Beispiel #1
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 public ScoreModelDownloader(ScoreModelManager scoreManager, IAPIProvider api, IIpcHost importHost = null)
     : base(scoreManager, api, importHost)
 {
 }
Beispiel #2
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 public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore <byte[]> resources, GameHost host, WorkingBeatmap defaultBeatmap, WorkingBeatmap testBeatmap)
     : base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap)
 {
     this.testBeatmap = testBeatmap;
 }
 public BeatmapUpdateQueue(IAPIProvider api)
 {
     this.api = api;
 }
Beispiel #4
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        public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore <byte[]> resources, GameHost host = null,
                              WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
            : base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
        {
            this.rulesets     = rulesets;
            this.audioManager = audioManager;
            this.resources    = resources;
            this.host         = host;

            DefaultBeatmap = defaultBeatmap;

            beatmaps = (BeatmapStore)ModelStore;
            beatmaps.BeatmapHidden   += b => beatmapHidden.Value = new WeakReference <BeatmapInfo>(b);
            beatmaps.BeatmapRestored += b => beatmapRestored.Value = new WeakReference <BeatmapInfo>(b);
            beatmaps.ItemRemoved     += removeWorkingCache;
            beatmaps.ItemUpdated     += removeWorkingCache;

            if (performOnlineLookups)
            {
                onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
            }

            largeTextureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store));
            trackStore        = audioManager.GetTrackStore(Files.Store);
        }
Beispiel #5
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 private void load(IAPIProvider api)
 {
     this.api = api;
     api.Register(this);
 }
Beispiel #6
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        private void load()
        {
            Resources.AddStore(new DllResourceStore(@"osu.Game.Resources.dll"));

            dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));

            var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore <byte[]>(Resources, @"Textures")));

            largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
            dependencies.Cache(largeStore);

            dependencies.CacheAs(this);
            dependencies.Cache(LocalConfig);

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Basic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Hangul"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Basic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Compatibility"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-RegularItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBold"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBoldItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Bold"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BoldItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Light"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-LightItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Black"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BlackItalic"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Medium"));

            runMigrations();

            dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Audio, new NamespacedResourceStore <byte[]>(Resources, "Skins/Legacy")));
            dependencies.CacheAs <ISkinSource>(SkinManager);

            if (API == null)
            {
                API = new APIAccess(LocalConfig);
            }

            dependencies.CacheAs(API);

            var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);

            dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
            dependencies.Cache(FileStore    = new FileStore(contextFactory, Storage));

            // ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
            dependencies.Cache(ScoreManager   = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host));
            dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap));

            // this should likely be moved to ArchiveModelManager when another case appers where it is necessary
            // to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
            // allow lookups to be done on the child (ScoreManager in this case) to perform the cascading delete.
            List <ScoreInfo> getBeatmapScores(BeatmapSetInfo set)
            {
                var beatmapIds = BeatmapManager.QueryBeatmaps(b => b.BeatmapSetInfoID == set.ID).Select(b => b.ID).ToList();

                return(ScoreManager.QueryScores(s => beatmapIds.Contains(s.Beatmap.ID)).ToList());
            }

            BeatmapManager.ItemRemoved += i => ScoreManager.Delete(getBeatmapScores(i), true);
            BeatmapManager.ItemAdded   += i => ScoreManager.Undelete(getBeatmapScores(i), true);

            dependencies.Cache(KeyBindingStore    = new KeyBindingStore(contextFactory, RulesetStore));
            dependencies.Cache(SettingsStore      = new SettingsStore(contextFactory));
            dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
            dependencies.Cache(new SessionStatics());
            dependencies.Cache(new OsuColour());

            fileImporters.Add(BeatmapManager);
            fileImporters.Add(ScoreManager);
            fileImporters.Add(SkinManager);

            // tracks play so loud our samples can't keep up.
            // this adds a global reduction of track volume for the time being.
            Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));

            beatmap = new NonNullableBindable <WorkingBeatmap>(defaultBeatmap);
            beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
            {
                // compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
                if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
                {
                    b.OldValue.RecycleTrack();
                }
            }));

            dependencies.CacheAs <IBindable <WorkingBeatmap> >(beatmap);
            dependencies.CacheAs(beatmap);

            FileStore.Cleanup();

            if (API is APIAccess apiAcces)
            {
                AddInternal(apiAcces);
            }
            AddInternal(RulesetConfigCache);

