// Use this for initialization public new void Start() { base.Start(); originMoveSpeed = 5; moveSpeed = originMoveSpeed; playerTransform = GameObject.FindGameObjectWithTag("Player").transform; playerScript = playerTransform.GetComponent <Player>(); alerted = false; navAgent = this.GetComponent <NavMeshAgent>(); animator = this.GetComponent <Animator>(); rotateSpeed = 1200; //lookRange = 15; actionTimer = 0.5f; attackRange = 7; dropList = new Item[7]; name = "Monguer"; dropList[0] = new MonguerAxe(); dropList[1] = new HpPotion(); dropList[2] = new MpPotion(); dropList[3] = new VillageStone(); dropList[4] = new TridentStone(); dropList[5] = new LevelUpStone(); dropList[6] = new ClassStone(); audioSource = this.GetComponent <AudioSource>(); }
public override Item clone() { HpPotion itemClone = new HpPotion(); itemClone.quantity = this.quantity; return(itemClone); }
// Use this for initialization public new void Start() { //charLevel = 1; //maxHp = 5; //baseHp = maxHp; //baseAttack = 1f; //dropExp = 5; //dropGold = 5; //recoverHp = 8 / 3; base.Start(); originMoveSpeed = 5; moveSpeed = originMoveSpeed; playerTransform = GameObject.FindGameObjectWithTag("Player").transform; playerScript = playerTransform.GetComponent <Player>(); alerted = false; navAgent = this.GetComponent <NavMeshAgent>(); animator = this.GetComponent <Animator>(); rotateSpeed = 1200; //lookRange = 10; actionTimer = 0.5f; attackRange = 7; dropList = new Item[6]; name = "Big Crush"; dropList[0] = new ClassStone(); dropList[1] = new HpPotion(); dropList[2] = new MpPotion(); dropList[3] = new VillageStone(); dropList[4] = new TridentStone(); dropList[5] = new LevelUpStone(); audioSource = this.GetComponent <AudioSource>(); }
public ElimMonguer() { name = "Eliminating threats"; goal = 10; progress = 0; description = "That was expected of you. Before I will acknowledge you, come back alive after killing " + goal + " Monguers. You can find them after leaving this village via the portal at (55, 5)."; task = "Kill " + goal + " Monguers and talk to the class instructor."; rewardGold = 50; rewardExp = 20; rewardItemList = new Item[1]; HpPotion hpPotion = new HpPotion(); hpPotion.quantity = 3; rewardItemList[0] = hpPotion; completeText = "Well done!"; next = new BringAxes(); id = 7; }
private void HandleSkillControls() { if (Input.GetKeyDown(KeyCode.Tab)) { ui.SwitchConsole(); } if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter)) { ui.OnEnter(); } if (!ui.consoleActive) { if (Input.GetKeyDown(KeyCode.Q)) { data.StartMeleeTargeting(false); } if (data.ActiveConfirmationSkill == null && Input.GetMouseButtonDown(0) && !ui.MouseOverUI) { data.StartMeleeTargeting(true); } if (Input.GetKeyDown(KeyCode.W)) { EquippableItem u = new HpUpgradeAdd(1); u.Init(); u.SpawnGameObject(Utils.GenerateRandomPositionAround(data.GetBody().transform.position, 3)); //data.GetOwner().AddUpgrade(u); //data.GetOwner().EquipUpgrade(u); } if (Input.GetKeyDown(KeyCode.I)) { ui.SwitchInventory(); } if (Input.GetKeyDown(KeyCode.U)) { Player p = data.GetOwner() as Player; p.UnlockSkill(temp++, true); //ui.DamageMessage(data.GetBody(), 10, Color.cyan); //ui.ScreenMessage("Ahoasdddddddddddddddddddsssssssssddddddddddddoj" + (temp++), 1); //data.AddPhysicsPush(new Vector2(0, 100), ForceMode2D.Impulse); } if (Input.GetKeyDown(KeyCode.E)) { InventoryItem u = new DnaItem(Random.Range(10, 20)); u.Init(); u.SpawnGameObject(Utils.GenerateRandomPositionAround(data.GetBody().transform.position, 3)); InventoryItem p = new HpPotion(1); p.Init(); p.SpawnGameObject(Utils.GenerateRandomPositionAround(data.GetBody().transform.position, 