Beispiel #1
0
    public void OnScroll(Vector2 pos)
    {
        Vector3 dir = m_ItemContentTransform.localPosition - m_PreviousContentPos;

        m_PreviousContentPos = m_ItemContentTransform.localPosition;

        /*
         * float x = -m_ItemContentTransform.localPosition.x;
         * x -= m_ItemIconStartPos.x;
         * x += ITEM_PAD;
         *
         * float fIndex = x / ( m_fItemIconWidth + ITEM_PAD ) + 1.0f;
         * int nIndex = Mathf.Clamp( (int)Mathf.Round( fIndex ), 0, m_ItemIcons.Count - 1 );
         */
        int nIndex = m_HorizontalScrollSnap.FindClosestIndex();

        for (int i = 0; i < m_ItemIcons.Count; ++i)
        {
            GameObject itemIcon = m_ItemIcons[i];
            SetItemIconEnable(itemIcon, i == nIndex);
        }

        if (dir.sqrMagnitude <= HorizontalScrollSnap.SNAP_SPEED)
        {
            m_HorizontalScrollSnap.SetScrollStop();
        }
    }