Beispiel #1
0
    // Token: 0x06000500 RID: 1280 RVA: 0x00029D94 File Offset: 0x00027F94
    private void UpdateCrosshair(Player player, float bowDrawPercentage)
    {
        GameObject hoverObject = player.GetHoverObject();
        Hoverable  hoverable   = hoverObject ? hoverObject.GetComponentInParent <Hoverable>() : null;

        if (hoverable != null && !TextViewer.instance.IsVisible())
        {
            this.m_hoverName.text  = hoverable.GetHoverText();
            this.m_crosshair.color = ((this.m_hoverName.text.Length > 0) ? Color.yellow : new Color(1f, 1f, 1f, 0.5f));
        }
        else
        {
            this.m_crosshair.color = new Color(1f, 1f, 1f, 0.5f);
            this.m_hoverName.text  = "";
        }
        Piece hoveringPiece = player.GetHoveringPiece();

        if (hoveringPiece)
        {
            WearNTear component = hoveringPiece.GetComponent <WearNTear>();
            if (component)
            {
                this.m_pieceHealthRoot.gameObject.SetActive(true);
                this.m_pieceHealthBar.SetValue(component.GetHealthPercentage());
            }
            else
            {
                this.m_pieceHealthRoot.gameObject.SetActive(false);
            }
        }
        else
        {
            this.m_pieceHealthRoot.gameObject.SetActive(false);
        }
        if (bowDrawPercentage > 0f)
        {
            float num = Mathf.Lerp(1f, 0.15f, bowDrawPercentage);
            this.m_crosshairBow.gameObject.SetActive(true);
            this.m_crosshairBow.transform.localScale = new Vector3(num, num, num);
            this.m_crosshairBow.color = Color.Lerp(new Color(1f, 1f, 1f, 0f), Color.yellow, bowDrawPercentage);
            return;
        }
        this.m_crosshairBow.gameObject.SetActive(false);
    }
Beispiel #2
0
        private static void Player_Update(Player __instance)
        {
            if (Player.m_localPlayer == __instance)
            {
                if (Settings.PingWhereLooking.Value)
                {
                    if (Enum.TryParse(Settings.PingKey.Value, out KeyCode key))
                    {
                        if (__instance.InvokeMethod <bool>("TakeInput"))
                        {
                            if (Input.GetKeyDown(key))
                            {
                                // TODO: improve object detection range

                                var dir = __instance.GetAimDir(Vector3.zero);
                                var ray = new Ray(GameCamera.instance.transform.position, GameCamera.instance.transform.forward);

                                var mask = Pathfinding.instance.m_layers | Pathfinding.instance.m_waterLayers;

                                Physics.Raycast(ray, out var hit, 500f, mask);

                                string  pingText = "Ping!";
                                Vector3 pos      = hit.point;

                                if (__instance.GetHoverCreature() != null)
                                {
                                    pingText = __instance.GetHoverCreature().GetHoverName();
                                    pos      = __instance.GetHoverCreature().GetCenterPoint();
                                }
                                else if (__instance.GetHoverObject())
                                {
                                    Hoverable hoverable = __instance.GetHoverObject().GetComponentInParent <Hoverable>();
                                    if (hoverable != null)
                                    {
                                        pingText = hoverable.GetHoverText().Split('\n')[0];
                                    }
                                    pos = __instance.GetHoverObject().transform.position;
                                }
                                ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "ChatMessage", new object[]
                                {
                                    pos,
                                    3,
                                    __instance.GetPlayerName(),
                                    $"{pingText} at ({Mathf.FloorToInt(pos.x)}, {Mathf.FloorToInt(pos.z)})"
                                });
                            }
                        }
                    }
                }

                if (Enum.TryParse(Settings.ShareMapKey.Value, out KeyCode mapKey))
                {
                    if (Input.GetKeyDown(mapKey))
                    {
                        Plugin.ShareMap();
                    }
                }


                if (Enum.TryParse(Settings.SharePinsKey.Value, out KeyCode pinKey))
                {
                    if (Input.GetKeyDown(pinKey))
                    {
                        Plugin.SharePins();
                    }
                }
            }
        }