            GlobalActionContainer globalBinding;

            MenuCursorContainer = new MenuCursorContainer {
                RelativeSizeAxes = Axes.Both
            };
            MenuCursorContainer.Child = globalBinding = new GlobalActionContainer(this)
            {
                RelativeSizeAxes = Axes.Both,
                Child            = content = new OsuTooltipContainer(MenuCursorContainer.Cursor)
                {
                    RelativeSizeAxes = Axes.Both
                }
            };

            base.Content.Add(CreateScalingContainer().WithChild(MenuCursorContainer));

            KeyBindingStore.Register(globalBinding);
            dependencies.Cache(globalBinding);

            PreviewTrackManager previewTrackManager;

            dependencies.Cache(previewTrackManager = new PreviewTrackManager());
            Add(previewTrackManager);
        }
Beispiel #7
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 private void load(IAPIProvider api, RulesetStore rulesets)
 {
     this.api      = api;
     this.rulesets = rulesets;
 }
Beispiel #8
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        private void load(OsuGameBase osu, IAPIProvider api)
        {
            this.api = api;

            testBeatmap = BeatmapImportHelper.LoadOszIntoOsu(osu).GetResultSafely();
        }
Beispiel #9
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        private void load(OsuColour colours, IAPIProvider api, GameHost host)
        {
            this.api  = api;
            this.host = host;

            InternalChildren = new Drawable[]
            {
                new FillFlowContainer
                {
                    RelativeSizeAxes = Axes.Both,
                    Direction        = FillDirection.Vertical,
                    Anchor           = Anchor.TopCentre,
                    Origin           = Anchor.TopCentre,
                    Padding          = new MarginPadding(20),
                    Spacing          = new Vector2(0, 10),
                    Children         = new Drawable[]
                    {
                        new OsuSpriteText
                        {
                            Margin = new MarginPadding {
                                Vertical = 10
                            },
                            Anchor = Anchor.TopCentre,
                            Origin = Anchor.TopCentre,
                            Font   = OsuFont.GetFont(size: 20),
                            Text   = "Let's create an account!",
                        },
                        usernameTextBox = new OsuTextBox
                        {
                            PlaceholderText          = "username",
                            RelativeSizeAxes         = Axes.X,
                            TabbableContentContainer = this
                        },
                        usernameDescription = new ErrorTextFlowContainer
                        {
                            RelativeSizeAxes = Axes.X,
                            AutoSizeAxes     = Axes.Y
                        },
                        emailTextBox = new OsuTextBox
                        {
                            PlaceholderText          = "email address",
                            RelativeSizeAxes         = Axes.X,
                            TabbableContentContainer = this
                        },
                        emailAddressDescription = new ErrorTextFlowContainer
                        {
                            RelativeSizeAxes = Axes.X,
                            AutoSizeAxes     = Axes.Y
                        },
                        passwordTextBox = new OsuPasswordTextBox
                        {
                            PlaceholderText          = "password",
                            RelativeSizeAxes         = Axes.X,
                            TabbableContentContainer = this,
                        },
                        passwordDescription = new ErrorTextFlowContainer
                        {
                            RelativeSizeAxes = Axes.X,
                            AutoSizeAxes     = Axes.Y
                        },
                        new Container
                        {
                            RelativeSizeAxes = Axes.X,
                            AutoSizeAxes     = Axes.Y,
                            Children         = new Drawable[]
                            {
                                registerShake = new ShakeContainer
                                {
                                    RelativeSizeAxes = Axes.X,
                                    AutoSizeAxes     = Axes.Y,
                                    Child            = new SettingsButton
                                    {
                                        Text   = "Register",
                                        Margin = new MarginPadding {
                                            Vertical = 20
                                        },
                                        Action = performRegistration
                                    }
                                }
                            }
                        },
                    },
                },
                processingOverlay = new ProcessingOverlay {
                    Alpha = 0
                }
            };

            textboxes = new[] { usernameTextBox, emailTextBox, passwordTextBox };

            usernameDescription.AddText("This will be your public presence. No profanity, no impersonation. Avoid exposing your own personal details, too!");

            emailAddressDescription.AddText("Will be used for notifications, account verification and in the case you forget your password. No spam, ever.");
            emailAddressDescription.AddText(" Make sure to get it right!", cp => cp.Font = cp.Font.With(Typeface.Exo, weight: FontWeight.Bold));