3)); } if (Input.GetKeyDown(KeyCode.B)) { AbstractLevelData levelData = WorldHolder.instance.activeMap.levelData; if (levelData.CanHaveBase()) { levelData.CreateBase(); } } if (Input.GetKeyDown(KeyCode.L)) { ui.ShowLevelsView(); } if (Input.GetKeyDown(KeyCode.M)) { ui.HideLevelsView(); } if (Input.GetKeyDown(KeyCode.V)) { AbstractLevelData levelData = WorldHolder.instance.activeMap.levelData; if (levelData.HasBase()) { if (SiegeManager.IsSiegeActive() == false) { SiegeManager.StartSiege(WorldHolder.instance.activeMap); } else { SiegeManager.CancelSiege(); } } } if (Input.GetKeyDown(KeyCode.R)) { InventoryItem u = UpgradeTable.Instance.GenerateUpgrade(ItemType.CLASSIC_UPGRADE, 1, 2, 1); u.Init(); u.SpawnGameObject(Utils.GenerateRandomPositionAround(data.GetBody().transform.position, 3)); } /*if (Input.GetKeyDown(KeyCode.R)) * { * AbstractUpgrade u = data.GetOwner().Inventory.GetUpgrade(typeof (TemplateUpgrade)); * data.GetOwner().UnequipUpgrade(u); * data.GetOwner().RemoveUpgrade(u); * * u = data.GetOwner().Inventory.GetUpgrade(typeof(TemplateUpgrade)); * data.GetOwner().UnequipUpgrade(u); * data.GetOwner().RemoveUpgrade(u); * }*/ if (Input.GetKeyDown(KeyCode.Alpha1)) { data.LaunchSkill(1); } if (Input.GetKeyDown(KeyCode.Alpha2)) { data.LaunchSkill(2); } if (Input.GetKeyDown(KeyCode.Alpha3)) { data.LaunchSkill(3); } if (Input.GetKeyDown(KeyCode.Alpha4)) { data.LaunchSkill(4); } if (Input.GetKeyDown(KeyCode.Alpha5)) { data.LaunchSkill(5); } if (Input.GetKeyDown(KeyCode.Alpha6)) { data.LaunchSkill(6); } if (Input.GetKeyDown(KeyCode.Alpha7)) { data.LaunchSkill(7); } if (Input.GetKeyDown(KeyCode.Alpha8)) { data.LaunchSkill(8); } if (Input.GetKeyDown(KeyCode.Alpha9)) { data.LaunchSkill(9); } if (Input.GetKeyDown(KeyCode.Alpha0)) { data.LaunchSkill(10); } } }
// Update is called once per frame void Update() { if (playerScript.getHp() > 0) { attackTimer -= Time.deltaTime; AnimatorStateInfo info = animator.GetCurrentAnimatorStateInfo(0); if (info.fullPathHash == Animator.StringToHash("Base Layer.attack") && !animator.IsInTransition(0)) { animator.SetBool("attack", false); } if (Input.GetMouseButtonDown(0) && attackTimer <= 0) { animator.SetBool("attack", true); audioSource.PlayOneShot(swingClip); attackTimer = 0.6f; RaycastHit hitInfo; bool hit = Physics.Raycast(camTransform.position, camTransform.TransformDirection(Vector3.forward), out hitInfo, playerScript.attackRange, layers); if (hit) { if (hitInfo.transform.tag.Equals("Enemy")) { Enemy enemy = hitInfo.transform.GetComponent <Enemy>(); //print(enemy.baseHp); if (enemy.baseHp > 0) { enemy.damaged(Random.Range(playerScript.calMinAttack(), playerScript.calMaxAttack())); } } else if (GameEngine.ge.showPanel == 0) { if (hitInfo.transform.tag.Equals("NPC")) { NPC npc = hitInfo.transform.GetComponent <NPC>(); if (npc != null) { npc.interact(); } } else if (hitInfo.transform.tag.Equals("Bank")) { GameEngine.ge.changePanel(9); } else if (hitInfo.transform.tag.Equals("chest")) { HpPotion hpPotion = new HpPotion(); hpPotion.quantity = 5; MpPotion mpPotion = new MpPotion(); mpPotion.quantity = 5; if (Random.value > 0.5) { Item rareItem; float rare = Random.value; if (rare <= 0.15) { rareItem = new ClassStone(); } else if (rare <= 0.30) { rareItem = new LevelUpStone(); } else if (rare <= 0.65) { rareItem = new TridentStone(); } else { rareItem = new VillageStone(); } playerScript.bag.insertItem(rareItem, true, true); } playerScript.bag.insertItem(hpPotion, true, true); playerScript.bag.insertItem(mpPotion, true, true); Destroy(hitInfo.transform.gameObject); } } } } } }