Beispiel #1
0
        // Terror

        protected virtual bool ShouldSoulHarvest(out Vector3 position)
        {
            position = Vector3.Zero;

            if (!Skills.WitchDoctor.SoulHarvest.CanCast())
            {
                return(false);
            }

            var stacks = Skills.WitchDoctor.SoulHarvest.BuffStacks;

            if (stacks > 1 && Skills.WitchDoctor.SoulHarvest.TimeSinceUse > 11000 && HostileMonsters.Any(u => u.Distance <= 18f))
            {
                return(true);
            }

            var isMaxHarvestStacks = stacks == MaxSoulHarvestStacks;

            if (isMaxHarvestStacks && !Sets.RaimentOfTheJadeHarvester.IsEquipped)
            {
                return(false);
            }

            position = TargetUtil.GetBestClusterPoint();
            return(true);
        }
Beispiel #2
0
        public TrinityPower GetBuffPower()
        {
            if (TryLaw(out var power))
            {
                //Core.Logger.Verbose(LogCategory.Routine, $"Buff Law");
                return(power);
            }

            if (!Player.IsInTown &&
                Settings.BombardmentOOC &&
                HostileMonsters.Any(u => u.Distance < 150f))
            {
                //Core.Logger.Verbose(LogCategory.Routine, $"Buff Bombard Func");

                // Break Steed to bombard OOC only if waiting for CoE
                var goodTimetoCast = !ShouldBombardWheneverPossible ||
                                     !IsSteedCharging;

                if (goodTimetoCast &&
                    TryBombard(out power))
                {
                    return(power);
                }
            }

            return(null);
        }
Beispiel #3
0
        public TrinityPower GetOffensivePower()
        {
            TrinityPower power;
            Vector3      position;

            if (TrySpecialPower(out power))
            {
                return(power);
            }

            if (Core.Buffs.HasCastingShrine)
            {
                if (Skills.Monk.BlindingFlash.CanCast() && Legendary.TheLawsOfSeph.IsEquipped && Player.PrimaryResource < Player.PrimaryResourceMax - 165)
                {
                    return(BlindingFlash());
                }

                if (Skills.Monk.MysticAlly.CanCast() && Runes.Monk.AirAlly.IsActive && Player.PrimaryResource < Player.PrimaryResourceMax - 200)
                {
                    return(MysticAlly());
                }

                if (Skills.Monk.DashingStrike.CanCast() && !Skills.Monk.DashingStrike.IsLastUsed)
                {
                    return(DashingStrike(CurrentTarget.Position));
                }

                if (Skills.Monk.WaveOfLight.CanCast())
                {
                    return(WaveOfLight(CurrentTarget));
                }
            }

            if (TrySecondaryPower(out power))
            {
                return(power);
            }

            if (TryPrimaryPower(out power))
            {
                return(power);
            }

            if (IsNoPrimary)
            {
                // Stay away from hostile units when Regen skills are on cooldown and under [50] Spirit
                if (Skills.Monk.BlindingFlash.IsActive && Legendary.TheLawsOfSeph.IsEquipped || Skills.Monk.MysticAlly.IsActive && Runes.Monk.AirAlly.IsActive)
                {
                    var regenOnCooldown = !Skills.Monk.BlindingFlash.CanCast() && !Skills.Monk.MysticAlly.CanCast();
                    var needResource    = Player.PrimaryResource < PrimaryEnergyReserve;
                    if ((regenOnCooldown || needResource) && HostileMonsters.Any(u => u.Distance <= 12f))
                    {
                        Core.Logger.Log(LogCategory.Routine, "Moving away - Low Spirit - Regen on Cooldown");
                        return(Walk(TargetUtil.GetLoiterPosition(CurrentTarget, 30f)));
                    }
                }
            }

            return(Walk(TargetUtil.GetLoiterPosition(CurrentTarget, 20f)));
        }
        public TrinityPower GetBuffPower()
        {
            if (Settings.SpiritWalk.UseMode == UseTime.Always && !Player.IsInTown && Skills.WitchDoctor.SpiritWalk.CanCast())
            {
                return(SpiritWalk());
            }

            if (Skills.WitchDoctor.WallOfDeath.CanCast() && IsInCombatOrBeingAttacked)
            {
                return(WallOfDeath(TargetUtil.GetBestClusterPoint()));
            }

            if (Skills.WitchDoctor.SoulHarvest.CanCast() && HostileMonsters.Any(u => u.Distance < 16f))
            {
                // Refresh the buff time to avoid losing 10 stacks.
                if (Skills.WitchDoctor.SoulHarvest.TimeSinceUse > 4500)
                {
                    return(SoulHarvest());
                }

