Beispiel #1
0
        public static bool Prefix(Humanoid __instance, ref bool __result, bool secondaryAttack)
        {
            if (!secondaryAttack)
            {
                return(true);
            }

            __instance.AbortEquipQueue();
            if (__instance.InAttack() && !__instance.HaveQueuedChain() || __instance.InDodge() || !__instance.CanMove() || __instance.IsKnockedBack() || __instance.IsStaggering() || __instance.InMinorAction())
            {
                return(true);
            }

            var currentWeapon = __instance.GetCurrentWeapon();

            if (currentWeapon == null || currentWeapon.m_dropPrefab == null)
            {
                EpicLoot.Log("Weapon or weapon's dropPrefab is null");
                return(true);
            }

            if (!currentWeapon.IsMagic() || !currentWeapon.GetMagicItem().HasEffect(MagicEffectType.Throwable))
            {
                return(true);
            }

            var spearPrefab = ObjectDB.instance?.GetItemPrefab("SpearFlint");

            if (spearPrefab == null)
            {
                return(true);
            }

            if (__instance.m_currentAttack != null)
            {
                __instance.m_currentAttack.Stop();
                __instance.m_previousAttack = __instance.m_currentAttack;
                __instance.m_currentAttack  = null;
            }

            var attack = spearPrefab.GetComponent <ItemDrop>().m_itemData.m_shared.m_secondaryAttack.Clone();

            if (!attack.Start(__instance, __instance.m_body, __instance.m_zanim, __instance.m_animEvent, __instance.m_visEquipment, currentWeapon, __instance.m_previousAttack, __instance.m_timeSinceLastAttack, __instance.GetAttackDrawPercentage()))
            {
                return(false);
            }

            __instance.m_currentAttack   = attack;
            __instance.m_lastCombatTimer = 0.0f;
            __result = true;
            return(false);
        }