// Start is called before the first frame update void Start() { player = GameObject.Find("Player"); playa = player.GetComponent <Player>(); GameObject trnsfer = GameObject.Find("InputName"); trsnfrName = trnsfer.GetComponent <TransferName>(); GameObject theSpawner = GameObject.Find("HouseSpawner"); houseSpwn = theSpawner.GetComponent <HouseSpawner>(); GameObject theHome = GameObject.Find("Home"); home = theHome.GetComponent <Home>(); currentPlayer = playa.playerName; restartGUI.SetActive(false); winGUI.SetActive(false); loseGUI.SetActive(false); //PlayerPrefs.DeleteAll(); highScore = PlayerPrefs.GetInt("HighScore"); playaName = PlayerPrefs.GetString("PlayerName", "John"); }
private void Start() { DontDestroyOnLoad(this); DontDestroyOnLoad(MoneyManager.gameObject); DontDestroyOnLoad(PlacementManager.gameObject); ground = GameObject.Find("Ground"); placementManager = FindObjectOfType <PlacementManager>(); buildings = FindObjectOfType <Buildings>(); worldSpaceCanvas = GameObject.Find("WorldSpaceCanvas").GetComponent <Canvas>(); houseSpawner = FindObjectOfType <HouseSpawner>(); moneyMananger = FindObjectOfType <MoneyManager>(); alertManager = FindObjectOfType <AlertManager>(); }
public override void OnInspectorGUI() { HouseSpawner mapGen = (HouseSpawner)target; if (DrawDefaultInspector()) { } if (GUILayout.Button("Reset")) { mapGen.Kill(); } if (GUILayout.Button("Generate")) { mapGen.Generate(); } }
private void Awake() { houseSpawner = GetComponent <HouseSpawner>(); player = GameObject.Find("Player"); }