                // Build some stacks
                if (Skills.WitchDoctor.SoulHarvest.BuffStacks < MaxSoulHarvestStacks)
                {
                    return(SoulHarvest());
                }
            }

            return(DefaultBuffPower());
        }
        public TrinityPower GetOffensivePower()
        {
            if (TrySpecialPower(out var power))
            {
                return(power);
            }

            if (Core.Buffs.HasCastingShrine)
            {
                if (Skills.Monk.BlindingFlash.CanCast() && Legendary.TheLawsOfSeph.IsEquipped && Player.PrimaryResource < Player.PrimaryResourceMax - 165)
                {
                    return(BlindingFlash());
                }

                if (Skills.Monk.MysticAlly.CanCast() && Runes.Monk.AirAlly.IsActive && Player.PrimaryResource < Player.PrimaryResourceMax - 200)
                {
                    return(MysticAlly());
                }

                if (Skills.Monk.DashingStrike.CanCast() && !Skills.Monk.DashingStrike.IsLastUsed)
                {
                    return(DashingStrike(CurrentTarget.Position));
                }

                if (Skills.Monk.WaveOfLight.CanCast())
                {
                    return(WaveOfLight(CurrentTarget));
                }
            }

            if (TrySecondaryPower(out power))
            {
                return(power);
            }

            if (TryPrimaryPower(out power))
            {
                return(power);
            }

            if (IsNoPrimary)
            {
                // Stay away from units for belt to build stacks.
                if (Legendary.KyoshirosSoul.IsEquipped)
                {
                    var needStacks   = Skills.Monk.SweepingWind.BuffStacks < 3 && Player.PrimaryResourcePct <= 0.75f;
                    var needResource = Player.PrimaryResource < PrimaryEnergyReserve;
                    if ((needStacks || needResource) && HostileMonsters.Any(u => u.Distance <= 12f))
                    {
                        Core.Logger.Log(LogCategory.Routine, "Moving away to build dem stacks");
                        return(Walk(TargetUtil.GetLoiterPosition(CurrentTarget, 20f)));
                    }
                }
            }

            // SW Stacks but no mana, or skills cooldown maybe, hang out just outside range of target.
            Core.Logger.Log(LogCategory.Routine, "Can't cast anything right meow.");
            return(Walk(TargetUtil.GetLoiterPosition(CurrentTarget, 20f)));
        }
Beispiel #6
0
        private bool TryBombard(out TrinityPower trinityPower)
        {
            trinityPower = null;

            // Make sure we cast Bombardment when IronSkin and CoE is Up.
            // Note iron skin is gated below by Convention of Elements check,
            if (Player.HasBuff(SNOPower.X1_Crusader_IronSkin))
            {
                TrinityActor target;

                if (ShouldBombardment(out target))
                {
                    trinityPower = Bombardment(target);
                    return(true);
                }

                if (ShouldShieldGlare(out target))
                {
                    trinityPower = ShieldGlare(target);
                    return(true);
                }

                if (IsInCombat && ShouldConsecration())
                {
                    trinityPower = Consecration();
                    return(true);
                }
            }

            var eliteExists = HostileMonsters.Any(u => u.IsElite && !TrinityCombat.Weighting.ShouldIgnore(u));

            // Provoke with Votoyias spiker.
            var inProvokeRange = !eliteExists || CurrentTarget != null && CurrentTarget.IsElite && CurrentTarget.Distance < 15f;

            if (!ShouldWaitForConventionofElements(Skills.Crusader.Provoke, Element.Physical, 0, 1000) && Skills.Crusader.Provoke.CanCast() && inProvokeRange)
            {
                trinityPower = Provoke();
                return(true);
            }

