Beispiel #1
0
        /// <summary>
        /// Unloads the content.
        /// </summary>
        public override void UnloadContent()
        {
            Manager.ImageCompositor.Delete(this.CurrentTextureName);
            this.horizontalTextStripper = null;

            base.UnloadContent();
        }
Beispiel #2
0
        /// <summary>
        /// Called when graphics resources need to be loaded.
        /// Use this for the usage of :
        /// - creation of the internal embedded controls.
        /// - setting of the variables and resources in this control
        /// - to load any game-specific graphics resources
        /// - take over the config width and height and use it into State
        /// - overriding how this item looks like , by settings its texture or theme
        /// Call base.LoadContent before you do your override code, this will cause :
        /// - State.SourceRectangle to be reset to the Config.Size
        /// </summary>
        public override void LoadContent()
        {
            base.LoadContent();
            this.UpdateDrawSizeByConfig();

            // make the sprite font
            if (string.IsNullOrEmpty(this.ConfigFont))
            {
                this.ConfigFont = Theme.FontName;
            }

            Manager.ImageCompositor.CreateSpriteFont(this.ConfigFont);

            // always fill the ConfigText-measurement , so we will always have a nonzero size..
            this.currentText = !string.IsNullOrEmpty(this.currentText)
                                                        ? this.currentText
                                                        : "T";

            // create the stripper ,this will create the StateTextShown from ConfigText
            this.horizontalTextStripper = new HorizontalTextStripper(Manager.ImageCompositor);

            // use the sprite-font to check how big the size would be
            this.UpdateTextWhenNeeded();

            this.CurrentTextureName = Manager.ImageCompositor.CreateRectangleTexture(
                this.Name + "-ConfigText",
                (int)State.Width,
                (int)State.Height,
                0,
                new GUIColor(128, 0, 0, 128),
                Theme.BorderColor);
        }