Beispiel #1
0
        public bool CanUseAbility(IAbility ability)
        {
            // Units that can't act can't use any abilities
            if (!CanAct())
            {
                return(false);
            }
            // Make sure this unit owns this ability instance
            if (!Abilities.Contains(ability))
            {
                return(false);
            }

            // Ask the ability itself if it can be used. It'll check HP/SP cost, cooldown/warmup state, etc.
            return(ability.CanUseAbility());
        }