            // Wait for CoE to Cast Damage CD's
            var isCastWindow        = !ShouldWaitForConventionofElements(Skills.Crusader.Bombardment, Element.Physical, 1500, 1000);
            var isTargetCloseEnough = !eliteExists || CurrentTarget != null && CurrentTarget.IsElite && CurrentTarget.Distance < 20f;

            if (Skills.Crusader.Bombardment.CanCast() && (ShouldBombardWheneverPossible && isTargetCloseEnough || isCastWindow))
            {
                if (ShouldIronSkin())
                {
                    trinityPower = IronSkin();
                    return(true);
                }
            }

            return(false);
        }
Beispiel #7
0
        protected override bool ShouldIronSkin()
        {
            if (!Skills.Crusader.IronSkin.CanCast())
            {
                return(false);
            }

            if (Player.HasBuff(SNOPower.X1_Crusader_IronSkin))
            {
                return(false);
            }

            return(HostileMonsters.Any(u => u.Distance < 80f));
        }
        public TrinityPower GetBuffPower()
        {
            if (ShouldHorrify())
            {
                return(Horrify());
            }

            if (Settings.SpiritWalk.UseMode == UseTime.Always && !Player.IsInTown && Skills.WitchDoctor.SpiritWalk.CanCast())
            {
                return(SpiritWalk());
            }

            var closeUnit = HostileMonsters.FirstOrDefault(u => u.Distance < 16f);

            if (closeUnit != null && !Player.IsInTown && !IsInCombat && Skills.WitchDoctor.SoulHarvest.CanCast())
            {
                if (Settings.HarvestModeOOC == HarvestMode.NonStop)
                {
                    if (Skills.WitchDoctor.Haunt.CanCast() && Skills.WitchDoctor.Haunt.TimeSinceUse > 1000)
                    {
                        return(Haunt(closeUnit));
                    }

                    if (HostileMonsters.Any(u => u.Distance < 16f && u.HasDebuff(SNOPower.Witchdoctor_Haunt)))
                    {
                        return(SoulHarvest());
                    }
                }

                // Refresh the buff time to avoid losing 10 stacks.
                if (Skills.WitchDoctor.SoulHarvest.TimeSinceUse > 4500)
                {
                    return(SoulHarvest());
                }

                // Build some stacks
                if (Skills.WitchDoctor.SoulHarvest.BuffStacks < 10)
                {
                    return(SoulHarvest());
                }
            }

            return(DefaultBuffPower());
        }
        public TrinityPower GetOffensivePower()
        {
            TrinityPower power;
            Vector3      position;

            if (TrySpecialPower(out power))
            {
                return(power);
            }

            if (Core.Buffs.HasCastingShrine)
            {
                if (Skills.Monk.BlindingFlash.CanCast() && Legendary.TheLawsOfSeph.IsEquipped && Player.PrimaryResource < Player.PrimaryResourceMax - 165)
                {
                    return(BlindingFlash());
                }

                if (Skills.Monk.MysticAlly.CanCast() && Runes.Monk.AirAlly.IsActive && Player.PrimaryResource < Player.PrimaryResourceMax - 200)
                {
                    return(MysticAlly());
                }

                if (Skills.Monk.DashingStrike.CanCast() && !Skills.Monk.DashingStrike.IsLastUsed)
                {
                    return(DashingStrike(CurrentTarget.Position));
                }

                if (Skills.Monk.LashingTailKick.CanCast())
                {
                    return(LashingTailKick(CurrentTarget));
                }
            }

            // With sweeping armada try to keep distance in the sweet spot between 10-15yd
            if (Runes.Monk.SweepingArmada.IsActive)
            {
                var enoughTimePassed = SpellHistory.TimeSinceUse(SNOPower.Walk).TotalMilliseconds > 500;
                var isSoloElite      = TargetUtil.ElitesInRange(25f) == 1 && !AnyUnitsInRange(25f);
                if (enoughTimePassed && isSoloElite && CurrentTarget.RadiusDistance <= 10f && !IsStuck)
                {
                    if (Avoider.TryGetSafeSpot(out position, 12f + CurrentTarget.CollisionRadius, 30f, CurrentTarget.Position))
                    {
                        Core.Logger.Log(LogCategory.Routine, $"Adjusting Distance for Sweeping Armarda RDist={CurrentTarget.RadiusDistance} Dist={ZetaDia.Me.Position.Distance(CurrentTarget.Position)}");
                        return(Walk(position, 2f));
                    }
                }
            }

