/// <summary> /// 初始化流程管理器的新实例。 /// </summary> public ProcedureManager() { m_FsmManager = null; m_ProcedureFsm = null; GameObject go = new GameObject("__HotFixProcedure__"); go.transform.parent = GameEntry.Base.transform.parent; EditorProcedureMgr = go.AddComponent <HotfixProcedureMgr>(); }
private void OnEnable() { m_Target = (HotfixProcedureMgr)target; }