//grave intializtion public ControllerState_Grave(HumanController_Grave newHumanController) { myHumanController = newHumanController; myTransform = myHumanController.transform; myBoxCollider2D = myHumanController.myBoxCollider2D; myRigidbody2D = myHumanController.myRigidbody2D; gravityScale = myHumanController.myRigidbody2D.gravityScale; myBrain = myHumanController.myGraveLaminaBrain; }
}//on trigger enter void OnTriggerExit2D(Collider2D col) { if (col.tag == "Player") { HumanController_Grave script = col.GetComponent <HumanController_Grave>(); if (script) { script.ChangeDigState(false); } } }//on
public ControllerState_Grave_Water(HumanController_Grave myHumanController) : base(myHumanController) { }