Beispiel #1
0
    // Use this for initialization
    public override void OnStartServer()
    {
        if (!Loaded && LocalPlayerOptions.singleton.preload)
        {
            stateFile = LocalPlayerOptions.singleton.PreloadFile;
            string jsonText = "";

            if (stateFile.isOnServer)
            {
                jsonText = Webserver.singleton.getScene(stateFile.sceneName);
            }
            else
            {
                /*
                 * string fileLocation = Path.Combine(Path.Combine("scene", stateFile.sceneName), "config.json");
                 *
                 #if !UNITY_ANDROID || UNITY_EDITOR
                 * try
                 * {
                 *      if (!Directory.Exists(Application.streamingAssetsPath))
                 *              Directory.CreateDirectory(Application.streamingAssetsPath);
                 *      string fullFilePath = Path.Combine(Application.streamingAssetsPath, fileLocation);
                 *      jsonText = System.IO.File.ReadAllText(fullFilePath);
                 * }
                 * catch (System.IO.FileNotFoundException)
                 * {
                 *      // mark as loaded anyway, so we don't keep retrying..
                 *      Debug.Log("Failed to load state file.");
                 * }
                 #else
                 * WWW request = new WWW(Path.Combine(Application.streamingAssetsPath, fileLocation));
                 * while (!request.isDone);
                 * jsonText = request.text;
                 #endif
                 */
                IAAScene t = new IAAScene(stateFile.title, stateFile.sceneName, null);
            }

            List <WordInfo> wordlist = new List <WordInfo>();
            if (!string.IsNullOrEmpty(jsonText))
            {
                wordlist = IAAScene.fromJSON(jsonText).wordInfoList;
            }
            MakeSoundObject creatorObject = GetComponent <MakeSoundObject> ();

            if (wordlist != null)
            {
                wordlist.ForEach(x => {
                    creatorObject.spawnSoundObject(x, false);
                });
            }

            Loaded = true;
        }
    }
Beispiel #2
0
    public void CmdSaveState()
    {
        Debug.Log("Saving state");
        GameObject[] words  = GameObject.FindGameObjectsWithTag("Word");
        GameObject[] sounds = GameObject.FindGameObjectsWithTag("Sound");

        WordActs        wordscript;
        List <WordInfo> stateList = new List <WordInfo>();

        foreach (GameObject obj in words)
        {
            wordscript = obj.GetComponent <WordActs> ();
            stateList.Add(new WordInfo(wordscript.m_wordstr, wordscript.m_serverFileName, wordscript.m_scale,
                                       obj.transform.position, obj.transform.rotation, wordscript.m_looping, wordscript.m_sequencer.playtriggers, wordscript.m_sequencer.path, wordscript.m_sequencer.scrubs));
        }
        NonVerbalActs soundscript;

        foreach (GameObject obj in sounds)
        {
            soundscript = obj.GetComponent <NonVerbalActs> ();
            stateList.Add(new WordInfo("", soundscript.m_serverFileName, 1.0f,
                                       obj.transform.position, obj.transform.rotation, soundscript.m_looping, soundscript.m_sequencer.playtriggers, soundscript.m_sequencer.path, null));
        }

        /*
         * string filename = Application.persistentDataPath + "/" + Webserver.GenerateFileName ("state") + ".json";
         * Debug.Log ("Saving state to " + filename);
         */

        IAAScene scene = new IAAScene();

        scene.wordInfoList = stateList;
        LocalPlayerOptions.SceneFile sceneFile = LocalPlayerOptions.singleton.PreloadFile;
        if (sceneFile != null)
        {
            string oriTitle = sceneFile.title;
            int    pos      = sceneFile.title.LastIndexOf(sepString);
            if (pos != -1)
            {
                oriTitle = sceneFile.title.Substring(0, pos);
            }
            scene.title = Webserver.GenerateSceneName(oriTitle);
            scene.name  = Webserver.GenerateSceneName(sceneFile.sceneName);
        }
        else
        {
            scene.title = Webserver.GenerateSceneName("New Scene");
            scene.name  = Webserver.GenerateSceneName("NewScene");
        }
        Webserver.singleton.UploadNewScene(scene);
    }
Beispiel #3
0
    public IEnumerator _uploadNewScene(IAAScene _scene)
    {
        string          json = _scene.getJSON();
        string          url  = "http://" + m_serverIP + ":" + m_serverPort + "/scene/?fn=" + _scene.name;
        UnityWebRequest www  = UnityWebRequest.Put(url, json);

        yield return(www.Send());

        if (www.isNetworkError)
        {
            Debug.Log("There was an error uploading: " + www.error);
        }
        else
        {
            Debug.Log("Upload complete!");
        }
    }
Beispiel #4
0
 public void UploadNewScene(IAAScene scene)
 {
     StartCoroutine(_uploadNewScene(scene));
 }