public void FixedUpdate()
    {
        if (PhotonEngine.Instance.IsServer)
        {
            _networkInterface.RequestClientInputs();

            UpdateInputs();

            _networkInterface.SendServerTransform();
        }

        else
        {
            _networkInterface.RequestServerTransform();

            UpdateTransform();

            if (_networkInterface.IsLocalPeer)
            {
                GetPlayerInputs();
            }

            _networkInterface.SendClientInputs(_powerInput, _turnInput, _isJumping);
        }

        _hoverMotor.Move(_powerInput, _turnInput);

        if (_isJumping)
        {
            _hoverMotor.Jump();
        }
    }