public void Render(I3DCamera c) { for (int idx = 0; idx < Surfaces.Length; idx++) { Surfaces[idx].Render(c); } }
public void Render(I3DCamera c) { c.DrawLine(this); }
public void Render(I3DCamera c) { c.DrawSurface(this); }
public void Render(I3DCamera c) { //c.DrawPoint(this); }