public IAPContentSetting Clone() { IAPContentSetting obj = new IAPContentSetting(); this.uid = obj.uid; this.amount = obj.amount; this.type = obj.type; return(obj); }
/// <summary> /// initialize virtual or real item properties /// based on IAPObject info set in IAP Settings editor. /// Called by ShopManager /// </summary> public void Init(IAPObject prod) { //cache type = prod.type; string name = prod.title; string descr = prod.description.Replace("\\n", "\n"); string lockText = prod.req.labelText; //store the item id for later purposes productId = prod.id; //set icon to the matching sprite if (icon) icon.sprite = prod.icon; //when 'uppercase' has been checked, //convert title and description text to uppercase, //otherwise just keep and set them as they are if (uppercase) { name = name.ToUpper(); descr = descr.ToUpper(); lockText = lockText.ToUpper(); } //set descriptive labels if (title) title.text = name; if (description) description.text = descr; //set price value if (IAPManager.IsMarketItem(productId)) price.text = prod.realPrice.ToString(); else if (!string.IsNullOrEmpty(prod.virtualPrice.name)) price.text = prod.virtualPrice.amount.ToString(); //set locked label text in case a requirement has been set if (lockedLabel && !string.IsNullOrEmpty(prod.req.entry) && !string.IsNullOrEmpty(prod.req.labelText)) lockedLabel.text = lockText; }
/// <summary> /// initialize virtual or real item properties /// based on IAPObject info set in IAP Settings editor. /// Called by ShopManager /// </summary> public void Init(IAPObject prod) { //cache type = prod.type; string name = prod.title; string descr = prod.description.Replace("\\n", "\n"); string lockText = prod.req.labelText; //store the item id for later purposes productId = prod.id; //set icon to the matching sprite if (icon) icon.sprite = prod.icon; //when 'uppercase' has been checked, //convert title and description text to uppercase, //otherwise just keep and set them as they are if (uppercase) { name = name.ToUpper(); descr = descr.ToUpper(); lockText = lockText.ToUpper(); } if (title) title.text = name; if (description) description.text = descr; if (type == IAPType.consumable || type == IAPType.nonConsumable || type == IAPType.subscription) { //purchases for real money have only one price value, //so we just use the first entry of the price label array if (price.Length > 0) price[0].text = prod.realPrice; } else if (prod.virtualPrice.Count > 0) { //purchases for virtual currency could have more than one price value, //so we loop over all entries and set the corresponding price label for (int i = 0; i < price.Length; i++) if (price[i]) price[i].text = prod.virtualPrice[i].amount.ToString(); } //set locked label text in case a requirement has been set if (lockedLabel && !string.IsNullOrEmpty(prod.req.entry) && !string.IsNullOrEmpty(prod.req.labelText)) lockedLabel.text = lockText; }
/// <summary> /// initialize virtual or real item properties /// based on IAPObject info set in IAP Settings editor. /// Called by ShopManager /// </summary> public void Init(IAPObject prod) { //cache type = prod.type; string name = prod.title; string descr = prod.description.Replace("\\n", "\n"); string lockText = prod.req.labelText; //store the item id for later purposes productId = prod.id; //set icon to the matching sprite if (icon) { icon.sprite = prod.icon; } //when 'uppercase' has been checked, //convert title and description text to uppercase, //otherwise just keep and set them as they are if (uppercase) { name = name.ToUpper(); descr = descr.ToUpper(); lockText = lockText.ToUpper(); } if (title) { title.text = name; } if (description) { description.text = descr; } if (type == IAPType.consumable || type == IAPType.nonConsumable || type == IAPType.subscription) { //purchases for real money have only one price value, //so we just use the first entry of the price label array if (price.Length > 0) { price[0].text = prod.realPrice; } } else if (prod.virtualPrice.Count > 0) { //purchases for virtual currency could have more than one price value, //so we loop over all entries and set the corresponding price label for (int i = 0; i < price.Length; i++) { if (price[i]) { price[i].text = prod.virtualPrice[i].amount.ToString(); } } } //set locked label text in case a requirement has been set if (lockedLabel && !string.IsNullOrEmpty(prod.req.entry) && !string.IsNullOrEmpty(prod.req.labelText)) { lockedLabel.text = lockText; } }