Beispiel #1
0
        /// <summary>
        /// Create and add <see cref="Decor"/> from supplied <see cref="HousingDecorInfoEntry"/> to your crate.
        /// </summary>
        public void DecorCreate(HousingDecorInfoEntry entry, uint quantity)
        {
            var residenceDecor = new ServerHousingResidenceDecor();

            for (uint i = 0u; i < quantity; i++)
            {
                Decor decor = residence.DecorCreate(entry);
                decor.Type = DecorType.Crate;

                residenceDecor.DecorData.Add(new ServerHousingResidenceDecor.Decor
                {
                    RealmId     = WorldServer.RealmId,
                    DecorId     = decor.DecorId,
                    ResidenceId = residence.Id,
                    DecorType   = decor.Type,
                    PlotIndex   = decor.PlotIndex,
                    Scale       = decor.Scale,
                    Position    = decor.Position,
                    Rotation    = decor.Rotation,
                    DecorInfoId = decor.Entry.Id
                });
            }

            EnqueueToAll(residenceDecor);
        }
        public Task DecorAddSubCommandHandler(CommandContext context, string command, string[] parameters)
        {
            if (parameters.Length < 1 && parameters.Length > 2)
            {
                return(Task.CompletedTask);
            }

            if (!(context.Session.Player.Map is ResidenceMap residenceMap))
            {
                context.SendMessageAsync("You need to be on a housing map to use this command!");
                return(Task.CompletedTask);
            }

            uint decorInfoId = uint.Parse(parameters[0]);
            uint quantity    = parameters.Length == 2 ? uint.Parse(parameters[1]) : 1u;

            HousingDecorInfoEntry entry = GameTableManager.HousingDecorInfo.GetEntry(decorInfoId);

            if (entry == null)
            {
                context.SendMessageAsync($"Invalid decor info id {decorInfoId}!");
                return(Task.CompletedTask);
            }

            residenceMap.DecorCreate(entry, quantity);
            return(Task.CompletedTask);
        }
Beispiel #3
0
        public static void HandleItemUseDecor(WorldSession session, ClientItemUseDecor itemUseDecor)
        {
            Item item = session.Player.Inventory.GetItem(itemUseDecor.ItemGuid);

            if (item == null)
            {
                throw new InvalidPacketValueException();
            }

            HousingDecorInfoEntry entry = GameTableManager.HousingDecorInfo.GetEntry(item.Entry.HousingDecorInfoId);

            if (entry == null)
            {
                throw new InvalidPacketValueException();
            }

            Task <Residence> task = ResidenceManager.GetResidence(session.Player.Name);

            session.EnqueueEvent(new TaskGenericEvent <Residence>(task,
                                                                  residence =>
            {
                if (residence == null)
                {
                    residence = ResidenceManager.CreateResidence(session.Player);
                }

                if (session.Player.Inventory.ItemUse(item))
                {
                    residence.DecorCreate(entry);
                }
            }));
        }
        /// <summary>
        /// Create new <see cref="Decor"/> from supplied <see cref="HousingDecorInfoEntry"/> to residence your crate.
        /// </summary>
        /// <remarks>
        /// Decor will be created for your residence regardless of the current residence you are on.
        /// </remarks>
        public void DecorCreate(HousingDecorInfoEntry entry, uint quantity = 1u)
        {
            Residence ??= GlobalResidenceManager.Instance.CreateResidence(owner);

            if (Residence.Map != null)
            {
                Residence.Map.DecorCreate(Residence, entry, quantity);
            }
            else
            {
                for (uint i = 0u; i < quantity; i++)
                {
                    Residence.DecorCreate(entry);
                }
            }
        }
            public void HandleHouseDecorAdd(ICommandContext context,
                                            [Parameter("Decor info id entry to add to the crate.")]
                                            uint decorInfoId,
                                            [Parameter("Quantity of decor to add to the crate.")]
                                            uint?quantity)
            {
                quantity ??= 1u;

                HousingDecorInfoEntry entry = GameTableManager.Instance.HousingDecorInfo.GetEntry(decorInfoId);

                if (entry == null)
                {
                    context.SendMessage($"Invalid decor info id {decorInfoId}!");
                    return;
                }

                context.GetTargetOrInvoker <Player>().ResidenceManager.DecorCreate(entry, quantity.Value);
            }
Beispiel #6
0
        public static void HandleItemUseDecor(WorldSession session, ClientItemUseDecor itemUseDecor)
        {
            Item item = session.Player.Inventory.GetItem(itemUseDecor.ItemGuid);

            if (item == null)
            {
                throw new InvalidPacketValueException();
            }

            HousingDecorInfoEntry entry = GameTableManager.Instance.HousingDecorInfo.GetEntry(item.Info.Entry.HousingDecorInfoId);

            if (entry == null)
            {
                throw new InvalidPacketValueException();
            }

            if (session.Player.Inventory.ItemUse(item))
            {
                session.Player.ResidenceManager.DecorCreate(entry);
            }
        }
Beispiel #7
0
        private void DecorCreate(Player player, ClientHousingDecorUpdate.DecorUpdate update)
        {
            HousingDecorInfoEntry entry = GameTableManager.HousingDecorInfo.GetEntry(update.DecorInfoId);

            if (entry == null)
            {
                throw new InvalidPacketValueException();
            }

            if (entry.CostCurrencyTypeId != 0u && entry.Cost != 0u)
            {
                /*if (!player.CurrencyManager.CanAfford((byte)entry.CostCurrencyTypeId, entry.Cost))
                 * {
                 *  // TODO: show error
                 *  return;
                 * }
                 *
                 * player.CurrencyManager.CurrencySubtractAmount((byte)entry.CostCurrencyTypeId, entry.Cost);*/
            }

            Decor decor = residence.DecorCreate(entry);

            decor.Type = update.DecorType;

            if (update.ColourShiftId != decor.ColourShiftId)
            {
                if (update.ColourShiftId != 0u)
                {
                    ColorShiftEntry colourEntry = GameTableManager.ColorShift.GetEntry(update.ColourShiftId);
                    if (colourEntry == null)
                    {
                        throw new InvalidPacketValueException();
                    }
                }
                decor.ColourShiftId = update.ColourShiftId;
            }

            if (update.DecorType != DecorType.Crate)
            {
                if (update.Scale < 0f)
                {
                    throw new InvalidPacketValueException();
                }

                // new decor is being placed directly in the world
                decor.Position = update.Position;
                decor.Rotation = update.Rotation;
                decor.Scale    = update.Scale;
            }

            EnqueueToAll(new ServerHousingResidenceDecor
            {
                Operation = 0,
                DecorData = new List <ServerHousingResidenceDecor.Decor>
                {
                    new ServerHousingResidenceDecor.Decor
                    {
                        RealmId     = WorldServer.RealmId,
                        DecorId     = decor.DecorId,
                        ResidenceId = residence.Id,
                        DecorType   = decor.Type,
                        Scale       = decor.Scale,
                        Position    = decor.Position,
                        Rotation    = decor.Rotation,
                        DecorInfoId = decor.Entry.Id,
                        ColourShift = decor.ColourShiftId
                    }
                }
            });
        }