0}].", actorType));
                }
            }
        }
Beispiel #7
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        public IActorChannel GetActorChannel(string actorType, string actorName)
        {
            IActorChannel channel  = null;
            var           actorKey = ActorDescription.GetKey(actorType, actorName);

            if (_channels.TryGetValue(actorKey, out channel))
            {
                return(channel);
            }

            lock (_syncLock)
            {
                if (_channels.TryGetValue(actorKey, out channel))
                {
                    return(channel);
                }

                channel               = _factory.BuildActorChannel(_localActor, actorType, actorName);
                channel.Connected    += OnActorConnected;
                channel.Disconnected += OnActorDisconnected;
                channel.DataReceived += OnActorDataReceived;

                ManualResetEventSlim waitingConnected = new ManualResetEventSlim(false);
                object connectedSender = null;
                ActorConnectedEventArgs connectedEvent             = null;
                EventHandler <ActorConnectedEventArgs> onConnected =
                    (s, e) =>
                {
                    connectedSender = s;
                    connectedEvent  = e;
                    waitingConnected.Set();
                };

                channel.Connected += onConnected;
                channel.Open();

                bool connected = waitingConnected.Wait(TimeSpan.FromSeconds(5));
                channel.Connected -= onConnected;
                waitingConnected.Dispose();

                if (connected)
                {
                    _channels.Add(connectedEvent.RemoteActor.GetKey(), (IActorChannel)connectedSender);
                    _actorKeys.Add(connectedEvent.RemoteActor.GetKey(), connectedEvent.RemoteActor);
                    return(channel);
                }
                else
                {
                    CloseChannel(channel);
                    throw new ActorNotFoundException(string.Format(
                                                         "Cannot connect remote actor, Type[{0}], Name[{1}].", actorType, actorName));
                }
            }
        }
Beispiel #8
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        public void Register(ActorIdentity localActor)
        {
            if (localActor == null)
            {
                throw new ArgumentNullException("localActor");
            }

            lock (_openLock)
            {
                if (this.Active)
                {
                    throw new InvalidOperationException(
                              string.Format("Center actor [{0}] has already been registered.", this.CenterActor));
                }

                _log.DebugFormat("Connecting to center actor [{0}].", this.CenterActor);
                var centerChannel = BuildCenterActorChannel(localActor);

                centerChannel.Open();
                int      retryTimes  = 1;
                TimeSpan retryPeriod = TimeSpan.FromMilliseconds(100);
                while (true)
                {
                    if (centerChannel.Active)
                    {
                        break;
                    }

                    Thread.Sleep(retryPeriod);

                    if (centerChannel.Active)
                    {
                        break;
                    }

                    retryTimes++;
                    if (retryTimes > 300)
                    {
                        centerChannel.Close();
                        throw new InvalidOperationException(
                                  string.Format("Cannot connect to center actor [{0}] after wait [{1}] milliseconds.",
                                                this.CenterActor, retryTimes * (int)retryPeriod.TotalMilliseconds));
                    }
                }
                _log.DebugFormat("Connected to center actor [{0}].", this.CenterActor);
                _centerChannel = centerChannel;
                _centerChannel.ChannelDataReceived += OnCenterChannelDataReceived;
            }
        }
Beispiel #9
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        private bool ActivateChannel(IActorChannel channel)
        {
            channel.ChannelConnected    += OnActorChannelConnected;
            channel.ChannelDisconnected += OnActorChannelDisconnected;
            channel.ChannelDataReceived += OnActorChannelDataReceived;

            ManualResetEventSlim waitingConnected = new ManualResetEventSlim(false);
            object connectedSender = null;
            ActorChannelConnectedEventArgs connectedEvent             = null;
            EventHandler <ActorChannelConnectedEventArgs> onConnected =
                (s, e) =>
            {
                connectedSender = s;
                connectedEvent  = e;
                waitingConnected.Set();
            };

            channel.ChannelConnected += onConnected;
            channel.Open();

            bool connected = waitingConnected.Wait(TimeSpan.FromSeconds(5));

            channel.ChannelConnected -= onConnected;
            waitingConnected.Dispose();

            if (connected && channel.Active)
            {
                var item = new ChannelItem(((IActorChannel)connectedSender).Identifier, (IActorChannel)connectedSender);
                item.RemoteActorKey = connectedEvent.RemoteActor.GetKey();
                item.RemoteActor    = connectedEvent.RemoteActor;
                _channels.TryAdd(channel.Identifier, item);
                return(true);
            }
            else
            {
                CloseChannel(channel);
                return(false);
            }
        }
Beispiel #10
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        public ActorDirectory(
            ActorIdentity centerActor,
            IActorChannel centerChannel,
            ActorChannelConfiguration channelConfiguration)
        {
            if (centerActor == null)
            {
                throw new ArgumentNullException("centerActor");
            }
            if (centerChannel == null)
            {
                throw new ArgumentNullException("centerChannel");
            }
            if (channelConfiguration == null)
            {
                throw new ArgumentNullException("channelConfiguration");
            }

            _centerActor          = centerActor;
            _centerChannel        = centerChannel;
            _channelConfiguration = channelConfiguration;
        }
Beispiel #11
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        private bool ActivateChannel(IActorChannel channel)
        {
            channel.Connected    += OnActorConnected;
            channel.Disconnected += OnActorDisconnected;
            channel.DataReceived += OnActorDataReceived;

            ManualResetEventSlim waitingConnected = new ManualResetEventSlim(false);
            object connectedSender = null;
            ActorConnectedEventArgs connectedEvent             = null;
            EventHandler <ActorConnectedEventArgs> onConnected =
                (s, e) =>
            {
                connectedSender = s;
                connectedEvent  = e;
                waitingConnected.Set();
            };

            channel.Connected += onConnected;
            channel.Open();

            bool connected = waitingConnected.Wait(TimeSpan.FromSeconds(5));

            channel.Connected -= onConnected;
            waitingConnected.Dispose();

            if (connected && channel.Active)
            {
                _channels.Add(connectedEvent.RemoteActor.GetKey(), (IActorChannel)connectedSender);
                _actorKeys.Add(connectedEvent.RemoteActor.GetKey(), connectedEvent.RemoteActor);
                return(true);
            }
            else
            {
                CloseChannel(channel);
                return(false);
            }
        }
Beispiel #12
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        public IActorChannel GetActorChannel(string actorType)
        {
            if (string.IsNullOrEmpty(actorType))
            {
                throw new ArgumentNullException("actorType");
            }

            IActorChannel channel = null;
            var           actor   = _actorKeys.Values.Where(a => a.Type == actorType).OrderBy(t => Guid.NewGuid()).FirstOrDefault();

            if (actor != null && _channels.TryGetValue(actor.GetKey(), out channel))
            {
                return(channel);
            }

            lock (_syncLock)
            {
                actor = _actorKeys.Values.Where(a => a.Type == actorType).OrderBy(t => Guid.NewGuid()).FirstOrDefault();

                if (actor != null && _channels.TryGetValue(actor.GetKey(), out channel))
                {
                    return(channel);
                }

                channel = _factory.BuildActorChannel(_localActor, actorType);
                bool activated = ActivateChannel(channel);
                if (activated)
                {
                    return(channel);
                }
                else
                {
                    throw new ActorNotFoundException(string.Format(
                                                         "Activate channel failed, cannot connect remote actor, Type[{0}].", actorType));
                }
            }
        }
Beispiel #13
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 public ChannelItem(string channelIdentifier, IActorChannel channel)
 {
     this.ChannelIdentifier = channelIdentifier;
     this.Channel           = channel;
 }