            passwordDescription.AddText("At least ");
            characterCheckText = passwordDescription.AddText("8 characters long");
            passwordDescription.AddText(". Choose something long but also something you will remember, like a line from your favourite song.");

            passwordTextBox.Current.ValueChanged += password => { characterCheckText.ForEach(s => s.Colour = password.NewValue.Length == 0 ? Color4.White : Interpolation.ValueAt(password.NewValue.Length, Color4.OrangeRed, Color4.YellowGreen, 0, 8, Easing.In)); };
        }
Beispiel #10
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 private void load(IAPIProvider api)
 {
     api.Register(this);
 }
Beispiel #11
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 public TestOsuGame(Storage storage, IAPIProvider api, string[] args = null)
     : base(args)
 {
     Storage = storage;
     API     = api;
 }
Beispiel #12
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 private void load(IAPIProvider api)
 {
     apiState.BindTo(api.State);
     apiState.BindValueChanged(onlineStateChanged, true);
 }
        private void load(IAPIProvider api, LoginOverlay login)
        {
            api.Register(this);

            StateContainer = login;
        }
Beispiel #14
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        private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config)
        {
            this.api = api;

            Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray();

            WorkingBeatmap working = loadBeatmap();

            if (working == null)
            {
                return;
            }

            sampleRestart = audio.Sample.Get(@"Gameplay/restart");

            mouseWheelDisabled = config.GetBindable <bool>(OsuSetting.MouseDisableWheel);
            showStoryboard     = config.GetBindable <bool>(OsuSetting.ShowStoryboard);

            ScoreProcessor = DrawableRuleset.CreateScoreProcessor();
            ScoreProcessor.Mods.BindTo(Mods);

            if (!ScoreProcessor.Mode.Disabled)
            {
                config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
            }

            InternalChild = GameplayClockContainer = new GameplayClockContainer(working, Mods.Value, DrawableRuleset.GameplayStartTime);

            GameplayClockContainer.Children = new[]
            {
                StoryboardContainer = CreateStoryboardContainer(),
                new ScalingContainer(ScalingMode.Gameplay)
                {
                    Child = new LocalSkinOverrideContainer(working.Skin)
                    {
                        RelativeSizeAxes = Axes.Both,
                        Child            = DrawableRuleset
                    }
                },
                new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
                {
                    Anchor = Anchor.Centre,
                    Origin = Anchor.Centre,
                    Breaks = working.Beatmap.Breaks
                },
                // display the cursor above some HUD elements.
                DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
                HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, Mods.Value)
                {
                    HoldToQuit =
                    {
                        Action   = performUserRequestedExit,
                        IsPaused = { BindTarget = GameplayClockContainer.IsPaused }
                    },
                    PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = GameplayClockContainer.UserPlaybackRate } } },
                    KeyCounter            = { Visible = { BindTarget = DrawableRuleset.HasReplayLoaded } },
                    RequestSeek           = GameplayClockContainer.Seek,
                    Anchor = Anchor.Centre,
                    Origin = Anchor.Centre
                },
                new SkipOverlay(DrawableRuleset.GameplayStartTime)
                {
                    RequestSeek = GameplayClockContainer.Seek
                },
                FailOverlay = new FailOverlay
                {
                    OnRetry = Restart,
                    OnQuit  = performUserRequestedExit,
                },
                PauseOverlay = new PauseOverlay
                {
                    OnResume = Resume,
                    Retries  = RestartCount,
                    OnRetry  = Restart,
                    OnQuit   = performUserRequestedExit,
                },
                new HotkeyRetryOverlay
                {
                    Action = () =>
                    {
                        if (!this.IsCurrentScreen())
                        {
                            return;
                        }

                        fadeOut(true);
                        Restart();
                    },
                }
            };

            DrawableRuleset.HasReplayLoaded.BindValueChanged(e => HUDOverlay.HoldToQuit.PauseOnFocusLost = !e.NewValue && PauseOnFocusLost, true);

            // bind clock into components that require it
            DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);

            // load storyboard as part of player's load if we can
            initializeStoryboard(false);

