// Use this for initialization void Start() { rb = gameObject.GetComponent <Rigidbody2D> (); anim = gameObject.GetComponent <Animator> (); wolfSprite = gameObject.GetComponent <SpriteRenderer> (); sceneFader = GameObject.Find("Cover").GetComponent <SceneFader> (); source = gameObject.GetComponent <AudioSource>(); particles = gameObject.GetComponent <ParticleSystem> (); cFull = wolfSprite.color; UI = GameObject.Find("Main Text").GetComponent <Text> (); failSafe = transform.position; if (SceneManager.GetActiveScene().name == "IriMain") { hunger = FindObjectOfType <HungerCtrl> (); } source.pitch = 1; isHurt = false; jumping = false; isPouncing = false; Invulnerable = false; isAlive = true; isTest = false; hPCurrent = HPMax; UI.text = ""; //find Locations PouncePos = transform.FindChild("pounceLoc"); crosshairLoc = transform.FindChild("crosshairLoc"); feedbackLoc = transform.FindChild("feedback"); InvokeRepeating("PounceTimer", 1, 1); PounceCD = PounceCoolDown; PlayerPrefs.SetInt("Cutscene", 0); respawnPosition = gameObject.transform.position; TeleIcon.SetActive(false); Lives = PlayerData.Lives; if (transform.localScale.x > 0) { facingRight = true; } if (PlayerData.AlignSet) { IsKiller = PlayerData.IsKiller; } }
// Use this for initialization void Start() { playerController = FindObjectOfType <PlayerController> (); hunger = FindObjectOfType <HungerCtrl> (); isUsed = false; }