Beispiel #1
0
 /// <summary>
 /// Date        Coder       Vers        Notes
 /// 2020-01-09  Clay        1.0         Initial
 ///
 /// There will be several overloads for the constructor.
 /// </summary>
 /// <param name="L"></param>
 /// <param name="N"></param>
 /// <param name="ZType"></param>
 /// <param name="Size"></param>
 public Horde(GeoEngine_Workspace.Location L, String N, ZType ZType, HordeSize Size)
 {
     this.ContactLocation  = L;
     this.ContactName      = N;
     this.ContactType      = ZType;
     this.ContactHordeSize = Size;
 }
Beispiel #2
0
 /// <summary>
 /// Name: Horde
 /// Purpose: Default Constructor
 ///
 /// Date        Coder       Vers        Notes
 /// 2020-01-09  Clay        1.0         Initial
 /// </summary>
 public Horde()
 {
     this.ContactLocation  = new GeoEngine_Workspace.Location();
     this.ContactName      = "";
     this.ContactType      = ZType.Slow;
     this.ContactHordeSize = HordeSize.Small;
 }
Beispiel #3
0
 /// <summary>
 /// Date        Coder       Vers        Notes
 /// 2020-01-09  Clay        1.0         Initial
 ///
 /// This is the biggie constructor :)
 /// </summary>
 /// <param name="Lat"></param>
 /// <param name="Long"></param>
 /// <param name="Elevate"></param>
 /// <param name="Year"></param>
 /// <param name="Month"></param>
 /// <param name="Day"></param>
 /// <param name="ZType"></param>
 /// <param name="Name"></param>
 /// <param name="Size"></param>
 public Horde(double Lat, double Long, double Elevate, int Year, int Month, int Day, ZType ZType, String Name, HordeSize Size)
 {
     this.ContactLocation = new GeoEngine_Workspace.Location(Lat, Long, Elevate);
     this.ContactLocation.SetDate(Year, Month, Day);
     this.ContactType      = ZType;
     this.ContactName      = Name;
     this.ContactHordeSize = Size;
 }