            if (TrySecondaryPower(out power))
            {
                return(power);
            }

            if (TryPrimaryPower(out power))
            {
                return(power);
            }

            if (IsNoPrimary)
            {
                // Stay away from hostile units when Regen skills are on cooldown and under [50] Spirit
                if (Skills.Monk.BlindingFlash.IsActive && Legendary.TheLawsOfSeph.IsEquipped || Skills.Monk.MysticAlly.IsActive && Runes.Monk.AirAlly.IsActive)
                {
                    var regenOnCooldown = !Skills.Monk.BlindingFlash.CanCast() && !Skills.Monk.MysticAlly.CanCast();
                    var needResource    = Player.PrimaryResource < PrimaryEnergyReserve;
                    if ((regenOnCooldown || needResource) && HostileMonsters.Any(u => u.Distance <= 12f))
                    {
                        Core.Logger.Log(LogCategory.Routine, "Moving away - Low Spirit - Regen on Cooldown");
                        return(Walk(TargetUtil.GetLoiterPosition(CurrentTarget, 30f)));
                    }
                }
            }

            return(Walk(TargetUtil.GetLoiterPosition(CurrentTarget, 25f)));
        }
 public bool AnyUnitsInRange(float range)
 => HostileMonsters.Any(u => u.Position.Distance(Player.Position) < range);
Beispiel #11
0
        //public static class FireballTracker
        //{
        //    public static Dictionary<int,TrinityActor> Fireballs = new Dictionary<int, TrinityActor>();
        //    private static DateTime _lastUseTime;

        //    public static bool IsFireballPending { get; private set; }

        //    public const int FireballSnoId = (int) SNOActor.zoltunKulle_fieryBoulder_model;
        //    public const int PendingTimeoutMs = 1000;

        //    public static void Update()
        //    {
        //        var lastUseTime = SpellHistory.PowerLastUsedTime(SNOPower.Monk_LashingTailKick);
        //        var msSinceUse = DateTime.UtcNow.Subtract(lastUseTime).TotalMilliseconds;
        //        if (lastUseTime != _lastUseTime)
        //        {
        //            Core.Logger.Log($"New LTK cast, waiting for fireball");
        //            IsFireballPending = msSinceUse < PendingTimeoutMs;
        //            _lastUseTime = lastUseTime;
        //        }

        //        if (msSinceUse > PendingTimeoutMs && IsFireballPending)
        //        {
        //            Core.Logger.Log($"Fireball wait timed out");
        //            IsFireballPending = false;
        //        }

        //        foreach (var actor in Core.Actors.AllRActors.Where(a => a.Type == TrinityObjectType.ClientEffect))
        //        {
        //            if (actor.ActorSnoId == FireballSnoId && !Fireballs.ContainsKey(actor.AnnId))
        //            {
        //                Core.Logger.Log($"New Fireball Found Delay:{msSinceUse}ms");
        //                IsFireballPending = false;
        //                Fireballs.Add(actor.AnnId, actor);
        //            }
        //        }

        //        foreach (var fireball in Fireballs.ToList().Where(fireball => !fireball.Value.IsValid))
        //        {
        //            Fireballs.Remove(fireball.Key);
        //        }
        //    }
        //}

