Inheritance: MonoBehaviour
Beispiel #1
0
    void Awake()
    {
        Instance = this;

        if (Network.isClient)
            hudon = GameObject.Find("Client Scripts").GetComponent<HudOn>();
    }
Beispiel #2
0
    void Start()
    {
        if (Network.isServer) {
            server = GameObject.Find("Network").GetComponent<Server>();
        }
        else {
            Network.isMessageQueueRunning = true;
            GameObject obj =GameObject.Find("Client Scripts");
            client = obj.GetComponent<OnlineClient>();
            hudon = obj.GetComponent<HudOn>();
            print("Client Bridge initial" + Network.player);
            networkView.RPC("clientBridgeLoaded", RPCMode.Server, Network.player);
        }

        setUniverseBuffer = new Dictionary<NetworkPlayer, int>();
        updateUniverseNamesBuffer = new Dictionary<NetworkPlayer, Dictionary<NetworkViewID, string>>();
        updateCharacterNamesBuffer = new Dictionary<NetworkPlayer, Dictionary<NetworkViewID, string>>();
        hasClientLoaded = new Dictionary<NetworkPlayer, bool>();
    }
Beispiel #3
0
    void Start()
    {
        // Set statics
        score = 0;
        gameOver = false;
        Instance = this;

        generateBossName();

        gameOverBeenDetected = false;
        main = (Texture2D) Resources.Load ("hud/topleft");
        speed = (Texture2D) Resources.Load ("hud/topright");
        leaderboard = (Texture2D) Resources.Load ("hud/leaderboard");
        universe = (Texture2D) Resources.Load ("hud/bottomleft");
        deco = (Font) Resources.Load ("Belgrad");
        bossbar = (Texture2D) Resources.Load ("hud/bossbar");

        health.normal.background = fillTex(1,1,new Color(0.8f,0f,0f,1f));
        energy.normal.background = fillTex(1,1,new Color(0f,0f,0.8f,1f));
        bank.normal.background = fillTex (1,1,new Color(0f,0.8f,0f,1f));

        gameOverBeenDetected = false;

        helpPic = (Texture2D) Resources.Load ("menu/howtocut");

        queuedToastMessages = new Queue<string>();
        StartCoroutine("Toast");

        showHelp = true;
    }