            // Bind ScoreProcessor to ourselves
            ScoreProcessor.AllJudged += onCompletion;
            ScoreProcessor.Failed    += onFail;

            foreach (var mod in Mods.Value.OfType <IApplicableToScoreProcessor>())
            {
                mod.ApplyToScoreProcessor(ScoreProcessor);
            }
        }
Beispiel #15
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        private void load(OsuColour colours, IAPIProvider api, OsuGame game, TextureStore textures)
        {
            this.api = api;

            if (string.IsNullOrEmpty(api.ProvidedUsername))
            {
                return;
            }

            InternalChildren = new Drawable[]
            {
                new Sprite
                {
                    Anchor  = Anchor.TopCentre,
                    Origin  = Anchor.TopCentre,
                    Texture = textures.Get(@"Menu/dev-build-footer"),
                },
                new Sprite
                {
                    Anchor  = Anchor.BottomCentre,
                    Origin  = Anchor.BottomCentre,
                    Texture = textures.Get(@"Menu/dev-build-footer"),
                },
                new FillFlowContainer
                {
                    RelativeSizeAxes = Axes.Both,
                    Direction        = FillDirection.Vertical,
                    Anchor           = Anchor.TopCentre,
                    Origin           = Anchor.TopCentre,
                    Padding          = new MarginPadding(20),
                    Spacing          = new Vector2(0, 5),
                    Children         = new Drawable[]
                    {
                        new Container
                        {
                            RelativeSizeAxes = Axes.X,
                            Height           = 150,
                            Child            = new OsuLogo
                            {
                                Scale     = new Vector2(0.1f),
                                Anchor    = Anchor.Centre,
                                Triangles = false,
                            },
                        },
                        new OsuSpriteText
                        {
                            Anchor = Anchor.TopCentre,
                            Origin = Anchor.TopCentre,
                            Colour = Color4.Red,
                            Font   = OsuFont.GetFont(size: 28, weight: FontWeight.Light),
                            Text   = "Warning! 注意!",
                        },
                        multiAccountExplanationText = new OsuTextFlowContainer(cp => cp.Font = cp.Font.With(size: 12))
                        {
                            RelativeSizeAxes = Axes.X,
                            AutoSizeAxes     = Axes.Y
                        },
                        new SettingsButton
                        {
                            Text   = "Help, I can't access my account!",
                            Margin = new MarginPadding {
                                Top = 50
                            },
                            Action = () => game?.OpenUrlExternally(help_centre_url)
                        },
                        new DangerousSettingsButton
                        {
                            Text   = "I understand. This account isn't for me.",
                            Action = () => this.Push(new ScreenEntry())
                        },
                        furtherAssistance = new LinkFlowContainer(cp => cp.Font = cp.Font.With(size: 12))
                        {
                            Margin = new MarginPadding {
                                Top = 20
                            },
                            Anchor       = Anchor.TopCentre,
                            Origin       = Anchor.TopCentre,
                            AutoSizeAxes = Axes.Both
                        },
                    }
                }
            };

            multiAccountExplanationText.AddText("Are you ");
            multiAccountExplanationText.AddText(api.ProvidedUsername, cp => cp.Colour = colours.BlueLight);
            multiAccountExplanationText.AddText("? osu! has a policy of ");
            multiAccountExplanationText.AddText("one account per person!", cp => cp.Colour = colours.Yellow);
            multiAccountExplanationText.AddText(" Please be aware that creating more than one account per person may result in ");
            multiAccountExplanationText.AddText("permanent deactivation of accounts", cp => cp.Colour = colours.Yellow);
            multiAccountExplanationText.AddText(".");

            furtherAssistance.AddText("Need further assistance? Contact us via our ");
            furtherAssistance.AddLink("support system", help_centre_url);
            furtherAssistance.AddText(".");
        }
Beispiel #16
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 protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host)
 {
     return(new TestBeatmapModelManager(storage, contextFactory, rulesets, api, host));
 }
Beispiel #17
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        public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
                              WorkingBeatmap defaultBeatmap = null)
            : base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
        {
            this.rulesets     = rulesets;
            this.audioManager = audioManager;
            this.host         = host;