        /* Speed Farm Solo Variant tested @ GR75
         * [Trinity 2.55.668] ------ Equipped Non-Set Legendaries: Items=8, Sets=1 ------
         * [Trinity 2.55.668] Item: SpiritStone: Gyana Na Kashu (222169) is Equipped
         * [Trinity 2.55.668] Item: Belt: Kyoshiro's Soul (298136) is Equipped
         * [Trinity 2.55.668] Item: Boots: Rivera Dancers (197224) is Equipped
         * [Trinity 2.55.668] Item: Ring: Obsidian Ring of the Zodiac (212588) is Equipped
         * [Trinity 2.55.668] Item: Ring: Unity (212581) is Equipped
         * [Trinity 2.55.668] Item: Bracer: Nemesis Bracers (298121) is Equipped
         * [Trinity 2.55.668] Item: FistWeapon: Scarbringer (130557) is Equipped
         * [Trinity 2.55.668] Item: FistWeapon: Vengeful Wind (403775) is Equipped
         * [Trinity 2.55.668] ------ Equipped in Kanai's Cube: Items=3 ------
         * [Trinity 2.55.668] Item: SpiritStone: The Laws of Seph (299454) is Equipped
         * [Trinity 2.55.668] Item: Ring: Ring of Royal Grandeur (298094) is Equipped
         * [Trinity 2.55.668] Item: Sword: In-geom (410946) is Equipped
         * [Trinity 2.55.668] ------ Set: Monkey King's Garb : 5/6 Equipped. ActiveBonuses=3/3 ------
         * [Trinity 2.55.668] Item: Shoulder: Sunwuko's Balance (336175) is Equipped
         * [Trinity 2.55.668] Item: Gloves: Sunwuko's Paws (336172) is Equipped
         * [Trinity 2.55.668] Item: Amulet: Sunwuko's Shines (336174) is Equipped
         * [Trinity 2.55.668] Item: Legs: Sunwuko's Leggings (429075) is Equipped
         * [Trinity 2.55.668] Item: Chest: Sunwuko's Soul (429167) is Equipped
         * [Trinity 2.55.668] ------ Active Skills / Runes ------
         * [Trinity 2.55.668] Skill: Lashing Tail Kick Rune=Sweeping Armada  Type=Spender
         * [Trinity 2.55.668] Skill: Blinding Flash Rune=Faith in the Light Type=Other
         * [Trinity 2.55.668] Skill: Dashing Strike Rune=Way of the Falling Star Type=Other
         * [Trinity 2.55.668] Skill: Mantra of Salvation Rune=Agility Type=Other
         * [Trinity 2.55.668] Skill: Sweeping Wind Rune=Inner Storm Type=Spender
         * [Trinity 2.55.668] Skill: Epiphany Rune=Desert Shroud Type=Other
         * [Trinity 2.55.668] ------ Passives ------
         * [Trinity 2.55.668] Passive: Exalted Soul
         * [Trinity 2.55.668] Passive: Beacon of Ytar
         * [Trinity 2.55.668] Passive: Harmony
         * [Trinity 2.55.668] Passive: Momentum
         *
         * [Trinity 2.55.668] ------ Equipped Non-Set Legendaries: Items=6, Sets=2 ------
         * [Trinity 2.55.668] Item: SpiritStone: Gyana Na Kashu (222169) is Equipped
         * [Trinity 2.55.668] Item: Belt: The Witching Hour (193670) is Equipped
         * [Trinity 2.55.668] Item: Boots: Rivera Dancers (197224) is Equipped
         * [Trinity 2.55.668] Item: Bracer: Spirit Guards (430290) is Equipped
         * [Trinity 2.55.668] Item: FistWeapon: Crystal Fist (175939) is Equipped
         * [Trinity 2.55.668] Item: FistWeapon: Scarbringer (130557) is Equipped
         * [Trinity 2.55.668] ------ Equipped in Kanai's Cube: Items=3 ------
         * [Trinity 2.55.668] Item: SpiritStone: The Laws of Seph (299454) is Equipped
         * [Trinity 2.55.668] Item: Ring: Ring of Royal Grandeur (298094) is Equipped
         * [Trinity 2.55.668] Item: Daibo: Flying Dragon (197065) is Equipped
         * [Trinity 2.55.668] ------ Set: Bastions of Will : 2/2 Equipped. ActiveBonuses=1/1 ------
         * [Trinity 2.55.668] Item: Ring: Focus (332209) is Equipped
         * [Trinity 2.55.668] Item: Ring: Restraint (332210) is Equipped
         * [Trinity 2.55.668] ------ Set: Monkey King's Garb : 5/6 Equipped. ActiveBonuses=3/3 ------
         * [Trinity 2.55.668] Item: Shoulder: Sunwuko's Balance (336175) is Equipped
         * [Trinity 2.55.668] Item: Gloves: Sunwuko's Paws (336172) is Equipped
         * [Trinity 2.55.668] Item: Amulet: Sunwuko's Shines (336174) is Equipped
         * [Trinity 2.55.668] Item: Legs: Sunwuko's Leggings (429075) is Equipped
         * [Trinity 2.55.668] Item: Chest: Sunwuko's Soul (429167) is Equipped
         * [Trinity 2.55.668] ------ Active Skills / Runes ------
         * [Trinity 2.55.668] Skill: Fists of Thunder Rune=Quickening Type=Generator
         * [Trinity 2.55.668] Skill: Lashing Tail Kick Rune=Sweeping Armada  Type=Spender
         * [Trinity 2.55.668] Skill: Blinding Flash Rune=Faith in the Light Type=Other
         * [Trinity 2.55.668] Skill: Dashing Strike Rune=Blinding Speed Type=Other
         * [Trinity 2.55.668] Skill: Mantra of Salvation Rune=Agility Type=Other
         * [Trinity 2.55.668] Skill: Sweeping Wind Rune=Inner Storm Type=Spender
         * [Trinity 2.55.668] ------ Passives ------
         * [Trinity 2.55.668] Passive: Exalted Soul
         * [Trinity 2.55.668] Passive: Seize the Initiative
         * [Trinity 2.55.668] Passive: The Guardian's Path
         * [Trinity 2.55.668] Passive: Beacon of Ytar
         * [Trinity 2.55.668][Routine] Need Spirit Gaurds Buff
         *
         */

