Beispiel #1
0
        public ActionResult SendAllMess(string Content)
        {
            var obj = new HopThuItem();

            obj.SendName = User.Identity.Name;
            obj.mes      = Content;

            gamePlayerRepository.SendToMessenger(obj);

            return(Json(new
            {
                Error = false
            }, JsonRequestBehavior.AllowGet));
        }
Beispiel #2
0
        public ActionResult InsertMessByExcel(object data)
        {
            var file  = Request["file"];
            var namef = DateTime.Now.Ticks;

            System.IO.File.Move(Server.MapPath(ConfigWeb.TempPath + file), Server.MapPath("~/UploadFile/Files/" + namef + ".xlsx"));

            var       fileName     = Server.MapPath("~/UploadFile/Files/" + namef + ".xlsx");
            const int startRow     = 1;
            var       existingFile = new FileInfo(fileName);

            // Open and read the XlSX file.
            using (var package = new ExcelPackage(existingFile))
            {
                // Get the work book in the file
                var workBook = package.Workbook;
                if (workBook != null)
                {
                    if (workBook.Worksheets.Count > 0)
                    {
                        var currentWorksheet = workBook.Worksheets.First();
                        for (int i = startRow + 1; i <= currentWorksheet.Dimension.End.Row; i++)
                        {
                            try
                            {
                                if (currentWorksheet.Cells[i, 2].Value != null)
                                {
                                    var nickname = currentWorksheet.Cells[i, 1].Value.ToString();
                                    var content  = currentWorksheet.Cells[i, 2].Value.ToString();

                                    var obj = new HopThuItem();
                                    obj.SendName    = User.Identity.Name;
                                    obj.ReceiveName = nickname;
                                    obj.mes         = content;

                                    gamePlayerRepository.InsertOffMessenger(obj);
                                }
                            }
                            catch (Exception)
                            {
                                continue;
                            }
                        }
                    }
                }
            }
            return(Content(string.Empty));
        }