            DefaultBeatmap = defaultBeatmap;

            beatmaps = (BeatmapStore)ModelStore;
            beatmaps.BeatmapHidden   += b => beatmapHidden.Value = new WeakReference <BeatmapInfo>(b);
            beatmaps.BeatmapRestored += b => beatmapRestored.Value = new WeakReference <BeatmapInfo>(b);

            onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
        }
Beispiel #18
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 public TestBeatmapModelManager(Storage storage, IDatabaseContextFactory databaseContextFactory, RulesetStore rulesetStore, IAPIProvider apiProvider, GameHost gameHost)
     : base(storage, databaseContextFactory, rulesetStore, gameHost)
 {
 }
Beispiel #19
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 private void load(IAPIProvider api)
 {
     this.api = api;
 }
Beispiel #20
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 public TestContainer(IAPIProvider api, Channel[] channels)
 {
     this.channels  = channels;
     ChannelManager = new ChannelManager(api);
 }
Beispiel #21
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 public ScoreModelDownloader(IModelImporter <ScoreInfo> scoreManager, IAPIProvider api)
     : base(scoreManager, api)
 {
 }
        private void load(IAPIProvider api, BeatmapManager beatmaps)
        {
            FillFlowContainer textSprites;

            AddRangeInternal(new Drawable[]
            {
                shakeContainer = new ShakeContainer
                {
                    Depth            = -1,
                    RelativeSizeAxes = Axes.Both,
                    Masking          = true,
                    CornerRadius     = 5,
                    Children         = new Drawable[]
                    {
                        button = new HeaderButton {
                            RelativeSizeAxes = Axes.Both
                        },
                        new Container
                        {
                            // cannot nest inside here due to the structure of button (putting things in its own content).
                            // requires framework fix.
                            Padding = new MarginPadding {
                                Horizontal = 10
                            },
                            RelativeSizeAxes = Axes.Both,
                            Children         = new Drawable[]
                            {
                                textSprites = new FillFlowContainer
                                {
                                    Depth            = -1,
                                    Anchor           = Anchor.CentreLeft,
                                    Origin           = Anchor.CentreLeft,
                                    AutoSizeAxes     = Axes.Both,
                                    AutoSizeDuration = 500,
                                    AutoSizeEasing   = Easing.OutQuint,
                                    Direction        = FillDirection.Vertical,
                                },
                                new SpriteIcon
                                {
                                    Depth  = -1,
                                    Anchor = Anchor.CentreRight,
                                    Origin = Anchor.CentreRight,
                                    Icon   = FontAwesome.Solid.Download,
                                    Size   = new Vector2(18),
                                },
                            }
                        },
                        new DownloadProgressBar(BeatmapSet.Value)
                        {
                            Depth  = -2,
                            Anchor = Anchor.BottomLeft,
                            Origin = Anchor.BottomLeft,
                        },
                    },
                },
            });

            button.Action = () =>
            {
                if (State.Value != DownloadState.NotDownloaded)
                {
                    shakeContainer.Shake();
                    return;
                }

                beatmaps.Download(BeatmapSet.Value, noVideo);
            };

            localUser.BindTo(api.LocalUser);
            localUser.BindValueChanged(userChanged, true);
            button.Enabled.BindValueChanged(enabledChanged, true);

            State.BindValueChanged(state =>
            {
                switch (state.NewValue)
                {
                case DownloadState.Downloading:
                    textSprites.Children = new Drawable[]
                    {
                        new OsuSpriteText
                        {
                            Text = "Downloading...",
                            Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold)
                        },
                    };
                    break;

                case DownloadState.Downloaded:
                    textSprites.Children = new Drawable[]
                    {
                        new OsuSpriteText
                        {
                            Text = "Importing...",
                            Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold)
                        },
                    };
                    break;

                case DownloadState.LocallyAvailable:
                    this.FadeOut(200);
                    break;

                case DownloadState.NotDownloaded:
                    textSprites.Children = new Drawable[]
                    {
                        new OsuSpriteText
                        {
                            Text = "Download",
                            Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold)
                        },
                        new OsuSpriteText
                        {
                            Text = getVideoSuffixText(),
                            Font = OsuFont.GetFont(size: text_size - 2, weight: FontWeight.Bold)
                        },
                    };
                    this.FadeIn(200);
                    break;
                }
            }, true);
        }
Beispiel #23
0
        private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config)
        {
            this.api = api;

            Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray();

            if (Beatmap.Value is DummyWorkingBeatmap)
            {
                return;
            }

            IBeatmap playableBeatmap = loadPlayableBeatmap();

            if (playableBeatmap == null)
            {
                return;
            }

            sampleRestart = audio.Samples.Get(@"Gameplay/restart");

            mouseWheelDisabled = config.GetBindable <bool>(OsuSetting.MouseDisableWheel);

            DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);