        public TrinityPower GetOffensivePower()
        {
            // 853: PowerBuff0VisualEffectNone (-3243) [ PowerSnoId: ItemPassive_Unique_Ring_903_x1: 402411 ] i:1 f:0 Value=1
            // 865: PowerBuff2VisualEffectNone (-3231) [ PowerSnoId: ItemPassive_Unique_Ring_922_x1: 402461 ] i:0 f:0 Value=0
            // 588: BuffIconStartTick2(-3508)[PowerSnoId: ItemPassive_Unique_Gem_018_x1: 428348] i: 79817 f: 0 Value = 79817
            // 863: PowerBuff1VisualEffectD (-3233) [ PowerSnoId: Monk_LashingTailKick: 111676 ] i:1 f:0 Value=1

            TrinityPower power;
            Vector3      position;

            //FireballTracker.Update();
            //if (FireballTracker.IsFireballPending)
            //{
            //    Core.Logger.Log("Waiting for fireball");
            //    return new TrinityPower(SNOPower.None);
            //}

            if (TrySpecialPower(out power))
            {
                return(power);
            }

            if (Core.Buffs.HasCastingShrine)
            {
                if (Skills.Monk.DashingStrike.CanCast() && !Skills.Monk.DashingStrike.IsLastUsed)
                {
                    return(DashingStrike(CurrentTarget.Position));
                }

                if (Skills.Monk.LashingTailKick.CanCast())
                {
                    return(LashingTailKick(CurrentTarget));
                }
            }

            if (ShouldRefreshSpiritGuardsBuff)
            {
                Core.Logger.Log(LogCategory.Routine, "Need Spirit Gaurds Buff");
                if (TryPrimaryClosestTarget(out power))
                {
                    return(power);
                }
            }

            if (ShouldRefreshBastiansGenerator)
            {
                Core.Logger.Log(LogCategory.Routine, "Need Bastians Buff");
                if (TryPrimaryClosestTarget(out power))
                {
                    return(power);
                }
            }

            // With sweeping armada try to keep distance in the sweet spot between 10-15yd
            if (Runes.Monk.SweepingArmada.IsActive)
            {
                var enoughTimePassed = SpellHistory.TimeSinceUse(SNOPower.Walk).TotalMilliseconds > 500;
                var isSoloElite      = TargetUtil.ElitesInRange(25f) == 1 && !AnyUnitsInRange(25f);
                if (enoughTimePassed && isSoloElite && CurrentTarget.RadiusDistance <= 10f && !IsStuck)
                {
                    if (Avoider.TryGetSafeSpot(out position, 12f + CurrentTarget.CollisionRadius, 30f, CurrentTarget.Position))
                    {
                        Core.Logger.Log(LogCategory.Routine, $"Adjusting Distance for Sweeping Armarda RDist={CurrentTarget.RadiusDistance} Dist={ZetaDia.Me.Position.Distance(CurrentTarget.Position)}");
                        return(Walk(position, 2f));
                    }
                }
            }

            if (TrySecondaryPower(out power))
            {
                return(power);
            }

            if (TryPrimaryPower(out power))
            {
                return(power);
            }

            if (IsNoPrimary)
            {
                // Stay away from units for belt to build stacks.
                if (Legendary.KyoshirosSoul.IsEquipped)
                {
                    var needStacks   = Skills.Monk.SweepingWind.BuffStacks < 3 && Player.PrimaryResourcePct <= 0.75f;
                    var needResource = Player.PrimaryResource < PrimaryEnergyReserve;
                    if ((needStacks || needResource) && HostileMonsters.Any(u => u.Distance <= 12f))
                    {
                        Core.Logger.Log(LogCategory.Routine, "Moving away to build stacks");
                        return(Walk(TargetUtil.GetLoiterPosition(CurrentTarget, 30f)));
                    }
                }
            }