            ScoreProcessor = ruleset.CreateScoreProcessor();
            ScoreProcessor.ApplyBeatmap(playableBeatmap);
            ScoreProcessor.Mods.BindTo(Mods);

            HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
            HealthProcessor.ApplyBeatmap(playableBeatmap);

            if (!ScoreProcessor.Mode.Disabled)
            {
                config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
            }

            InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);

            AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap));

            dependencies.CacheAs(gameplayBeatmap);

            addUnderlayComponents(GameplayClockContainer);
            addGameplayComponents(GameplayClockContainer, Beatmap.Value);
            addOverlayComponents(GameplayClockContainer, Beatmap.Value);

            DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true);

            // bind clock into components that require it
            DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);

            DrawableRuleset.OnNewResult += r =>
            {
                HealthProcessor.ApplyResult(r);
                ScoreProcessor.ApplyResult(r);
            };

            DrawableRuleset.OnRevertResult += r =>
            {
                HealthProcessor.RevertResult(r);
                ScoreProcessor.RevertResult(r);
            };

            // Bind the judgement processors to ourselves
            ScoreProcessor.AllJudged += onCompletion;
            HealthProcessor.Failed   += onFail;

            foreach (var mod in Mods.Value.OfType <IApplicableToScoreProcessor>())
            {
                mod.ApplyToScoreProcessor(ScoreProcessor);
            }

            foreach (var mod in Mods.Value.OfType <IApplicableToHealthProcessor>())
            {
                mod.ApplyToHealthProcessor(HealthProcessor);
            }

            BreakOverlay.IsBreakTime.ValueChanged += _ => updatePauseOnFocusLostState();
        }
 private void load(IAPIProvider api, OsuGameBase game)
 {
     ((DummyAPIAccess)api).HandleRequest = request => multiplayerScreen.RequestsHandler.HandleRequest(request, api.LocalUser.Value, game);
 }
Beispiel #25
0
        private void load(IAPIProvider api, OsuColour colour)
        {
            var user = score.User;

            statisticsLabels = GetStatistics(score).Select(s => new ScoreComponentLabel(s)).ToList();

            DrawableAvatar innerAvatar;

            Children = new Drawable[]
            {
                new Container
                {
                    RelativeSizeAxes = Axes.Y,
                    Width            = rank_width,
                    Children         = new[]
                    {
                        new OsuSpriteText
                        {
                            Anchor = Anchor.Centre,
                            Origin = Anchor.Centre,
                            Font   = OsuFont.GetFont(size: 20, italics: true),
                            Text   = rank.ToMetric(decimals: rank < 100000 ? 1 : 0),
                        },
                    },
                },
                content = new Container
                {
                    RelativeSizeAxes = Axes.Both,
                    Padding          = new MarginPadding {
                        Left = rank_width,
                    },
                    Children = new Drawable[]
                    {
                        new Container
                        {
                            RelativeSizeAxes = Axes.Both,
                            CornerRadius     = corner_radius,
                            Masking          = true,
                            Children         = new[]
                            {
                                background = new Box
                                {
                                    RelativeSizeAxes = Axes.Both,
                                    Colour           = user.Id == api.LocalUser.Value.Id && allowHighlight ? colour.Green : Color4.Black,
                                    Alpha            = background_alpha,
                                },
                            },
                        },
                        new Container
                        {
                            RelativeSizeAxes = Axes.Both,
                            Padding          = new MarginPadding(edge_margin),
                            Children         = new[]
                            {
                                avatar          = new DelayedLoadWrapper(
                                    innerAvatar = new DrawableAvatar(user)
                                {
                                    RelativeSizeAxes = Axes.Both,
                                    CornerRadius     = corner_radius,
                                    Masking          = true,
                                    EdgeEffect       = new EdgeEffectParameters
                                    {
                                        Type   = EdgeEffectType.Shadow,
                                        Radius = 1,
                                        Colour = Color4.Black.Opacity(0.2f),
                                    },
                                })
                                {
                                    RelativeSizeAxes = Axes.None,
                                    Size             = new Vector2(HEIGHT - edge_margin * 2, HEIGHT - edge_margin * 2),
                                },
                                new Container
                                {
                                    RelativeSizeAxes = Axes.Y,
                                    AutoSizeAxes     = Axes.X,
                                    Position         = new Vector2(HEIGHT - edge_margin, 0f),
                                    Children         = new Drawable[]
                                    {
                                        nameLabel = new OsuSpriteText
                                        {
                                            Text = user.Username,
                                            Font = OsuFont.GetFont(size: 23, weight: FontWeight.Bold, italics: true)
                                        },
                                        new FillFlowContainer
                                        {
                                            Origin       = Anchor.BottomLeft,
                                            Anchor       = Anchor.BottomLeft,
                                            AutoSizeAxes = Axes.Both,
                                            Direction    = FillDirection.Horizontal,
                                            Spacing      = new Vector2(10f, 0f),
                                            Children     = new Drawable[]
                                            {
                                                flagBadgeContainer = new Container
                                                {
                                                    Origin   = Anchor.BottomLeft,
                                                    Anchor   = Anchor.BottomLeft,
                                                    Size     = new Vector2(87f, 20f),
                                                    Masking  = true,
                                                    Children = new Drawable[]
                                                    {
                                                        new UpdateableFlag(user.Country)
                                                        {
                                                            Width            = 30,
                                                            RelativeSizeAxes = Axes.Y,
                                                        },
                                                    },
                                                },
                                                new FillFlowContainer
                                                {
                                                    Origin       = Anchor.BottomLeft,
                                                    Anchor       = Anchor.BottomLeft,
                                                    AutoSizeAxes = Axes.Both,
                                                    Direction    = FillDirection.Horizontal,
                                                    Spacing      = new Vector2(10f, 0f),
                                                    Margin       = new MarginPadding {
                                                        Left = edge_margin
                                                    },
                                                    Children = statisticsLabels
                                                },
                                            },
                                        },
                                    },
                                },
                                new FillFlowContainer
                                {
                                    AutoSizeAxes = Axes.Both,
                                    Anchor       = Anchor.TopRight,
                                    Origin       = Anchor.TopRight,
                                    Direction    = FillDirection.Horizontal,
                                    Spacing      = new Vector2(5f, 0f),
                                    Children     = new Drawable[]
                                    {
                                        scoreLabel = new GlowingSpriteText
                                        {
                                            TextColour = Color4.White,
                                            GlowColour = OsuColour.FromHex(@"83ccfa"),
                                            Text       = score.TotalScore.ToString(@"N0"),
                                            Font       = OsuFont.Numeric.With(size: 23),
                                        },
                                        RankContainer = new Container
                                        {
                                            Size     = new Vector2(40f, 20f),
                                            Children = new[]
                                            {
                                                scoreRank = new UpdateableRank(score.Rank)
                                                {
                                                    Anchor = Anchor.Centre,
                                                    Origin = Anchor.Centre,
                                                    Size   = new Vector2(40f)
                                                },
                                            },
                                        },
                                    },
                                },
                                modsContainer = new FillFlowContainer <ModIcon>
                                {
                                    Anchor             = Anchor.BottomRight,
                                    Origin             = Anchor.BottomRight,
                                    AutoSizeAxes       = Axes.Both,
                                    Direction          = FillDirection.Horizontal,
                                    Spacing            = new Vector2(1),
                                    ChildrenEnumerable = score.Mods.Select(mod => new ModIcon(mod)
                                    {
                                        Scale = new Vector2(0.375f)
                                    })
                                },
                            },
                        },
                    },
                },
            };

            innerAvatar.OnLoadComplete += d => d.FadeInFromZero(200);
        }
 public virtual void APIStateChanged(IAPIProvider api, APIState state)
 {
 }
Beispiel #27
0
        private void load(OsuConfigManager config, Framework.Game game, RealmAccess realm, IAPIProvider api)
        {
            // prevent user from changing beatmap while the intro is still running.
            beatmap = Beatmap.BeginLease(false);

            MenuVoice = config.GetBindable <bool>(OsuSetting.MenuVoice);
            MenuMusic = config.GetBindable <bool>(OsuSetting.MenuMusic);

            if (api.LocalUser.Value.IsSupporter)
            {
                AddInternal(skinnableSeeya = new SkinnableSound(new SampleInfo(SeeyaSampleName)));
            }
            else
            {
                seeya = audio.Samples.Get(SeeyaSampleName);
            }