            // SW Stacks but no mana, or skills cooldown maybe, hang out just outside range of target.
            Core.Logger.Log(LogCategory.Routine, "Can't cast anything.");
            return(Walk(TargetUtil.GetLoiterPosition(CurrentTarget, 25f)));
        }
        public TrinityPower GetBuffPower()
        {
            Vector3 position;

            if (ShouldSummonZombieDogs(out position))
            {
                return(IsInCombat ? SummonZombieDogs(position) : SummonZombieDogs());
            }

            if (ShouldGargantuan(out position))
            {
                return(IsInCombat ? Gargantuan(position) : Gargantuan());
            }

            if (Settings.SpiritWalk.UseMode == UseTime.Always && !Player.IsInTown && Skills.WitchDoctor.SpiritWalk.CanCast())
            {
                return(SpiritWalk());
            }

            if (ShouldSpiritWalk())
            {
                return(SpiritWalk());
            }

            if (ShouldFetishArmy())
            {
                return(FetishArmy());
            }

            if (Skills.WitchDoctor.WallOfDeath.CanCast() && IsInCombatOrBeingAttacked)
            {
                return(WallOfDeath(TargetUtil.GetBestClusterPoint()));
            }

            if (Skills.WitchDoctor.SoulHarvest.CanCast() && (!IsChannellingFirebats || Player.CurrentHealthPct < 0.4f) && HostileMonsters.Any(u => u.Distance < 16f))
            {
                // Refresh the buff time to avoid losing 10 stacks.
                if (Skills.WitchDoctor.SoulHarvest.TimeSinceUse > 4500)
                {
                    return(SoulHarvest());
                }

                // Build some stacks
                if (Skills.WitchDoctor.SoulHarvest.BuffStacks < MaxSoulHarvestStacks)
                {
                    return(SoulHarvest());
                }
            }

            return(null);
        }
        public TrinityPower GetMovementPower(Vector3 destination)
        {
            // Leap out of combat for the defensive bonuses.

            if (Skills.Barbarian.Leap.CanCast() && (!Player.HasBuff(SNOPower.Barbarian_Leap) || Player.CurrentHealthPct > 0.35f) && !Player.IsInTown && HostileMonsters.Any(u => u.Distance < 20f))
            {
                return(Leap(destination));
            }

            return(Walk(destination));
        }
        protected override bool ShouldArchonTeleport(out Vector3 position)
        {
            position = Vector3.Zero;
            var skill              = Skills.Wizard.ArchonTeleport;
            var affixOnPlayer      = Core.Avoidance.InAvoidance(ZetaDia.Me.Position);
            var isShrine           = TrinityCombat.Targeting.CurrentTarget.Type == TrinityObjectType.Shrine;
            var isProgressionGlobe = TrinityCombat.Targeting.CurrentTarget.Type == TrinityObjectType.ProgressionGlobe;
            var isHealthGlobe      = TrinityCombat.Targeting.CurrentTarget.Type == TrinityObjectType.HealthGlobe;

            //Teleport Activations
            var archonHealthIsLow = IsArchonActive && Player.CurrentHealthPct < Settings.ArchonTeleportHealthEmergency;
            var anyElitesinRange  = TargetUtil.AnyElitesInRange(Settings.TeleportEliteKiteRange);
            var anyMobsInRange    = TargetUtil.AnyMobsInRangeOfPosition(Player.Position, Settings.TeleportTrashKiteRange, Settings.TeleportTrashInRangeCount);