            // if the user has requested not to play theme music, we should attempt to find a random beatmap from their collection.
            if (!MenuMusic.Value)
            {
                realm.Run(r =>
                {
                    var usableBeatmapSets = r.All <BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected).AsRealmCollection();

                    int setCount = usableBeatmapSets.Count;

                    if (setCount > 0)
                    {
                        var found = usableBeatmapSets[RNG.Next(0, setCount - 1)].Beatmaps.FirstOrDefault();

                        if (found != null)
                        {
                            initialBeatmap = beatmaps.GetWorkingBeatmap(found);
                        }
                    }
                });
            }

            // we generally want a song to be playing on startup, so use the intro music even if a user has specified not to if no other track is available.
            if (initialBeatmap == null)
            {
                // Intro beatmaps are generally made using the osu! ruleset.
                // It might not be present in test projects for other rulesets.
                bool osuRulesetPresent = rulesets.GetRuleset(0) != null;

                if (!loadThemedIntro() && osuRulesetPresent)
                {
                    // if we detect that the theme track or beatmap is unavailable this is either first startup or things are in a bad state.
                    // this could happen if a user has nuked their files store. for now, reimport to repair this.
                    var import = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream($"Tracks/{BeatmapFile}"), BeatmapFile)).GetResultSafely();

                    import?.PerformWrite(b => b.Protected = true);

                    loadThemedIntro();
                }
            }

            bool loadThemedIntro()
            {
                var setInfo = beatmaps.QueryBeatmapSet(b => b.Protected && b.Hash == BeatmapHash);

                if (setInfo == null)
                {
                    return(false);
                }

                setInfo.PerformRead(s =>
                {
                    if (s.Beatmaps.Count == 0)
                    {
                        return;
                    }

                    initialBeatmap = beatmaps.GetWorkingBeatmap(s.Beatmaps.First());
                });

                return(UsingThemedIntro = initialBeatmap != null);
            }
        }
Beispiel #28
0
 protected DownloadableArchiveModelManager(Storage storage, IDatabaseContextFactory contextFactory, IAPIProvider api, MutableDatabaseBackedStoreWithFileIncludes <TModel, TFileModel> modelStore, IIpcHost importHost = null)
     : base(storage, contextFactory, modelStore, importHost)
 {
     this.api        = api;
     this.modelStore = modelStore;
 }
        public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
                              WorkingBeatmap defaultBeatmap = null)
            : base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
        {
            this.rulesets     = rulesets;
            this.audioManager = audioManager;
            this.host         = host;

            DefaultBeatmap = defaultBeatmap;

            beatmaps = (BeatmapStore)ModelStore;
            beatmaps.BeatmapHidden   += b => BeatmapHidden?.Invoke(b);
            beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);

            updateQueue = new BeatmapUpdateQueue(api);
        }
Beispiel #30
0
        private void load(SentakkiRulesetConfigManager settings, OsuColour colours, DrawableSentakkiRuleset ruleset, IAPIProvider api, SkinManager skinManager)
        {
            settings?.BindWith(SentakkiRulesetSettings.RingOpacity, RingOpacity);
            RingOpacity.BindValueChanged(opacity => Alpha = opacity.NewValue);

            settings?.BindWith(SentakkiRulesetSettings.ShowNoteStartIndicators, NoteStartIndicators);
            NoteStartIndicators.BindValueChanged(opacity => spawnIndicator.FadeTo(Convert.ToSingle(opacity.NewValue), 200));

            user = api.LocalUser.GetBoundCopy();
            skin = skinManager.CurrentSkin.GetBoundCopy();

            user.ValueChanged += _ => colorOption.TriggerChange();
            skin.BindValueChanged(_ => colorOption.TriggerChange(), true);

            settings?.BindWith(SentakkiRulesetSettings.RingColor, colorOption);
            colorOption.BindValueChanged(option =>
            {
                if (option.NewValue == ColorOption.Default)
                {
                    this.FadeColour(Color4.White, 200);
                }
                else if (option.NewValue == ColorOption.Difficulty)
                {
                    this.FadeColour(colours.ForDifficultyRating(ruleset?.Beatmap.BeatmapInfo.DifficultyRating ?? DifficultyRating.Normal, true), 200);
                }
                else if (option.NewValue == ColorOption.Skin)
                {
                    this.FadeColour(skin.Value.GetConfig <GlobalSkinColours, Color4>(GlobalSkinColours.MenuGlow)?.Value ?? Color4.White, 200);
                }
            });

            settings?.BindWith(SentakkiRulesetSettings.KiaiEffects, kiaiEffect);
        }