            //Teleport Delays
            var archonHealthIsLowDelay = Skills.Wizard.Teleport.TimeSinceUse > Settings.ArchonTeleportHealthDelay;
            var archonTeleportDelay    = (TalRashaStacks == 4 && Skills.Wizard.Teleport.TimeSinceUse > Settings.Archon4StackDelay) || (TalRashaStacks <4 && Skills.Wizard.Teleport.TimeSinceUse> Settings.Archon1StackDelay);

            if (!skill.CanCast())
            {
                return(false);
            }

            if (CurrentTarget.Distance < 50 && isShrine || isProgressionGlobe || (isHealthGlobe && archonHealthIsLow))
            {
                //Core.Logger.Log($"Teleporting to Priority Target");
                position = CurrentTarget.Position;
                return(true);
            }

            if ((Player.IsChannelling || !Player.IsChannelling))
            {
                if (affixOnPlayer || (archonHealthIsLow && archonHealthIsLowDelay && anyMobsInRange))
                {
                    //Core.Logger.Log($"Teleport for Survival! Affix: {affixOnPlayer}, Health: {archonHealthIsLow}");
                    Avoider.TryGetSafeSpot(out position, Settings.TeleportKiteMinDistance, Settings.TeleportKiteMaxDistance, ZetaDia.Me.Position, node => !HostileMonsters.Any(m => m.Position.Distance(node.NavigableCenter) < 15f));
                    return(true);
                }

                if (Skills.Wizard.Archon.TimeSinceUse > 19500)
                {
                    //Core.Logger.Log($"Teleport! Archon is about to drop!!!");
                    Avoider.TryGetSafeSpot(out position, Settings.TeleportKiteMinDistance, Settings.TeleportKiteMaxDistance, ZetaDia.Me.Position, node => !HostileMonsters.Any(m => m.Position.Distance(node.NavigableCenter) < 15f));
                    return(true);
                }

                if (CurrentTarget.IsElite && anyElitesinRange && archonTeleportDelay)
                {
                    //Core.Logger.Log($"Teleport! Elite too close: {CurrentTarget.Distance} Setting: {Settings.TeleportEliteKiteRange}");
                    Avoider.TryGetSafeSpot(out position, 40, Settings.TeleportKiteMaxDistance, TrinityCombat.Targeting.CurrentTarget.Position, node => !HostileMonsters.Any(m => m.Position.Distance(node.NavigableCenter) < 15f));
                    return(true);
                }

                var target = TargetUtil.BestRangedAoeUnit(10, 50, ClusterSize);
                if (target != null && target.Distance < 30f)
                {
                    //Core.Logger.Log($"Teleport! Trash Target too close: {CurrentTarget.Distance}");
                    Avoider.TryGetSafeSpot(out position, 40, Settings.TeleportKiteMaxDistance, target.Position, node => !HostileMonsters.Any(m => m.Position.Distance(node.NavigableCenter) < 15f));
                    return(true);
                }
            }

            return(position != Vector3.Zero);
        }
        protected override bool ShouldTeleport(out Vector3 position)
        {
            position = Vector3.Zero;
            var skill             = Skills.Wizard.Teleport;
            var affixOnPlayer     = Core.Avoidance.InAvoidance(ZetaDia.Me.Position);
            var healthIsLow       = Player.CurrentHealthPct < Settings.TeleportHealthEmergency;
            var archonHealthIsLow = Player.CurrentHealthPct < Settings.ArchonTeleportHealthEmergency;
            var anyElitesinRange  = TargetUtil.AnyElitesInRange(Settings.TeleportEliteKiteRange);
            var anyMobsInRange    = TargetUtil.AnyMobsInRangeOfPosition(Player.Position, Settings.TeleportTrashKiteRange, Settings.TeleportTrashInRangeCount);

            if (!skill.CanCast())
            {
                return(false);
            }

            if (Player.IsChannelling || !Player.IsChannelling)
            {
                if (anyElitesinRange || anyMobsInRange || healthIsLow || affixOnPlayer)
                {
                    Core.Logger.Log(LogCategory.Routine, $"Close Elites: {anyElitesinRange}, Mobs: {anyMobsInRange}, Health: {healthIsLow}, Affix: {affixOnPlayer}");
                }
                return(true);
            }

            Avoider.TryGetSafeSpot(out position, Settings.TeleportKiteMinDistance, Settings.TeleportKiteMaxDistance, ZetaDia.Me.Position, node => !HostileMonsters.Any(m => m.Position.Distance(node.NavigableCenter) < 15f));

            return(position != Vector3.Zero);
        }